
Your village must survive for 13 days! Gather resources, expand, explore the underground for riches, and train soldiers to defend against hordes of the undead.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 1.6Kreviews | 88% | — | $102.8K |
| $1.99−33% | 15ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is enjoyable and quite addicting but there are few issues that made it unpleasant for me. Here's a list, hopefully the devs will read and fix: 1. Archers aim at random targets that were supposedly blocked by vision. For example they would aim to shoot at bunnies on another floor instead of the zombies on the same floor. 2.you have to click the stairs first before moving the units to desired locations. pathfinding is rather poor and instead of just clicking once, you have to micro-manage a bunch of them. 3. when there are multiple floors, units often hop on undesired floors. for example i click on underground 3 but they would move to underground 2 instead. 4. some placement glitches. if you click fast enough, you can grow a bunch of trees (from the trader) in a row. sometimes moving buildings back and forth allows players to place it in locations that weren't allowed before. you can place half the farm (mill) on slope, which is beneficial for the players but aesthetically unpleasant and just feels wrong. 5. iron and gold looks quite similar. i think it's better to make them visibly more different. 6. need an option for adjusting sound effects volume. the mining sound is too loud. 7. The melee units are too static. it'd be nice if they have a range they would move to engage combat. maybe add a few control options like staying in place, move to combat, move to combat and move back... 8. which creates another problem. when there are multiple units. often times melee units just stood there and watch the ranged units get destroyed instead of engaging in combat despite being near. it'd be nice if there's an option when moving multiple units, the melee would move to the front, then the healers, then the ranged.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
| $2.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a great premise, had fun playing it and its very unique of a game, however playing it on standard setting i couldn't get past day 6. Of course I restarted again but i couldn't get past the 3rd day. Apparently its completely luck based, nodes will spawn in different places even after you save so you cant find 6 nodes of gold and rewind and miss the tombs, no each time you open a wall it changes the percentage of whats behind it. Then even the villagers come by at random. I only got to level 6 due to getting a lot of essential farming +1 and gold +2 villagers, after restarting I only got combat exclusive villagers which did not help at the beginning. Another twist is that I got to day 6 due to a technical glitch. I left the game running for a good 40 minutes, came back and the day was stuck on hour 6 for more than an hour real time. after pausing it fixed and I didn't get past the level. If I were to suggest any ideas, It would be to just extend the time for each mode. so there's more time to prepare for waves and tweak the values for new villagers. Good game, luck based, lost my mind.
เกมดีราคาเด็กพึ่งเกิดทำงานหาตังค์ซื้อเองได้
个人还是很喜欢的,但是应该是开发团队太小了,很多操作的地方都不流畅且冗余,还是比较喜欢这种画风和游戏模式
Chinese版本里为什么我可以给建造建筑,升级建筑,但是我点击人物后再点击树木时候人物却并没有移动工作? 标准版本我无法启动进入 dlc我还没有尝试
Its very fun, and its very entertaining and endless possibilities. But my attention span sucks whenever i have to wait for something
真不是我吹,一坐就是一天,上一个让我这么着迷的游戏叫皇城守卫军!!!
Old-school - is cool!
还是比较不错的,就是有些消耗时间、后面要是加个暂停的同时可以部署就好了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102.8K | 119 | 68% | $19.99 | |
| $102.7K | 495 | 76% | $7.99 | |
| $102.7K | 115 | 17% | $24.99 | |
| $102.7K | 296 | 81% | $9.99 | |
| $102.7K | 646 | 84% | $6.99 | |
| $102.7K | 278 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $245.3K | 428 | 80% | $14.99 | |
| $76.1K | 169 | 61% | $11.99 | |
| $4.2K | 27 | 85% | $4.99 | |
| $2.3K | 12 | 100% | $7.99 | |
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