
Conquer the grid in REAL-TIME in this tactical bullet-hell RPG with a large, diverse roster of heroes to recruit and evolve, lightning-fast combat, and a deep story that adapts to your choices. Play as Donna, a fighter in search of the perfect team who can defeat the goddesses and save the future.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Put 5 hours into this, now here's what I think. The story, theme & characters are all likable (even Koniko and her questionable violent streak haha). Everything feels like it belongs in this world. There's a few details here and there that I felt were nice touches. The comic book/graphic novel style cutscenes are a refreshing take on the typical cutscene/dialog moments found in most RPG games. The combat system isn't a common style either. I can remember maybe one Mega Man game that used a similar style. It gives you enough action and real-time movement to make it not a typical RPG. Mechanically most of the combat system makes sense; most of it (I'll explain in a bit). Music and sound is approriate. The overall graphic style, while not top-of-the line is done well and that's important as I've seen games with high-level graphics do a bad job with them. Everything works and fits within the scope of the game without detracting from anything. The blocking system in this game is questionable to atrocious at times. It felt like they were going for a system similar to what was done in Super Mario RPG with timed hits. The block is poorly timed in this game and you often get hit by things that you shouldn't get hit by. I feel like the window where things can be blocked is far too tight, especially with slower projectiles. This definitely needs a tweak. The levelling system with the sigils calls to things like Dark Souls in a way. I do like it, but I feel like the gaps are too large. The first one or two times it is low cost, but then there's a massive jump in cost. Like one stat going from 3 to 10 to 75 sigils. Gives the game an artificial feeling power creep and it will require grinding if you want to boost a stat. This can be annoying as the power of a completed area tends to scale upward the next time you visit it, even though the game tells you "eventually it'll be easy". Also the game does not support keyboard/mouse on a PC. I feel like maybe it is because this game was made for consoles first, so controller is your only option. I'd like to see WASD movement for PC added in. This game is a final release, so I'm not sure if they plan on adjusting things or if it is done to them. Hopefully the dev team sees this and takes it into account. The $24.99 USD price tag I feel is appropriate, given the overall scope of the game and the fact it was probably a console-first build. Even with the gripes I have, I do find the game quite enjoyable and do recommend it. I hope that the dev team might consider rebalancing some issues. Check out my Youtube VOD of the game and my initial reactions to it -- like & subscribe there too. https://www.youtube.com/watch?v=IjSHOn-J1s8
NOTE: The first mask/ summon in this game summons a topless woman though no nipples are shown I really want to like this game. The art and music are fun and unique. The combat has potential for depth via squad building and each battle requires a lot of thought. Unfortunately difficulty balancing and poor signposting cause major issues. By mid game, most enemies oneshot you and when combined with the 60 second revive timer, that means that most fights snowball after your first party member goes down. Second, enemies reflect attacks with no warning, so you can't bait them out, which means you have to be far enough away to reflect any attack at all times or risk losing a member and starting the snowball. Since there's no difficulty selection, there are some fights where you have to pray the RNG favors you. I hoped that these issues would be fixed a year later but no.
Second day playing Grid Force and I love it, to the point I'd like to recommend it. Not only the graphics and the soundtrack are great, but the story has been captivating so far; the diverse characters are a breath of fresh air and make gameplay different, in a positive way. The features I've enjoyed the most the the ability of mimicking opponents and kicking their "bullets" back at them. I had not purchased a game for some time, I recommend this game to anyone who likes a fights with a strategic twist.
