
Conquer the grid in REAL-TIME in this tactical bullet-hell RPG with a large, diverse roster of heroes to recruit and evolve, lightning-fast combat, and a deep story that adapts to your choices. Play as Donna, a fighter in search of the perfect team who can defeat the goddesses and save the future.
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Languages: English, Japanese, Korean, Simplified Chinese
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APPLE つぶせー!!!!
Mi piace molto lo stile di gioco ,mi piace molto anche la trama e i personaggi purtroppo non c'è il gioco in italiano ma tutto sommato lo consiglio
[h1] Grid Force: La máscara de la Diosa, reencarnación elemental [/h1] Grid Force: La máscara de la Diosa utiliza la reencarnación como la conservación del aprendizaje previo y una intuición más desarrollada. En concreto, nuestra protagonista, Donna, ha sido elegida para proteger a su diosa, una "Machinae", de otros tipos de estos seres, al mismo tiempo que intenta evitar la destrucción de la realidad. Y lo hace empleando el rol táctico de disparos con variedad de personajes, afrontando este viaje de autorrealización con un estilo manga. Con una historia suficientemente interesante como para mantener enganchado al jugador, el presente juego logra crear, por medio de varias viñetas que parecen extraídas de un cómic, un mundo donde todos se sientan representados, con un grupo de personajes que son trabajados desde la naturalidad y la normalidad. Dominando los 5 elementos de la naturaleza principales —tierra, madera, fuego, agua y metal— que conforman todos los ecosistemas que conocemos, Grid Force: La máscara de la Diosa es un juego de rol de acción táctica con un frenético combate que explora dichos elementos. Porque más allá de su forma de ser, Donna y compañía son energía que fluye y se exterioriza por mediación de su conciencia, por lo que es absolutamente vital conocer sus fortalezas y debilidades. [url=https://www.ningunaparte.com/analisis-grid-force-mask-goddess/] Análisis completo aquí [/url]
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Hours played at review time, across 31 reviews with recorded playtime.
I love this game guys... Please just : ++++levels -----History
mi piace molto come gioco per la velocita nei combattimenti e per i contesti molto belli
Only played it for a few minutes and got it on special but I'm enjoying it so far. Not sure why this is being compared to One Step From Eden in the comments when that is a roguelike with deckbuilding elements and this is an ARPG. They both have a similar surface combat system to MMBN and that's about it. Hitboxes feel wonky and the controls don't seem responsive, though some of the latter is due to windup/cooldown. There could stand to be a bit more explanation about what is going on during a fight as well.
Dope game with a comic like style & satisfying combat system. A great lil gem if you're looking for something to scratch that puzzles or rpg itch. Consider checking it it out. Hope you enjoy & happy gaming. 😊 🍃 First Impressions https://youtu.be/696DE8apKhA?si=uoTWjqdfCyYV88C9
とりあえず2時間ほどプレイして最初のボスを倒したあたりでのレビュー。 システムを理解できていない可能性はあるが、ロックマンエグゼやOne Step From Eden的な回避と攻めを期待すると肩透かしを食らった。 [h1]異様に固い敵ども[/h1] このゲームはまず敵のシールド的なものを攻撃などで剥がすことでスタンさせることができ、スタン中は技(チップやカードのようなもの)を当てることで大ダメージが狙えるシステム。 攻撃力などは敵からドロップする欠片を割り振っていくことで増えるのだが、よりによって攻撃力を増やすための赤欠片は最初のエリアの雑魚が全く落とさないため、びっくりするほど攻撃力が伸ばせない。(一応クリアボーナスで多少手に入るが、逆に言うとそこでしか拾えない) 平均的に振ろうにも特定ステータスにある程度連続で振るとステータスにボーナスが付くシステムのせいで平均的に振りづらく、一点集中したらしたで属性相性が悪い相手にダメージが通りづらい。 そして攻撃力を伸ばしていないキャラはスタン状態で技を当てた上で1/10しか減らないくらいには攻撃力が低い。どうしろと。 通常攻撃に至ってはある程度攻撃力がないとガードと表示され、シールドへのダメージしか発生せずHPが減らない。 また、技を出すにはMPを消費し、MPは交代で裏に帰ってる間は回復するのだが、一点集中している場合全くMP回復が追い付かないため、逃げ続けることになる。 [h1]弾幕というにはあまりにも合っていないゲームシステム[/h1] 攻撃の被弾判定はグリッド制・移動もグリッド制なのだが、敵の弾はお構いなしに斜めどころか縦横無尽に飛び、当然のように弾の方の当たり判定は弾の見た目そのまま。 よってその位置にいると当たる・当たらないの判別がまったく付かない。 放物線を描く弾が放物線にそのまま当たり判定がある。 また、敵の攻撃をパリィすることができ、パリィすることで弾消し兼スタン値の高い攻撃となるため、そもそも避けずにパリィした方がいい。 というか敵が平然と真後ろまで追ってくるくらいホーミングするホーミング弾をどんどこ撃ってくるため、パリィしないと死ぬ。 そしてパリィを狙いだすとデカすぎるエフェクトで弾が見えなくなる。 [h1]反射判定を持つ物質に対するアンサーがなさすぎる[/h1] 敵の中には攻撃反射判定を持つ建造物を創るものがいるのだが、これに対するアンサーがほぼ無い。 攻撃を反射するため、こちらの攻撃でダメージが入るどころか当然反射し、死ぬ。 反射された攻撃をパリィすることも出来るが、パリィしたところでそれをさらに反射される。 敵の目の前に置かれて壊せないならどうしろっていうんだよ!!! [h1]そのほか[/h1] ストーリーに関しては固有名詞が多いもののわかりやすい流れであり、比較的とっつきやすい。 キャラのクセがあまりにも強い。 BGMは耳に残らない。以上。 総評としては私には合わなかった。One Step From Edenの方が弾幕してると思う。
