
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encanta Klei. los descubrí con Invisible inc y me enamore totalmente de sus juegos. Me he pasado la primera campaña, unas 25 horas, aunque muchas en pausa, dificultad normal, hay otra mas fácil. No soy un virtuoso de estos juegos deckbuilder, lo bueno es que vas ganando puntos jugando que sirven para desbloquear bonificaciones y que sean más fáciles las campañas posteriores. Me sabe a poco la primera campaña, y me esperaba algo con más versatilidad a lo Slay the spire. O quizás un mundo más abierto y no tan determinado. Es cierto que cambian los personajes no principales en cada partida, también tu relación con ellos, y algunos eventos. Eso da algo de frescura, pero sigue siendo totalmente lineal. ¿Tal vez esto ultimo de mundo abierto será en el modo nuevo que se desbloqueó al finalizar la campaña? Quizás y ojalá sea así. Eso si, un bug que me sacaba del juego después de cierto enfrentamiento me hizo perder tiempo, no puedo decir donde por no destripar nada de la historia. Me ha gustado el juego , el desafio de esta primera historia y seguiré disfrutando Griftland mucho tiempo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肉鸽卡牌RPG游戏,有两套构筑体系牌组,有局外养成,适合卡片回合制玩家,萌新可以故事模式游玩降低难度,10元一下推荐购买游玩。
值
Игра мне не понравилась. Из-за того что это рогалик, становится все равно на текст, персонажей и сюжет... Мгновенно. Переговоры - душные и перегруженные. Сильно желание избегать их. Боевки - наоборот скучноватые. С другой стороны это был мой первый рогалик. Видимо жанр совершенно не для меня.
玩的时候还相当早期,此后又有不少新内容,游戏性方面现在我无法评价。 作为类爬塔代餐肯定是可以的,但是同类产品也不少,科雷又显而易见地没在这个游戏的后续更新下功夫。此时此刻及以后大概没必要特意来玩。
Si te gustan los deckbuilder, este juego te va a encantar. Sólo he jugado las campañas una vez, las he completado y las he disfrutado enormemente, pero tiene rejugabilidad. La mecánica de los dos mazos es muy chula, y se pueden conseguir sinergias útiles con facilidad. ¡Compradlo y dadle caña!
玩了不亏,就是删牌太难删了,而且道具牌太厉害还只是消耗牌导致牌组非常大,反正就是不想你,高达3点伤害的肘击
花了大概四小时把萨儿的剧情通过了,知道这游戏有协商和打斗系统时候,我对故事性是有一定期待的,但是总体而言剧情短小精简但算不上精彩,不过mod制作者们的创作补充了许多精彩故事,感谢ta们。从卡牌游戏性而言,build足够丰富清晰,第一次通关时,战斗依靠弃牌蓄力,协商依靠红牌,可惜就是第四天卡组基本成型,才开始感受到爽感,第五天很快就结束了。总体而言是个还蛮不错的游戏。
类杀戮尖塔游戏里最好玩的,协商和战斗两种机制和牌组可玩性不错。好感度形成的各种Buff也很有特色,但是事件重复度有一点高,游戏本身是肉鸽和剧情主要推动的,但是剧情总归是有限的,肉鸽玩法又是无尽的重复游玩价值,导致了剧情在后期存在感不强。
三位主角一周目全通关了,写个评测 游戏肯定值得一玩,淘的激活码好像比史低价还便宜了个几块钱) 先说优点 卡牌对战类,协商一般负收益最少,但尤其到了青蛙哥协商就太难了,敌人全是血牛,间谍哥战斗好玩,大姐头属于是初见,看玩家个人爱好。剧情算比较丰富了还有战后ppt,很多设计看得出来鼓励玩家多周目。剧情上三位主角虽然不是什么十恶不赦,但肯定和好人是不沾边的。你杀的角色也会有影响buff。有比较不错的代入感。 总的来说,科雷整了个好活,不过没有后续dlc也看得出来科雷不想鸟这个游戏了,选择继续去饥荒联机版给玩家添堵
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 188 | 82% | Free | |
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| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 2.5K | 92% | $13.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.4K | 67% | $29.99 | |
| $1.1M | 2.3K | 71% | $19.99 |