완성도높은 인디 슈팅게임. 카툰풍 그림체로 스토리가 진행되는데 한글화 잘 되어있어서(구글번역 아님) 그래픽과 스토리를 즐기면서 플레이할수 있음. 주인공이 모험을떠나면서 동료 캐릭터를 모으고 자기가 누구인지 알아낸다는 스토리. 그리고 아직 엔딩을 본건 아니지만 인터랙티브 무비 게임처럼 선택지에 따라 엔딩이 달라지는 것 같다. 슈팅 게임으로서 난이도도 적절한 수준. 몬스터랑 보스몹들 패턴도 다양하고 선택할 수 있는 캐릭터들이랑 캐릭터별 스킬도 다양해서 공격패턴에 맞는 캐릭터를 고르거나 캐릭터를 바꿔가면서 플레이하는 재미가 있다. 개인적으로 컨트롤이 별로인편이라 컨트롤실력이 중요한 게임을 잘 못하는데 이 게임은 어느정도 조작법이 손에 익으니까 괜찮았고 보스전도 몇번 리트하면서 패턴 파악하면 깰 수 있었다. 평범하거나 잘하는 수준의 컨트롤실력이 있는 사람들한테는 더 쉬울듯 슈팅게임을 즐기는 사람들에게 추천. 슈팅게임 중에서는 확실히 완성도 높고 해볼만한 게임이다. 캐릭터 스킬트리를 찍거나 능력치 분배하는 요소들도 있어서 캐릭터 성장시키는 재미도 있다
[quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] 根据游戏官方自己的说法,《网格之力:女神的面具(Grid Force - Mask of the Goddess)》是一款兼顾着“格斗游戏的速度与角色扮演游戏的深度”的网格动作游戏。 这款游戏有着数量庞大的各类英雄可以被吸纳成队友,他们中的每个人也都有着自己独一无二的,能够切实影响到主线故事支线任务。而在完成这些任务的过程中,玩家也有机会权衡利弊(或忠于自己的感觉)做出一个个事关生死的重大决定,为主角唐娜,也为自己书写一段段循环往复的赛博末世史诗。 通常情况下,这么高姿态的自我评价随便一听也就算了,真正能做到这种程度的独立厂商不说十不存一吧,那也绝对是寥寥无几的;但这一次,我认为是制作组Dreamnauts过于谦虚了:除了上述评价外,他们还应该给《网格之力:女神的面具》加个魂like的标签,宣称自家作品为精英玩家量身定制,并已经超越了宫崎英高本人的作品,在新时代的魂系游戏中独占鳌头——毕竟宫崎老贼只会在BOSS战里摧残玩家的意志,咱的《网格之力:女神的面具》可是从玩法到故事,从游戏到生活,全方位地折磨了我的灵魂。 于是十几个小时的痛苦体验后,我恨不得放大这游戏任何微不足道的缺点好好阴阳怪气一番;但颇为尴尬的是,我也不得不承认,《网格之力:女神的面具》其实是那种理论上的好游戏,也确实有着独树一帜的玩法设计和“与众不同”的感人故事,视听表现堪称奢华,角色设计更是不惜血本,整整三十名英雄角色只是战斗定位略有重合,其外观形象,技能升级,乃至攻击动画都是游戏中独一无二的存在。 所以问题究竟出在了什么地方?为啥这么多的“快乐”被捏合在了一起,反而会让人倍感煎熬呢? 简单说,恰恰是因为Dreamnauts太想把这种种元素不加删减地捏合在一起,才导致多数普通玩家无法凭借以往的经验调节游戏核心体验与剧情发展的重大冲突,其背后所折射出的游戏人的“傲慢”,更是提醒我们是时候开始反思自己与普通玩家之间的隔阂了。 而往复杂了说……我们就得先花点儿时间,简单了解下《网格之力:女神的面具》的核心玩法了。 正如前文所述,《网格之力:女神的面具》是一款网格动作游戏。战斗打响后,敌我双方分列左右,在蓝红网格之上激情对射,并以网格为最小单位上下左右进行有限的移动,来躲避五彩斑斓的枪林弹雨。直到几波敌人被悉数消灭,游戏进入结算状态,方便玩家在剧情推进前升级角色,调整队伍,或是保留存档,为接下来更高难度的战斗做好完全准备。 当然了,如果光是这样,那这游戏就太无聊了;而为了让《网格之力:女神的面具》比我的描述有趣百倍,Dreamnauts首先在游戏中引入了英雄系统,并以地、光、暗、水、火、气六大属性为核心确定了各个英雄(敌人和BOSS)的特色技能,相克关系以及战场定位。 