[b]Grid Force - Mask of the Goddess[/b] is a grid-based bullet hell game with fantastic art, solid mechanics, and an interesting premise for a plot. I'll admit that I did not expect much from a glance at the game but it took me quite by surprise when I played it, in fact I'll tell you why the game is good. [b][u]Story[/u][/b] Floating in a broken void, our protagonist named Donna is asleep as a voice calls out to her. She soon awakes and has to fight for her life. One after another, she meets her supposed "allies" however she cannot remember any of them then gets tasked with a nearly impossible mission: To kill the gods. That is how we are introduced to our main character, Donna, but I find the lore to be just as interesting. Apparently the old world was destroyed as a result of a war between Machinae which are the creators/gods of the new world. The new world is created and maintained in [b]The Grid which pieces together shattered remnants of the old world[/b]. This includes places of differing culture such as polynesian, japanese, and many more so lots of flavor! Anyway, the [b]cast of characters[/b] are [b]colorful[/b] and have their own [b]personalities & cultures[/b]. Pan is the adorable goofball in the chair, Komiko is the hotheaded warrior girl who wear a kimono and wields a huge sword, and then there's Bird who is a gentle motherly islander...with a bazooka. There are so many other characters that can be recruited depending on what story choices you make. Speaking of story choices, I'm glad that the [b]game clearly states when a decision[/b] you'll make will be extremely [b]impactful on the story[/b] and route you'll be taking. There are decisions that make you decide on whether or not characters will die, maybe some will join your team, or it'll eventually lead to new lore. [b][u]Gameplay[/u][/b] The gameplay is [b]centered on a grid[/b] that will serve as the battlefield. This means that you can [b]only move up, down, left, or right to an available space[/b]. The amount of space you'll have to move will be dependent on each level. Enemies will also move in their own grid in real-time and shoot at you. Of course you'll be able to [b]shoot[/b] back at them by literally [b]button mashing[/b] the space bar. As you progress, you can choose to level up your characters to gain new abilities to use in battle. You can manage your squad of characters though you'll be using Donna a lot. It should be noted that each character has their own distinct power and "role". Komiko has low health but she does a lot of damage fast, Pan plays more of a support and can mimic enemy attacks, etc. [b][u]Art[/u][/b] The art is [b]spectacular[/b], just no denying it. It has a [b]comic book vibe[/b] to the cutscenes. The character designs are unique and fabulous. The environment for the levels is well drawn and represents the culture that it seeks to portray in a colorful light. [b][u]Nitpicks[/u][/b] I do have some nitpicks with Grid Force which don't mean the game is bad but I could see as diminishing the satisfaction of the player. First of all, the bars that show the [b]characters' stamina, health, and focus[/b] are way [b]too hard to see[/b]. They are extremely thin which makes it a bit annoying to keep track as a bunch of projectiles are headed towards your way. Second, more voice acting could have been used to further immerse the player in the game. This is warranted by how the dialogue actually shows how different personalities mesh or clash with each other. Also because most of the time as you're reading, there's only the ambient sound and some music but mostly quiet. Third, the [b]hitboxes and input delays are annoying[/b]. It's hard to tell when your character is able to deflect enemy projectile because the projectile could be a few inches away from your character but you can instantly deflect it. But there are times when I press the button quickly but my character doesn't even do the animation to deflect and I take a boatload of damage. Might be a skill issue so take it with a grain of salt. [b][u]Verdict[/u][/b] I [b]highly recommend it[/b] to people that enjoy grid-based bullet hell games, story that revolves around making choices, grinding for leveling up. It's fun and highly replayable! [code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code]
Looks bad Feels bad Too much story
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