
Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese*, Portuguese - Portugal, Portuguese - Brazil, Russian, Polish, Czech +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 329 reviews with recorded playtime.
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've only played Green Hell in co-op, so that's the perspective I'm reviewing it from. Overall, I had a really good time with it. The base game is a lot of fun, and I liked that it lets you settle down and build a proper base fairly early on. Once you've got somewhere to call home, it becomes this nice cycle of exploring, gathering resources, improving your camp, and slowly pushing further into the jungle. One thing that really surprised me was just how much content there is. The Spirits of Amazonia honestly took us longer to finish than the main story, so there's definitely a lot of game here. That said, I enjoyed the main story more. The DLC felt a bit all over the place in comparison. Maybe it was just our experience, but we found it much harder to establish a base early, so we spent a lot more time wandering around instead of feeling like we had a place to build up from. The game also doesn't hold your hand at all. You're mostly expected to figure everything out yourself, which can be really satisfying when something finally clicks, but it can also be pretty confusing at first. After a while, resource gathering does start to feel a bit repetitive. We also ended up lowering how quickly our hunger, thirst, and other needs drained because it felt like we were spending more time eating and drinking than actually exploring. Some people will probably enjoy that level of realism, but for us it just made the game flow better. We played with anywhere from three to seven people (with a few mods), and honestly that's where Green Hell really shines. Half the fun was someone accidentally getting poisoned, another person desperately trying to remember which plant fixes it, and everyone else arguing over whether we should build a bigger base or just keep exploring. If you like survival games and have a group of friends to play with, I'd definitely recommend it. It has a steep learning curve and can be a bit grindy at times, but once you get into it, it's a really enjoyable survival experience.
I didn't try this game years ago when I first got it and I'm glad the wife and I gave it a second chance This might actually be one of the best games that we have played together.
网络延迟非常严重,进入朋友房间总是不在退出的地方,总是在好久前在的地方
总是突然给我卡出来,什么都没有了。我好不容易建的。什么都没了。。。
妇产科
网络联机过于“优质”
rly good game especially for that price. sometimes for only 2€ with discount. But even for 5-10 bucks its totally worth it! Main story, Prequel and Survival mode. Main story is about 20 hours and prequel is split in 3 parts with at least 40 hours. Different modes from tourist to green hell. Survival is kinda endless. This thing shows how you get good and fun content for a rly fair price. Best part is the Story is actually rly good and the perfect tutorial not just there to fill some worthless easy content. Its a pleasure to support studios like creepy jar! Thanks for that Masterpiece
Very realistic game
666难玩
played the game for 4 hours with my friend after that time the game crashed and all the progress was gone
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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