
Based on the great work of H.G. Wells, explore the English countryside and encounter iconic concepts such as Black Smoke, Red Weed and of course the almighty Fighting Machine and it's Heat Ray!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I lasted an hour. Running around to find one thing is not what you want to spend your life on. Your life is not going to last forever so why waste it.
I hope this reaches the developers in good spirit as a list of things that i think 90% of people will agree that this game NEEDS and i mean absolutely NEEDS to have a playable experience. I'm not giving a bad review because i can see the effort put in for a title that is visually awesome compared to any small developer team game I've ever played. 1. Add options in the game for volume aka - Master Volume - SFX - Music - Vocals 2. Add Mouse sensitivity option. 3. Add inventory screen for - Crafting (Clickable UI for crafting) - items - Objectives 4. Fix menu interactions from resetting to beginning of scene or checkpoint. 5. Stop making me crouch when i scan the area in sound detection mode 6. Dialogue for my character that iterates - My Objective - Actions i can't perform - (extended dialogue in general) 7. Finally this isnt quite as severe put the phone that displays the health HUD on the back of the backpack. ( Please :) )
ну сыграл и понял что нужно идти работать на работу срочно, и вам конечно советую.
Really bad controles, the could have been programmed by a 3 year old. The Checkpoints seemed bad placed sometimes and the story was not interesting at all.
Thoroughly enjoyed Grey Skies, yes the game has some janky game play BUT after studying a Degree in Games Design I can understand that making a game of this size for a first indie game things can go wrong and have glitches Those who leave negative reviews are expecting a Triple A title from a indie developer (get over your self's) Well done can't wait to play the sequel Darker Skies!!
Tried to play the game again on August 13 because last time I played I made the water jar then something happened I don't know what and told me to find the car. Now it seems I never made the water jar and is telling me I need to make one. Well same thing when I tried to play again. And there's no go back to certain save file either. As of August 11, 2023 I decided to give this a shot (It was on sale) before he/she reworks this game since it was announced a few weeks ago because there are so many negative reviews. I bought it because it is suppose to be reworked and it looks like a good game. I'm only 45 minutes into the game and I can tell it does need more work. Trying to make it like real life is cool but have to remember it's a video game and there needs to be certain things in the game to be enjoyable to play. For example: 1. Needs more information what and where to go and also where to find items you need. It only tells you for a few seconds what to do next and that's it. No hints, hud, map. Which is fine with me but it's very vague. 2. It's to time consuming to find items. Like when you need to find those vials to make a water bottle. 3. Maybe "Ctrl" key should be C for crouch. And when using F key and coming out of it you shouldn't have to hit "Ctrl" to uncrouch every time. 4. That long crippling walk in the beginning after the plane crash is to much. The music is good also during the walk but by default maybe lower it some. 5. In the store finding the items you need is a pain also. Cereal, TP, Milk. Maybe make items that we need to find have a small sparkle when we get sortof close to them? 6. Going from one scene to another is a bit vague also. 1 example is coming out of the store and boom we are in a field. 7. The graphics and the feel of the game is there and I like it so far. But it needs work to be enjoyable. At it's current state I don't feel like playing past 45 minutes.
*Higly* recommended, *BUT only* if you can apply C.E. cheats I post below: Starts poorly the prologue and first farm level, then gets surprisingly, almost epic. Keeps getting better and most interesting all the time, to some stellar moments, to my great satisfaction at the end. It's stealth, not my thing. I recommend as I played with C.E. as a 3rd person bomber: bombed the heck out of foes with Rubber Bombs. Plus health galore, as some levels are difficult. But one with tripods in particular is directly impassable otherwise I believe (turn green 4 laptops). And the following one is worse in difficulty. Fixes: The menu has problems, from menu to submenu some keys or left mouse stop working and must guess and use others. Even in the same menu, some items respond others not. Trick workaround, works the most: Tab encloses items in a rectangle, space implements. Sometimes you have to try other keys. But after that didn't have problems. Just a couple times in all the game the keyboard borked, just quit and reloaded. Once with the sound, same fix. Don't get why they didn't take the trouble to fix this, as the game has the *exact* same mechanics of their much more polished, and to me, very good game by them: 3rd person shooter "Darker Skies", another character but after the martian invasion. Economic constraints, I suppose, but devs, you are getting money for this game, fix it, it's a diamond in the rough. Start: The very brief market level serves no purpose at all, why?. After plane (songs are truly good) I use C.E. speedhack 9.0 instead of normal speed 1.0, to walk faster, end quick. Farm level, slow (again used speedhack), boring, quickly finished. Road, car shop -must use car lift-, better. Town, nice -you can run away, if far/out of sight, they don't follow. Further levels very good. DISCLOSURE: 70 y.o. gamer, without my own C.E. tables couldn't finish or get very far in most games. Thanks to it I bought thousands of games I truly enjoy and recommend, explaining this. As in all my games I manually copy/zip/rar the saves regularly: C:\Users\PC\AppData\Local\GreySkies\Saved\Savegames Health Real: initial full, Float, Simple Values, 100.000, upgradable one time max, to 125.0000. Freeze it. It's not the white circle indicator, useless address, float 1.0000, as you could freeze that at full and you'll die still. All other items, Red Weed for upgrading at laptops in medical green tents, including my favorite Rubber Bomb, are 4 Bytes Exact, 4 upgradable to max 8. Freeze the ones you will use. All addresses (will change in each new area) are grouped near, almost all separated by 4 bytes, the distance stays the same. Addresses end in the same last hex digit every time for each item or health. Good luck !