具体说来,地属性英雄往往更容易获得惊人的血量,在战场上通常司职肉盾,且对光系敌人有额外的伤害加成; 光属性的英雄往往会有更强的体力,可以更频繁地释放技能,适合凭借高爆发力秒掉残血或属性可能暗系敌人; 暗属性英雄有着不错的被动闪避,有时可以安然无恙地穿过弹幕,也能够更高效地杀伤水系敌人; 水属性英雄有着更好的防反能力,不光擅长打击火系敌人的嚣张气焰,适时按下左扳机键也能将敌人的子弹原样奉还; 火属性英雄具有最强的攻速和杀伤力,尤其擅长对付气属性敌人,也能迅速消耗其他属性敌人的防御护甲,使其进入任人宰割的眩晕状态; 气属性英雄理论上有着最灵活的身手,对地属性英雄享有伤害加成,但多数时候会因为后者太皮糙肉厚而看不出有啥效果…… 在此基础上,各位英雄又都有着魔士(法师),卫士(肉盾),斗士(均衡)和勇士(输出)的细分,不过其战场上的具体表现更多取决于玩家的培养升级:在如图所示的界面里,玩家可以——或者更应该说,必须及时将击败敌人所获的元素碎片投入到英雄的升级中,以助其尽快取得相应属性的效果强化,解锁更丰富的各种技能,否则哪怕是理论上天生的最强肉盾“大地卫士”,在几次战斗后也难逃被敌人一击秒杀的残酷命运。 考虑到我方队伍虽有四人之众,但英雄只能单人出场轮番上阵(没被选中的英雄能自动回血回蓝回体力,战败的英雄有90秒的冷却时间),这种各有所长和属性相克的设定确实可以“迫使”玩家频繁切换英雄以适应战场变化,因此在客观上大大丰富玩家的策略选择; 但问题在于,几经磨练后,玩家真的会愿意配合瞬息万变的战场,于电光火石间切换到最合适的英雄,之后精确做出闪避、防反、硬抗、强攻、打出COMBO等一系列最合理的战术操作吗?或者说如果我尝试BUILD几个万金油式的全能角色,是不是就能把大部分任务交给他们,从而为自己省去不少麻烦呢? 当然不可以了,因为这游戏加点的边际递减效应强得令人发指,有缺乏明显的数值指示,玩家根本不可能培养出好用的万金油角色,且不小心就会把宝贵的元素碎片浪费在某个英雄毫无成长的垃圾属性上; 偏偏游戏中角色成长还极为冗长,后期加点动辄就要几百上千,加点浪费几乎不可避免,元素碎片必然捉襟见肘,所以最稳妥的做法就是重点培养一支队伍打满全场——虽没有万金油的英雄,但也算万金油的队伍,似乎玩家最后还是找到了通往成功的捷径,但真正的麻烦也才刚刚开始。 一般说来,这时候主角团应该已经走过了波利尼西亚风的渔村,穿过了赛博格嘻哈风的街道,打败了两个地区的机械BOSS,夺取了至关重要(也战力惊人)的“女神面具”,也在真正有分镜的“电子漫画”里,和欢喜冤家打情骂俏好一阵子了;而无论你之前是否在支线中救下了那些可怜的同伴,都将不得不前往某个同伴的家乡,与她一同说服族长的固执己见。不消说,整个过程中这名队友必须在队伍里成为战力,如果之前她没有得到合理的升级,那这段路程可就有些不太好过了。 与之相似却截然相反的情况出现在两个章节之后。那时候,女主的优柔寡断差点为自己带来灭顶之灾,也间接夺去了自己好友的性命。如果这位斗士恰好是你投入巨大的主力输出,那接下来想要应对敌人轻松秒人的弹幕风暴可绝非易事——反正我已经不知在这里卡了多久了,也尝试了无数种方法,只有几次借助面具全屏AOE的诅咒侥幸过关,但随即被系统判定需要重新来过。 想想也对,毕竟此时主角团正处于缺少主力的虚弱期嘛,全员士气也相对低迷,这会儿面对实力超群的未来BOSS自然毫无胜算,最多也就只能在战斗中死撑三分钟罢了;只是……制作组真的完全没考虑过玩家赢下战斗的可能性吗?还是说他们认为躲避三分钟能秒人的弹幕相对而言更加轻松?无论如何,此前游戏成功渲染的伤感气氛都已经荡然无存了。愈发强烈的挫败感下,我早就忘记了友人的叮嘱,拯救世界的大义,乃至上一章的全部剧情,只想把眼前的小混蛋碎尸万段。 这种情况宣告了《网格之力:女神的面具》在叙事上的失败,揭示了游戏设计上的不周全,绝不是制作组希望看到的; 但平心而论,这种情况也不是不可避免:你只需要多玩儿上几周目尽量熟悉游戏机制,在英雄升级时尽量减少浪费,用节省下来的点数培养一只能打的备用队伍;需要将《网格之力:女神的面具》的故事发展烂熟于心,知晓每次重大决定的后果,尽量减少不必要的牺牲;当然还需要知己知彼,勤加练习,最好能形成肌肉记忆,争取最后面对满屏弹幕仍可沉着应对…… 这一通折腾下来,我大概明白为啥能大火的游戏偏偏是《羊了个羊》了,至少后者简单,直接,易于上手,不会给苦闷的生活增添额外的负担。 