
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm very into the narrative part of this game, I feel this game has more layers to experience. I'm gonna highly recommend this to who loves card games.
Supongo que es un buen juego. Siempre se sentirá bien el poder armar tu estrategia y no depender tanto de la suerte para ganar una fokin partida, aparte de que el juego en cuanto a gameplay tiene una calidad bastante alta porque diablos tío, que buena música, animaciones y mecánicas 😈. No es tan solo que el juego sea bueno si no que te hace sentir bien, cosa que suena bastante rara pero de verdad que eso lo logran muy pocos juegos y es un algo bastante inusual de sentir, o al menos yo si me siento todo poderoso cuando hago un mazo rotisimo y me mato a medio mapa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the art style and the gameplay feels so good. Sometimes your cards can be a crazy mystical thing. "and sometimes you just go out like a buster."
Nice
还行
上手難度與遊戲理解難度不高,但操作也是需要技巧的卡牌遊戲。 玩起來角色扮演成分比重大,自由度大,體感很沉浸。
流程太短了,很难构建出满意的牌组。
This is such a refreshing and original take on card game rougelike genre that it blows me away. It's an RPG/storytelling/card game/rougelike with social elements and tons of replayability. Dialouges are briliant, story is fun and multibranched, characters feel very real (maybe apart from antagonists but that's just me), graphics are beautiful, music and sound fills the background. I don't see any flaws in this game. You would assume that stacking so many concepts on top of each other would break the game but they somehow made it all work smoothly. Perfect execution - 10/10.
杀戮尖塔的代餐,虽说我杀戮尖塔也没玩明白
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 65% | $29.99 | |
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.8K | 82% | $19.99 | |
| $1.1M | 4.1K | 90% | $9.99 |