
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么要弄两套牌,协商是真的没意思,我协商直接投降。
全成就了,在我玩过的里面内容量算是前五的肉鸽了,剧情和肉鸽内容结合的相当的好,说实话值得更多人游玩,不过冷一点也是好事情吧
天天协商,协商尼玛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After beating all 3 campaigns on normal difficulty, i'm quite confident to say, game is really good. Nice difficulty curve, variable runs, stories, art everything works quite fine! One of the best deck-building games out there imo
I was never into deck-building games, but when I saw a game I wanted to get was bundled with this game, and it was cheaper to buy the bundle with both games than it was to buy the one I wanted, I figured since I essentially got payed to get this game, I was obligated to play it and leave a review. So, here it is: I love how each playthough is different (i'm a sucker for replay value) and different tactics lead to different paths, yet it still has one common goal and main story line; defeat Kashio. I haven't played as other characters yet, except a daily challenge played as Rook. Each character has different features, which offers more tactics and play styles. At first I didn't like how it reset so much progress when I lost, but I soon realized I could get back to where I was quickly, as a lot of my first playthough was reading, learning controls, and memorizing which cards did what. Overall, this game left a very good impression given that I wasn't into deck-building games. I would highly recommend this to anyone who likes deak-builders with story and decision making. PS: I like the implementation of there being two decks, for both battle and negotiation, and while it's tempting to focus on one, it's important to balance both, as negotiating can help in future battles, and negotiating can some times be an easier and/or better alternative. Though, battles are still necessary.
Best Deckbuilder/Roguelite after Inscryption.
Underrated roguelike. Unique take on the deckbuilding genre. Hope we get a sequel or dlc one day ad id be happy to support the game
Really well made card game! good graphics, good UI, fun cards, good gimmicks. Enjoyable overall.
Klei style and amazing card game
That game was surprise for me, card/deck building game with great idea where fight and conversations are made as card fighting with interesting stories and mods that expand experience! I definitely recommend it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 65% | $29.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 1.7K | 89% | $19.99 | |
| $1.1M | 4.1K | 90% | $9.99 | |
| $1.1M | 3.6K | 57% | $9.99 | |
| $1.1M | 2.3K | 88% | $14.99 |