
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really loved the base game and the first two expansions. However, I don't care for the third expansion, "Fangs of Asterkarn" for too much. While the graphics of the new areas are nice, It simply offers too little given the long development time; it feels too generic and seems like it was only "finished" at the very end under extreme time pressure. On top of that, the difficulty has been unnecessarily ramped up, even at lower settings, making the early game feel like a real slog at times. Unless you build overpowered characters specifically for the endgame, you won't have much fun, as every boss will one-shot you at the higher difficulties. While those one-shot-attacks are telegraphed and you have a dodge like ability, those cues easily get lost amidst the chaotic storm of skill effects. The devs turned the game into something it wasn't in the past. Now it feels more and more like a cheap Soulslike/PoE clone.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game and bought the new expansion without hesitation. At first I loved the idea of WASD movement and dodges. Then I found it it's mandatory... You will get on hit no matter what. This is a VERY drastic change for a 10 year old game and not the right direction. Feels like a totally different kind of game then it was. Probably I just get the old version if I want to play with this.
This DLC ruined the game
It's pretty hard to believe that this is made by the same devs that made Ashes of Malmouth. Empty, poorly written and worst of all, just boring :/
balance seems ♥♥♥♥♥ with this release. Friend and I are getting randomly oneshot by untelegraphed nonsense when we play.
I have over 2000 hours in this game and I think I would just turn this DLC off and pretend it never happened if I wanted to play Grim Dawn again.
Doesn't add much too the base game exept nerfs to player defence and Increases to Boss HP. A specific complaint of mine is the Miniboss/Hero [spoiler]Loxmere Nightmage[/spoiler] from the base game, which has been randomly moved to Port Valuburry from its orginal location in the Plains of Strife. Rather than removing one of the most ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥, ass-tier, no-skill, jank ♥♥♥♥♥♥♥ enemies from an otherwise fun game (this mini-boss, now boss-rank has the ability to [spoiler]disable all your buffs for 5sec + do an unaceptable amount of damage without any kind of noticable animation or visual cue that you are about to be ass-♥♥♥♥♥♥ to death [/spoiler]) the developers have seen fit to promote the bastard and insert him as a random spawn in the Port Valbury Dungeon. Loxmere to me stands out in regard to how annoying so many boss-rank enemies have become. Review written playing on Veterna difficulkty, without even getting to act 9 / the actual Fangs of Asterkarn content. Fangs of Asterkarn DLC Not recomended. I habe no idea what the current version of the base game without the DLC is like.
Here's the thing. If you played the game at release (ten years ago) and have a mostly built character, then this expansion has nothing for you. Lots of things that sort of help if your still looking for a piece of gear, but no new items will replace your old, and you'll hit the Awakened lottery machine a few times on your current gear only to be underwhelmed, stride unimpeded to the DLC's boss, kill it in 4.5 seconds even on the new difficulty, and uninstall the game again.
This DLC takes everything great about grim dawn and flips it on it's head. It adds too much fluff without enough substance. Most of the areas are huge for the sake of being huge.. They're devoid of exploration, wonder and monster packs. A sprint function, a mount, or any other way to speed through these areas is desperately needed to make this expansion enjoyable, especially with the npcs and objectives you need to backtrack to being so far away from the riftgates. On a positive note, I personally like the shift towards more meaningful combat and actually having to tackle fights in different ways. The new class and items are nice too,
Turns out game fundamentally changed in 2023 with the v1.2 shift to movement / dodge / acrobatic playstyle. Which [b]didn't happen[/b] during a DLC drop, as the previous DLC was 2019. This means nothing in the store page for the new [i]Fangs of Asterkarn[/i] DLC warns you that the game you are revisiting has completely changed! It's even worse. if one considers that the old Grim Dawn is no longer available on Steam. The dev reached into my game library and replaced a [i]single player game[/i] with an entirely different one. For whom? The hardcore squeaky wheels? They forgot just how much of their returning player base are "filthy casuals" for each DLC release. [i]Update: Good to know. I may switch to the v1.1.x artefact - which is incompatible with DLC now being sold - to enjoy the game I paid for; once I've recovered from the toxicity of the forums which are clearly not being managed.[/i]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1M | 109.8K | 93% | $24.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| — | 0 | — | — | |
| $0 | 791 | 83% | Free | |
| $29.7M | 68K | 56% | $19.99 | |
| $16.2M | 76.7K | 65% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $704.4K | 1.4K | 85% | $16.24 | |
| $704.8K | 307 | 48% | $59.99 | |
| $705.1K | 1.2K | 88% | $29.99 | |
| $703.9K | 494 | 70% | $39.99 | |
| $703.6K | 1.5K | 96% | $12.99 | |
| $703.6K | 2.9K | 80% | $9.99 |