而至于《网格之力:女神的面具》,我承认它美漫叙事清晰幽默,承认它人物塑造生动鲜活,核心机制创意十足,RPG元素拥有极高的自由度,但如果像这样,只有在满足制作组相对苛刻的诸多条件,愿意心平气和地额外拿出至少二十个小时学习练习后才有资格享受游戏的快乐,那普通玩家感到的,只会是游戏作者深深的傲慢——要知道就算是宫崎英高本人也不会如此吝啬地劝退玩家,更别说人为制造意外增加游戏难度了。 更要命的是,这种“傲慢”往往潜藏于常识与习惯之中,难以被人察觉,因此也会更加根深蒂固。往往越是熟稔游戏的玩越容易被其所迷惑,越容易“以己度人”,将自己的目标用户定位成经验丰富的老手,默认他们熟知所有设计上的约定俗成,理所应当地做出足够复杂的高质量内容,以此满足他们对游戏深度的需求,最后自信满满地将售价订在了准3A的级别上。 直到被市场好好教育了一番后,他们才可能意识到自己对玩家群体产生了过于乐观的幻想,意识到自己对游戏的理解也不再适用于这个时代,意识到自家作品甚至没有得到太多传统玩家的认可与支持——随后仍可能撑着“第九艺术家”的傲骨,将这次的不成功归咎于畸形的市场和畸形的受众。 有傲骨总是好的,这样的创作者也相当值得敬佩,参考“第七艺术”的历史,可以说正是无数不屈从于市场的“傲骨”,铺就了电影从“下三滥”步入艺术殿堂的康庄大道。可同样以“第七艺术”为例,当它于上世纪五十年代在此陷入“雅俗之争”时,著名电影理论家安德烈·巴赞却妥协了。在《为不纯粹的电影辩护》中,老先生认为电影更应该是一种实用性艺术,只有当人们愿意走进影院静静欣赏这光影魔法时,它的生命力才能得以彰显并延续下去。因此,为了追求“艺术”,开拓新的电影语言而放弃市场、放弃观众的行为并不明智,也难言高尚。 回到“第九艺术”的语境中来,既然游戏大多依赖与玩家的互动,那它难道不应该是比电影更标准的实用艺术吗?那既然如此,还请诸位游戏人创作时放低姿态,降降门槛,方便数量最庞大的普通游戏人登堂入室,届时自然会有足够数量的玩法醉心于游戏那些真正的优点,之后为游戏奉上一个真心实意的好评。
Grid Force is even more fun than it looks. It's like playing any other tactical game - moving around the grid, managing resources, timing your special abilities for max effect - except it's all happening in fast-paced real-time. Great squad-based mechanics. Grid Force is an interesting tactical/RPG/shooter hybrid. It's surprisingly fast-paced and intense combining squad combat with a range of cool super abilities, a neat levelling system and a fun story. Want to know more? Check out my review here: https://www.cshpicone.com/gaming/bite-sized-game-reviews/bsr-grid-force For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Ok, the game is awesomely good. HOWEVER, it is TOOOOOOOOOOOOOOOO buggy. If you have patience for the bugs, you will enjoy a very good story, good gameplay and nice graphics. Edit: i've just lost my save after 80h. Sorry, but no.
