
Fight in an arcade arena against tons of enemies with weaknesses to be exploited. Progress through a campaign of 75+ levels each presenting a new challenge with different win and fail conditions. Gameplay so tight and colorful it will bring tears to your eyes.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
fun
Great visuals and soundtrack, coupled with fun gameplay. Sadly, I'm not good enough to finish it, but I enjoyed the time I've spent playing.
Yes.
Looks awesome, plays well, well balanced
Gridform is a decent twin-stick shooter with smooth gameplay, but it's not Geometry Wars 3. It offers fun, intense action, but it lacks the depth and variety of Geometry Wars. It's a solid pick if you're looking for a fresh, arcade-style shooter!
very good shooter
Fun
Great game. Very difficult for those of us whose reaction speed isn't what it used to be, but great. You can tell the visuals are a labour of love - there's a lot of juice, despite the minimalist simple-geometry look. Initially I thought the player character was too difficult to see (too small / lost amongst the visual noise), but it's something I've gotten used to. The settings are really useful to get the best performance on my low-spec machine. Great job. Looking forward to more from this developer.
めちゃくちゃ安かったのでなんとなく買ってみたけどすごく面白い、日本語はないけど簡単な単語しか使われないので特に問題ない。 紹介動画だとヴァンサバ系のように見えなくもないけど、そういうゲームではなくステージ毎にクリアするのに必要な動きが違いそれを達成するステージクリア式、スコアもあるのでクリア済みのステージを繰り返す楽しみ方も出来る。 というゲーム性も勿論いいけど飛び散るパーティクルがすごく綺麗でやってて気持ちがいい、評価数が少なくて埋もれ気味なのがもったいないゲームだと思う。
Cleverly designed challenges that I'm awful at! Highly recommended if you think the trailer looks like fun. The effects can sometimes be a bit much, but I think that adds to the challenge. I'll definitely be playing more of this.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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