
Inspired by classic shooters like Gunstar Heroes, Metal Slug, and Contra, Greedy Guns brings the run-and-gun formula into the 21st Century! Help these greedy mercenaries survive their most epic contract yet. Explore, explode, survive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Portugal, German, Simplified Chinese, French, Spanish - Spain
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a type of game you don't see very often, sadly. The reason I think is that its not easy to do a game like this that feels fresh. The Greedy Guns team however, pulled it off beautifully! The pacing is awesome, the controls are tight, and god... that sound track! Visually its got its own look, which presently is not an easy task as well! do yourselves a favor and get this game!
This game reminds me of the fond fond memories i had with the Metal Slug games back in the day! Not only does the game feel great to play, but it's very colorful and challenging! A must if you love the old school co-op shooters and even more so if you like playing couch co-op!
7/10 A fun mash-up of metroidvania-style exploration, run'n'gun gameplay and bullet hell elements. Despite the description above, Greedy Guns is as simple as it gets: you run, shoot enemies on the way and collect money to buy weapons. Besides that, there are a few secrets to be found and some abilities that you'll get that will then allow you to explore sections of the game that were earlier blocked off. And as far as simplicity goes, it works very well in this game - it's fun the way it is, while also presenting at least some challenge due to the bullet hell elements. And, of course, it's double as fun when played coop. The biggest problem with the game is that it's awfully short for a metroidvania game. There isn't much exploration to be done, even after you've gotten new abilities. Mostly, re-exploring earlier sections will grant health pieces (4 pieces increases the character's max HP) or money and there is an extra weapon to be found as well, but that's about it. It also doesn't help that, for a game called "Greedy Guns", collecting money is actually quite irrelevant. It's easy enough to collect money to buy new weapons and there is nothing else to be done with money then. Greedy Guns sadly suffers from wasted potential - if the game was longer, exploration was more meaningful and there were more uses for collected money, the game would have been MUCH better. However, issues aside, one important thing to mention is that the game has local coop (as mentioned above). So while the single player experience is short and somewhat lackluster, the game is potentially a lot more fun if played with a friend since, as mentioned, the game's premise is simple enough, which makes it perfect for having two characters going around shooting the hell out of enemies while dodging bullets. I'm hoping the game will have updates in the future that will include more content and then make good use of the game's potential.
What's not to like in Greedy Guns? It 's got tight controls, fluid combat, overall fast-paced gameplay, nice cartoony artwork, a metroidvania structure, low system requirements... It looks like plenty of fun. And yet, I don't recommend it, for a few critical reasons. [h1]Pros[/h1] + The game looks nice. + Controls feel natural and works seamlessly. + The combat is fun and the enemy variety is engaging. + There are lots of invisible check-points, so that you don't frustratingly repeat some annoying sequence from start. + Double jump from the start, giving you a nice feeling of moving fast and freely. [h1]Cons[/h1] - The story is boring and the characters despicable. - The exploration element is boring and there is not much to find anyway. - Despite the Metroivania structure, it feels pretty linear. - The map is not clear at all (better to put no map than a poor one). - Sometimes the combat gets boring so you end up just jumping past the enemies. - Insta-kill razor wheels and pike pits in boss fights. [h1]Verdict[/h1] Greedy Guns could not have been great -it lacks a rich atmosphere, a griping story, and overall some kind of creative inspiration. But it could easily have been lots of fun, due to its fast-paced gun combat, fluid platforming, and metroidvania elements. As such, it sorely disappoints: combat feels pointless, platforming soon becomes a chore with the inclusion of instakill components, and the exploration is never properly incentivized. [h1]Challenging vs. Annoying[/h1] The main problem of this title is that it tries to be challenging, but gets annoying instead. This is most exemplified in the boss fights. The first boss fights are rather fun, although pretty easy (I usually won them in my first try). Then, you fight a boss you already defeated for the second time, the Guardian. This boss is not difficult at all to beat. It has two fire spreading patterns that you soon learn to avoid, you can spam shoot on him with ease, and once its health drops below halfway, it makes a 'ghost round' with several copies of him firing big exploding magic balls, and you need to focus on the right one. Believe me as I am not in the 'skilled' end of the player spectrum, it's pretty easy. Then you meet that boss a second time. It's exactly the same (identical patterns and so on, same amount of health) except that you have a instakill razor wheel circling the room. It's easy to avoid it, but if you forget it, or if you get touched by a fire ball right when you needed to dodge (you get 'stunned' for a split second once you're hit), then you die, and need to restart. To be honest, it's not difficult. It just feels rather arbitrary. It's artificial difficulty (cheap insta-kill during an otherwise very easy fight), and it's more annoying (the need to restart this dumb fight) than challenging. It doesn't feel rewarding to beat that guy after the third attempt, it only feels like you went through a chore. Next boss (a giant bug) is worse. It gets an obvious 'weakpoint' (its eye) that you need to spam shot. But it has one attack which is particularly nasty; it becomes invulnerable and moves around a rock circled with