Filmati : brutti e fatti col cu 4/10 Musiche : fatte con un programma per cellulare, brutte brutte 2/10 Gameplay : i comandi rispondono bene ma è un po' una cacata ma è la cosa meno brutta 4,5 / 10 Storia : tutta da skippare, la classica banale per riempire del tempo di " gioco"
When I saw the trailer for Grid Force I wasn’t interested. The trailer didn’t wow and there are so many games out there I knew that this game was probably going to be one that I was going to skip. This is evidence on how dumb I can be sometimes. I’m so glad that I didn’t skip out fun ass game. So what is this game? Who is it for and what rating am I going to give it? Let’s dive into it. Grid Force - Mask of the Goddess is a grid-based bullet hell game with a gorgeous art-style, solid gameplay, and a deep roster of playable characters. You play as Donna, who wakes up in a strange land with no memory of who she is and why she is there. Thankfully she meets up with a squad of ladies who not only want to help here recover her memory, but also help her to defeat the goddesses and save the future. The game plays like a shooter version of dodgeball. You have a side of the grid that you are free to move, dodge, and shoot in and your opponents have the same. Your goal is to defeat all your opponents before they defeat you. I really dig the lore of this game. They way this game tells its story is a mixture between the in game text bubbles and a detailed manga style cut scenes that you can read at your own pace. The fact that the world is now the Grid which is shattered remnants of the Old world that’s been cobbled together. You can see a lot of different cultures represented in the setting of the game. A huge plus for Grid Force is game’s cast of characters. I can’t stress enough how dope it is that all the characters in this game are diverse women. This isn’t just a gimmick, you can tell that each character was given a wealth of details and that there was lots of love put into each character. The main characters that make up your team are Komiko who is a quick tempered kimono wearing warrior who has a dope sword, Bird a bazooka tooting a easy going Islander, and Pan who is the wind wielding goofball in a floating chair. It’s also cool how much freedom that you have in leveling you characters and roster. Through the element points that you earn you can make your character really good at wielding an element and also raise the physical that is associated with that element. It’s a leveling up system that feels unique and well thought out. There are a ton of characters that you can recruit for your squad. That brings me to another plus in this game’s favor. The story choices you make in this game feel like they have weight behind them. It feels like every choice matters. The game even has a disclaimer that tells you when you are about to make a really big decision that’s going to impact the narrative. A choice you make can decide who joins your team, unlocks more world building lore or even decides who lives and who dies. I also want to shout out the art style. This game is colorful, vibrant and extremely detailed. It’s features a pixel 2D art style that looks simply amazing. No game is perfect and here are some of my gripes with this one. I feel like way that you block or defect attacks could be better. I like the mechanic it just doesn’t feel like it was executed as well as it could have been. The health bar does get lot with all the actions and colors that are being displayed on the screen. My last gripe is that the background music stopped work a few times during the game. It happened in parts that like in the middle of battles which was weird. Overall I think Grid Force Mask of the Goddess is an indie game that is a strong contender for sleeper game of the year. If you want to play a game that has addicting gameplay and a diverse and fun roster of characters then you should definitely play Grid Force. This game has its flaws, but for every flaw there are three things that this game nails. I want to again shout-out how unique and refreshing it is that all the playable characters are diverse women. If you’re looking for a fast pace action RPG that is fresh and unique then look no further than Grid Force: Mask of the Goddess.
