
Greedy Dungeon is a Deck-Building Roguelike game that you have to build a deck with your playstyle and embark upon a random-generated-dungeon swarming with dangers and favors. Your greed won't punish you, perhaps sometimes would.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Full of ugly art and bad translations
Let's get the elephant in the room out of the way before moving further. Yes, the English translation is not great, but this game barely has any story, and you won't deal with the broken English outside of the tutorial, for the most part, so it's a rather minor nitpick, if any at all. This has pretty good ideas, like how the debuffs are different from what you see in 95% of other games where you see bleed and freeze, the upgrading of your cards to keep what you like relevant, no matter how late in the game, and the concept of the 'greed' is what makes this game good. Basically, you pick up loot, which clogs your deck, making it riskier to take fights, but the more you have, the more you can take back home to improve yourself. That was a fun concept. Animations are pretty minimal, and I don't particularly dig this artstyle. Variety is lacking, you either shoot the guy in the middle, shoot the guy in the front, or shield; that's the entire game. The resource management system is interesting, as well as the picking up of limited use, temporary cards, but they don't make the dungeons not feel repetitive and tiring. Instead of 12 grinding fights per mission, I would have preferred to see five really challenging ones. The game's okay. It's short, doesn't take much to make it to the end, although you can be stuck grinding at the highest levels for a while if you want to buy every single little medal, but since the game doesn't let you upgrade or do anything meaningful after it, it feels like a waste.
This game was fine. It's not the most challenging one and I got bored long before getting the 100 quest achievement (I'm at 51), but I enjoyed it for some ~10 hours, which makes it worth the price.
Cheap, easy and good at what it does, well worth its price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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