instakill pikes. Avoiding it is more than easy (just stand on the right platform, always the same, and watch this happening), but the whole pattern is boring. First the bug closes its eyes, turns on a 'Psi' field, the rock shakes a little, then the pattern starts. It's just plain boring and you have nothing to do but watch, and wait for the eye to open again to spam shot again. The trick is, the whole fight happens on three tiny platforms hang over instakill pikes. If you have a second of inattention and fall, you die, and need to restart from the very beginning of the fight. So, the whole thing is super easy (obvious and easy to target weakpoint, easily dodged attack patterns), extremely boring, but you might have to restart it again and again nonetheless due to this instakill feature. As I said: that's not challenging, that's just annoying. [h1]Metroidvania features are lacking[/h1] This is a Metroivania. You go through an open-world and unlock abilities to go past barriers. The problem is, there is very little incentive to revisit past areas. First, the whole thing is structured with small sequences, and you would need to go through all of them from a teleporting point to explore. It feels long and needless. Second, the only thing you can find are health increases shards (you need four of them to increase the size of your health bar). That's about the most boring you can think of in a Metroivania. Third, when you fight enemies, you get money. However, money has very little uses. It allows you to purchase weapons, only when you get the blueprint. It turns out that, when you get a blueprint, you have largely enough money to purchase it right away, so you really don't care about fighting for money (a bit of a shame for a title called 'greedy guns'). And most of the time, there is nothing to purchase. Upgrades would have been an incentive to fight at least. [h1]Loathable characters[/h1] That's the last negative point I'm going to address. Why in the world do you make such unpleasant protagonists? As the player, I never wanted to spend more time with this gross, dumb, egoistic character I was supposed to control. When you control a sympathetic character, you want that character to achieve its goal, to survive, to avoid harm. Here, I really didn't mind. The character had no redeeming feature -just a brainless greedy gun. As for the story, it might unfold later on as I gave up early on, but it's either very boring, or very long to begin. You are ordered by what is obviously the 'real' bad guy to kill some monsters on a planet, and that's it. Of course it will turn out that your boss is trying to steal some deep and evil alien technology and that you have helped him all along, until you realize that and need to stop him. Yaaawn. There is no lore, no sense of the world (you don't feel like navigating a real environment, only like you're moving from one screen to the next), enemies are ridiculous looking monsters, only there to be shot at by your infinite ammo gun. A real misfire.
Maybe it's more fun in coop but as single player i can't recommend it. The gameplay is not as fast as it appears in the trailer, you merely spend your time breaking through the blockage of monsters which gives no reward as you can purchase the guns easily. The final boss fight is way too slow and its not rewarding to find the collectibles as you have to fight through all the monsters again, there are some broken spawnpoints and the map is confusing. The music is nice but it's not playing all the time. Worth less than 5 Dollars.
[quote=author] 首先感谢中国鉴赏家同好会提供的游戏体验机会 [/quote] [h1] 游戏介绍 [/h1] 《贪婪之枪》是一款由Tio Atum开发并制作的2D横版探险类射击游戏。游戏中你将作为一名黑手公司的雇佣兵,去探索这有着很多神奇DNA的外星球,当然路途并不是一帆风顺的,途中有着许多强大的外星生物等着我们,那么这时就得小心翼翼稳步前进! [h1] 游戏的体验 [/h1] 游戏的操作首先十分的简单,很容易上手,很适合各种各样的人前来游玩,然后就是游戏中的怪物种类也是特别的多,当然啦不同的怪物都有着不同的攻击方式,所以根据他们的特点进行攻击躲避就好,当然一对一的确很简单,但是游戏中比较麻烦的是怪物有时会根据地形形成一定的方阵,这样就特别需要一些操作来进行攻破,甚至必要之时需要损失一定的血量,只要能过,我觉得就可以啦,当然随着游戏的推进,你可以在商店买到更加强大的武器,来适应不同的情况,当你遇到一群怪的时候,射速墙就很好,如果是单体怪,激光枪会一发毙命,很有杀伤力的,然后就是游戏中的陷阱可是一视同仁的,在处理不了的时候,你可以把怪引到陷阱里,来处理掉他们,然后就是Boss战,Boss战还是相对比较简单的,只要你走位好,基本上还是非常容易的,当你获得的DNA越多,你就会拥有更多的能力,来应付后面的战斗,所以后面打Boss会越来越舒服。 [h1] 游戏总评 [/h1] 总而言之,游戏还是非常不错的,游戏的过程是十分的刺激,而且带感,推荐给喜欢横版过关的小伙伴们。 评分8/10
No me ha convencido. Creo que está aún verde y [b]le quedan muchas cosas por pulir[/b]. Entre ellas, poder activar el V-sync para no tener que estar renderizando muy por encima de lo necesario.
[h1]꧁ MDLE TO꧂ [/h1] almoze mniekturzy sobei spodoba [h1]Fabuła[/h1] dużo acektnó komicznych [h1]GRAFIKA[/h1] no oke [h1]Muzyka[/h1] jakas [h1]Rozgrywka[/h1] w usmie trohe podbne do hollow kinta [h1]Podsumuwjąć[/h1] dla bardzo wielkich fanó gatunku na dwie osoby i po duzej obnizce to okej dla reszty raczje odpucie nie jest taka fajna jak się wydje ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my
"Simple and to the point" is the name of the game here. If you're looking for satisfying contra-esque combat with a dash of exploration for loot, Greedy Guns is for you. If not, you're out of luck, as it doesn't try to offer anything else. What it does attempt it executes competently. The gunplay feels satisfying, especially after you unlock some of the later weapons. (That Rocket Launcher is godly!) The enemies are varied and do a good job of challenging your skill with both the movement abilities and various loadouts you can equip. And the rewards for exploring and backtracking, while not abundant, are worthwile. Sticklers may take issue with the game's sound design and length, however. The sounds and tracks are a bit of a mixed bag, and the game is pretty short for its genre, with replayability coming only in the form of a higher difficulty or couch co-op. Keep that in mind if you're unsure whether you are willing to pay full price, or wait for a sale.
Fun game with a cool metroidvania vibe. Get new stuff as you go, go to places you couldn't before, fight smart, not every enemy is a guaranteed win, some aren't even possible to kill at first. This makes it all the more challenging and gives a meaning to the title.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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