
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer, with ranks and ladders, team mode and spectator mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гремлины - это когда месть дороже выигрыша. Гремлины - это когда у тебя рука полная криминала, а досматривают другого. Гремлины - это трамплин перед клеткой астрала. Гремлины - это 100500 кармы и 200 дохода. Гремлины - это комба с многоходочкой, которая принесла всего 100 монет. Гремлины - это проиграть с 2000 золота, потому что нужно много деняк. Гремлины - это "Атакуйте лидера!"
45 минут садил в тюрьму двух друзей, чтобы они не могли получить последние 2 шестерёнки для победы. Я проиграл кстати и у меня больше нету двух друзей.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Italian, Czech, Japanese, Portuguese - Brazil, Simplified Chinese, Polish +1 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Багованная, застывшая в 10-ых годах настолка, да еще разрабы в политоту ударились. Надеюсь разрабы не думают что интернет что-то забыл, скрыл разраба в настройках, а на те которые успел купить игры, оставлю отзыв что бы незабыть и не покупать игры этого разраба.
Говорят монополия убивает дружбу, я еще никогда так не ошибался в своей жизни
this is my favorite board game and its not even close. also you can find a game at all hours.
1把游戏2小时,1个小时都在监狱里 嘻嘻 真好玩
司马游戏,启动半天,频繁掉线,服务器在种土豆嘛?
Gremlins, Inc. is a digital board game that blends cutthroat strategy, unpredictable luck, and steampunk aesthetics into a highly engaging and competitive experience. Developed by Charlie Oscar, the game invites players into the corrupt world of gremlins—mechanically inclined creatures with a taste for politics, bribes, and backstabbing. With its Victorian-industrial setting, intricate systems, and richly layered gameplay, Gremlins, Inc. offers a refreshing alternative to traditional board and card games, especially for players who enjoy scheming as much as strategizing. At its core, Gremlins, Inc. plays out on a circular, interconnected board filled with specialized locations—such as the Bank, the Court, the Dump, and Jail—each offering unique actions and opportunities. Players move their character around the board by playing cards, which double as movement options and usable actions. This dual-purpose card system adds constant tension to every decision: use a card to move, or save it for its powerful effect? Because each card offers both a movement range and a potential ability, planning turns becomes a balancing act between efficiency and long-term strategy. The goal of the game is to accumulate the most points before the match ends, which can be achieved through various means—building powerful gadgets, manipulating elections, collecting bribes, stealing from others, or outright sending opponents to Jail. This wide range of strategies ensures that no two matches play out the same way. You might dominate a game through relentless resource gathering and infrastructure building in one session, then win the next through political manipulation and strategic sabotage. It’s a game that rewards adaptability and punishes predictability. Gremlins, Inc. thrives in multiplayer, where every interaction becomes personal. Temporary alliances, betrayals, revenge plays, and well-timed mischief are part of the game’s appeal. Whether you're stealing from a rival just before they reach the Bank or sending them to Jail when they’re about to score a big payoff, the game is filled with moments of gleeful treachery. Despite being rooted in randomness—due to the card draw and event system—the game rarely feels unfair. The mechanics give players ample tools to recover, retaliate, or completely change their strategy mid-game. The visual presentation is richly detailed, with a gritty steampunk flair that enhances the setting’s personality. The character portraits, event cards, and animated board all contribute to a darkly whimsical atmosphere, where corruption and ambition are part of daily life. The soundtrack adds to this mood with an ominous yet playful tone that underscores the constant scheming. The interface can be overwhelming at first, especially for new players unfamiliar with the game’s depth, but with a few matches under your belt, the systems begin to feel intuitive and rewarding. The game also includes a robust single-player experience with challenges, AI skirmishes, and ranked multiplayer ladders. While playing against AI opponents is decent for learning mechanics, the real magic of the game lies in human interactions—outwitting a friend or watching a calculated plan unravel because of someone else’s sabotage creates stories that keep players coming back. The developers have also kept the game active with occasional updates, balancing tweaks, and a thoughtful tutorial system that eases new players into the game’s many layers. Gremlins, Inc. is not for everyone. Its slow pacing, high-stakes backstabbing, and long match times can frustrate those looking for quick or purely skill-based gameplay. There's a learning curve to understanding how to optimize cards, read opponents, and react to the board’s evolving state. But for players who appreciate games that embrace chaos while still allowing deep strategy, Gremlins, Inc. is an outstanding and memorable experience. It’s a rare board game adaptation that fully capitalizes on digital tools to deliver an experience that would be difficult to replicate at the tabletop. In the end, Gremlins, Inc. succeeds because it commits to its theme and systems wholeheartedly. Every action feels like it belongs in the world of crooked gremlins and steam-powered intrigue, and every match is a story of ambition, betrayal, and clever maneuvering. Whether you’re building machines or tearing down rivals, the game encourages bold plays and punishes complacency. For fans of strategy, political games, and underhanded tactics, it’s a gem worth digging into. Rating: 7/10
Gremlins, Inc это игра контрастов. С начала игры мы пытались играть мирно без подстав, но потом мои лучшие друзья начали закидывать друг друга говном и подставами, попутно матерясь и брыжжя слюной друг в друга благодаря чему я и выиграл. 10/10 посравшихся друзей.
平衡性跟坨屎一样。 看似有一些策略,看似有一些技巧,实际上运气好瞎玩能赢,运气差最优策略也扛不住对面神抽。 所有警察卡一整局没拿到过怎么赢?非要对面在法院门口连来4张红卡怎么办?对面一直拿6点卡,你就一直1点卡,红卡,还用不上,怎么赢?对面靠各种位移卡满地图飞,你抽不到,动都动不了怎么赢? 别搁这说勤刷牌容易赢了,当谁不知道呢。我请问运气不好抽不到怎么刷牌呢?进地狱吗?运气好根本不需要刷牌,缺啥来啥。 而且你那个骰子点数根本不是纯随机,一玩就感觉出来调过的。一直没投过1的时候就知道该来1了,走个厄运格买保险反弹给对面。这是唯一运气差能有用的操作。 说实话,我感觉你这游戏有外挂,有的人神抽概率真不正常。决策都是奔着有某张卡去的,可用警察卡法院卡看对面根本没那个地方的卡,嘿我看完别人摸的下一张就是。 这游戏估计有靠系统控制运气的elo机制。只能说该你赢的局你输不了,有的局你一开局就知道,哦这局该你输了,可以直接退了。和微信小游戏上那些傻逼斗地主没什么本质区别,看似有策略,实际上双王4个2,3个A,还有一炸弹,这谁赢不了。 恶心。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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