The concept is good and graphic as well. But need mode guide in the game where to go and what to do. Definitely need to be remastered.
Grey Skies: A War of the Worlds Story is a science-fiction survival adventure that attempts to bring the terrifying atmosphere of H.G. Wells’ legendary invasion tale into an interactive format. Rather than transforming the source material into a loud action shooter filled with explosions and nonstop combat, the game focuses on fear, uncertainty, and the emotional experience of surviving a world that is rapidly collapsing. Players follow Harper, an ordinary woman trapped in the middle of the Martian invasion, as she searches for safety while witnessing humanity’s helpless struggle against overwhelming alien forces. The game’s slower pace and narrative-driven design immediately separate it from many modern sci-fi titles, giving it a more personal and grounded identity. The strongest aspect of the experience is undoubtedly its atmosphere. The devastated English countryside feels bleak and oppressive, with abandoned villages, smoke-covered roads, and strange alien growths creating a constant sense of dread. The iconic Martian Tripods are presented with impressive scale, towering over the environment like unstoppable mechanical gods. Their eerie sounds echo across the landscape and often create tension long before the player even sees them. The game understands that fear is often more effective when built gradually, so many encounters focus on suspense rather than direct confrontation. This careful use of atmosphere helps the world feel dangerous and unpredictable throughout the journey. Unlike many games inspired by alien invasions, Grey Skies does not attempt to make the protagonist into a powerful hero. Harper survives through stealth, caution, and resourcefulness instead of brute force. Players spend much of the game sneaking through hostile environments, avoiding enemies, and using simple crafted tools to distract threats or escape dangerous situations. This approach fits the source material extremely well because it reinforces the feeling that humanity is insignificant compared to the invading Martians. The survival mechanics are fairly straightforward, but they contribute to the overall tension by forcing players to think carefully before acting. The narrative also benefits from its smaller scale. Instead of focusing on military resistance or epic battles, the story remains centered on the emotional and psychological impact of the invasion on ordinary people. Harper’s journey is filled with moments of confusion, desperation, and loneliness, which makes the disaster feel more believable. The game captures the hopeless tone that made the original novel memorable, emphasizing how fragile civilization becomes when confronted by a vastly superior force. Fans of classic science fiction will likely appreciate how faithful the game feels to the themes of H.G. Wells’ work. Visually, the game delivers several impressive moments despite clear budget limitations. Some environments are genuinely striking, especially scenes involving Martian machines moving through fog-covered landscapes or destroyed settlements. The lighting and environmental design carry much of the presentation, often creating memorable imagery even when the graphics themselves are not particularly advanced. However, the technical side of the game is inconsistent. Character animations can feel stiff, facial expressions lack emotion, and some environmental details appear rough or unfinished. These flaws occasionally weaken immersion, but the strong atmosphere usually compensates for them. The sound design deserves praise for helping maintain the game’s tension. The mechanical cries of the Tripods are unsettling, and ambient sounds constantly remind players that danger is nearby. Quiet moments are used effectively, allowing silence itself to become uncomfortable. The soundtrack supports the dark tone without becoming overpowering, and the audio presentation often enhances scenes that might otherwise feel mechanically simple. Combined with the visual atmosphere, the sound design succeeds in making the world feel oppressive and hostile. Unfortunately, the gameplay itself does not always evolve enough to remain consistently engaging. Many stealth sections begin to feel repetitive after several hours, largely because enemy behavior lacks complexity. Some encounters rely heavily on trial-and-error design, forcing players to repeat sequences until they discover the intended solution. Controls can also feel awkward during tense moments, especially when precise movement is required. These issues reveal the limitations of the game’s overall polish and prevent the mechanics from reaching the same quality as the atmosphere and storytelling. The pacing may also divide players. Grey Skies is intentionally slow and methodical, focusing more on exploration and tension than action. Players expecting large-scale combat or cinematic spectacle may become frustrated by the deliberate structure. However, those who enjoy narrative-focused adventures and atmospheric survival experiences may find the slower approach refreshing. The game succeeds best when it allows players to absorb the fear and uncertainty of the invasion rather than rushing from one action sequence to another. One of the most admirable things about Grey Skies is its respect for the original source material. Many modern adaptations of War of the Worlds focus almost entirely on destruction and action, but this game preserves the horror and helplessness that defined Wells’ novel. The inclusion of classic elements such as Black Smoke, Red Weed, and the terrifying Tripods demonstrates a clear appreciation for the original story. Even when the game struggles technically, it consistently feels like a sincere attempt to honor one of science fiction’s most influential works. Grey Skies: A War of the Worlds Story may not be the most polished stealth adventure available, but it succeeds in delivering a haunting and memorable interpretation of a classic alien invasion tale. Its strengths lie in atmosphere, tension, and storytelling rather than gameplay innovation. While repetitive stealth mechanics and technical flaws hold it back from reaching its full potential, the game still manages to create an immersive survival experience filled with dread and emotional weight. Players who appreciate slow-burning science-fiction adventures and faithful literary adaptations will likely enjoy what it offers, even if the execution occasionally falls short of its ambition. Rating: 6/10
- Good storyline (for now..) Man the forest wow !!! (Beautiful) - Very nice environnement and sound. I need to finish the game ! :)
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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