[b]Grid Force - Mask of the Goddess[/b] is a grid-based bullet hell game with fantastic art, solid mechanics, and an interesting premise for a plot. I'll admit that I did not expect much from a glance at the game but it took me quite by surprise when I played it, in fact I'll tell you why the game is good. [b][u]Story[/u][/b] Floating in a broken void, our protagonist named Donna is asleep as a voice calls out to her. She soon awakes and has to fight for her life. One after another, she meets her supposed "allies" however she cannot remember any of them then gets tasked with a nearly impossible mission: To kill the gods. That is how we are introduced to our main character, Donna, but I find the lore to be just as interesting. Apparently the old world was destroyed as a result of a war between Machinae which are the creators/gods of the new world. The new world is created and maintained in [b]The Grid which pieces together shattered remnants of the old world[/b]. This includes places of differing culture such as polynesian, japanese, and many more so lots of flavor! Anyway, the [b]cast of characters[/b] are [b]colorful[/b] and have their own [b]personalities & cultures[/b]. Pan is the adorable goofball in the chair, Komiko is the hotheaded warrior girl who wear a kimono and wields a huge sword, and then there's Bird who is a gentle motherly islander...with a bazooka. There are so many other characters that can be recruited depending on what story choices you make. Speaking of story choices, I'm glad that the [b]game clearly states when a decision[/b] you'll make will be extremely [b]impactful on the story[/b] and route you'll be taking. There are decisions that make you decide on whether or not characters will die, maybe some will join your team, or it'll eventually lead to new lore. [b][u]Gameplay[/u][/b] The gameplay is [b]centered on a grid[/b] that will serve as the battlefield. This means that you can [b]only move up, down, left, or right to an available space[/b]. The amount of space you'll have to move will be dependent on each level. Enemies will also move in their own grid in real-time and shoot at you. Of course you'll be able to [b]shoot[/b] back at them by literally [b]button mashing[/b] the space bar. As you progress, you can choose to level up your characters to gain new abilities to use in battle. You can manage your squad of characters though you'll be using Donna a lot. It should be noted that each character has their own distinct power and "role". Komiko has low health but she does a lot of damage fast, Pan plays more of a support and can mimic enemy attacks, etc. [b][u]Art[/u][/b] The art is [b]spectacular[/b], just no denying it. It has a [b]comic book vibe[/b] to the cutscenes. The character designs are unique and fabulous. The environment for the levels is well drawn and represents the culture that it seeks to portray in a colorful light. [b][u]Nitpicks[/u][/b] I do have some nitpicks with Grid Force which don't mean the game is bad but I could see as diminishing the satisfaction of the player. First of all, the bars that show the [b]characters' stamina, health, and focus[/b] are way [b]too hard to see[/b]. They are extremely thin which makes it a bit annoying to keep track as a bunch of projectiles are headed towards your way. Second, more voice acting could have been used to further immerse the player in the game. This is warranted by how the dialogue actually shows how different personalities mesh or clash with each other. Also because most of the time as you're reading, there's only the ambient sound and some music but mostly quiet. Third, the [b]hitboxes and input delays are annoying[/b]. It's hard to tell when your character is able to deflect enemy projectile because the projectile could be a few inches away from your character but you can instantly deflect it. But there are times when I press the button quickly but my character doesn't even do the animation to deflect and I take a boatload of damage. Might be a skill issue so take it with a grain of salt. [b][u]Verdict[/u][/b] I [b]highly recommend it[/b] to people that enjoy grid-based bullet hell games, story that revolves around making choices, grinding for leveling up. It's fun and highly replayable! [code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code]
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