
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated roguelike. Unique take on the deckbuilding genre. Hope we get a sequel or dlc one day ad id be happy to support the game
After beating all 3 campaigns on normal difficulty, i'm quite confident to say, game is really good. Nice difficulty curve, variable runs, stories, art everything works quite fine! One of the best deck-building games out there imo
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unique gameplay mechanics, very good replayability, great setting and atmosphere - one of the best games i've played iin this genre
Got this item for free. Loved Klei's Invisible Inc. game as I sunk so many hours into it, however, this game just doesn't do it for me. Not sure what it is about it, as there are many other card battler games I have played and enjoyed (i.e. Monster Train). After just a few battles/negotiations, it just felt a little dull to me. Looking forward to hopefully seeing them do an Invisible Inc 2 or other style games. This one just wasn't for me.
Really well made card game! good graphics, good UI, fun cards, good gimmicks. Enjoyable overall.
Klei style and amazing card game
협상과 전투가 모두 카드로 되어있는 재미있는 게임입니다. 게임 중에 여러 카드배틀 내부에 쓰이는 용어가 생각보다 많아서 그걸 빨리 캐치하셔야 플레이가 수월한 것 같아요. 용어가 하도 많아서 초반에 많이 헤맸습니다. 거의 100명이 넘는 NPC가 존재하며, 게임 중에 이루어지는 선택으로 특정 캐릭터들의 관계도가 변화하여 이루어지는 각종 이벤트들이 게임의 다채로움을 더해줍니다. NPC 숫자 만큼이나 해당 캐릭터들이 주는 디버프와 버프가 정말 많아서, 다회차 플레이가 요구되는 편인데 게임 특성상 어울리는 편입니다. 플레이어블 캐릭터 마다 가지고 있는 가벼운 스토리 게임 후에는 빠르게 미션과 보상만을 주고받으며 보스까지 클리어하는 마일스톤 버전으로도 즐길 수 있습니다. 찌들어있는 SF 좋아하시는 분들, 카드배틀 좋아하시는 분들께 추천드립니다
That game was surprise for me, card/deck building game with great idea where fight and conversations are made as card fighting with interesting stories and mods that expand experience! I definitely recommend it!
Griftlands is a charming game (think Klei's other games like ONI and maybe Don't Starve. -- Haven't played that one.) It has a good tutorial, UI/UX, controls, and RNG/strategy design to make the combat and negotiations fun, engaging, and a joy to play almost every time. Also something of a rogue-lite in that you can keep getting better with the characters and subsequently challenging yourself after. Requirements are very minimal with native Linux support and gamepad controls, so this runs perfectly on Steam Deck. - Three characters to play, each with unique story, map, and gameplay focus. - New game plus (equivalent) with extra cards, unlocks, and choices allow for diverse gameplay even with similar starting conditions. - Two decks per game; battle and negotiation, both of which you level up. - Progressive unlocks spaced in a way that isn't overwhelming, is natural, and immersive to the story. - Klei has a great sense of humour with their writing.
有战斗和协商两个卡组,需要分别构筑,机制比较新颖,可惜两个卡组之间缺少联动,相互独立,玩起来总是要两头兼顾,但最后也难以都成型,不太舒服 剧情上比较重复,初见比较有吸引力,后面刷高难挑战可能会很腻 属于是那种第一次通关可以爽玩,后面会让人缺少动力打开的游戏,鉴于这个定价个人认为不值当
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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