
Greedventory is a gorgeous pixel-art linear action RPG experience, where the only thing between you and an embarrassingly swift death is your mouse. Strike, parry, and cast powerful spells on your enemies, loot ancient treasures, explore a brutal realm, and become the hero you never wanted to be!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 270reviews | 79% | — | $103.2K |
| $19.99 | 9ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
满分10分的话 可以打8.4 因为这游戏有1.6 相当不错,无论是音画表现,还是手感击感,或者玩法创意,亦或剧情对白,都是一顶一的,单买16内墙裂推荐入库。战斗方式有意思,将鼠标的潜力都挖掘了,缺点是太依赖鼠标的机制就不方便适配手柄了。 特有规则或键位备忘:存档点存档,退出再继续即当前;退出到主菜单再继续,某些敌人或可敲碎物品或中立生物会刷新可用来刷钱。共鸣意思是,按住某技能的键盘键位再加鼠标左键不断点击攻击敌人蓄能,再按住另外一个关联的某技能键位再加鼠标左键蓄力放开攻击敌人即可激活共鸣效果(不蓄力就攻击不能激活共鸣)。 画面:**** 音乐:**** 剧情:*** 演出:*** 玩法:*** 创意:***** 手感:**** 难度:**** 丰富:**** 耐玩:**** 优化:*** 更新:* 热情:* 细节:*** 打磨:*** 诚意:**** 不足,bug,建议等:we need cheap sell your all game. music dlc, image dlc need. 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
神游了修修莫名其妙的bug就更好了
獨樹一格。8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前看B站有人玩种草的,但看多半好评有点犹豫,夏促打折15块钱想想还行就买了 全程打架都只靠鼠标的游戏ry 像素风格很酷,每个装备都有单独贴图,很用心 剧情看不懂,乱七八糟的,基本主线反正是一路打boss拯救世界 实际通关大概可以get作者想做什么,其实游戏性还可以,挺有意思和创新的想法……有几个boss挺有意思的,就是成品呈现出来的效果略显难蚌 有几个点完全意义不明 1、地图指引做的一团糟,同一关的地图几乎一模一样,传送来传送去,互相之间有连线但实际上看不清,瞎走的 2、地牢的机关杀堪称便秘,死的五六十回估计都是机关秒杀,纯粹恶心玩家 3、装备升级/损坏系统也很难蚌,用着用着会坏掉,但如果几个装备的:装备升级概率 词条叠到100%+似乎就不会坏,然后就可以一直殴打自己从而升级→游戏变得脚打(Omg那么简单粗暴的吗…)
所有的部分都很不错,支线剧情庞大,内容多,可探索多且可完成的内容很多,但是怎么说呢。战斗平衡跟不上,整个游戏就是无脑叠装备升级概率。在很早的时候大概沼泽那块我的装备升级概率就满了。然后再找备用词条加生命+加体力+生命回复量的,基本任何一件装备冲到十几级再封金一下数值都很离谱,随便一件生命恢复+6,生命+150,体力+100,凑了2三件生命恢复+20+30,后期全部都是无脑A,导致没兴趣探索了。所有的怪都没难度。 其次,整个游戏我最讨厌的就是硬解密。而且有的机制提醒不完善,比如那个滴水的解密,解的很烦躁。提醒的不多,仪器的上下移动全靠猜。然后最后关卡太阳神和月神解密虽然没怎么卡,但是把解密做进必做内容真的会让人很烦。不解密就没的玩,滴水那关卡了很久。整体而言优秀。解谜部分脑瘫操作。不过整体还是非常不错,值得一玩。
大部分时间在打音游 难度一般 探索部分基本上不给走回头路 错过了东西只能玩第二遍 非常的捞 我一直觉得这种需要集中精神 且要累加学习成本的游戏在这个时代 只适合禁欲主义者和闲出屁生活过分无趣的人享用 这类游戏必须长时间给予强烈的反馈来对冲学习成本 但是用于欺骗人类使其高潮的手段总是会过时的 这个时代 那种所谓的 游戏中击败挫折的成就感已经没什么作用了 因为你还不如现实地学点东西 比起在那傻不拉几的记起手和套路 说实话 去学弹琴兴许更符合有这种癖好的人 或者去当厨子吧 即能控制打点又要精确掌握时机 所以这游戏并不算多无聊 你看游戏时长10个小时 基本上是我玩到厌烦的时间 如果能一口气打下去也许能再多玩会儿 反正我是觉得这类游戏已经不符合这个本来就已经禁欲主义的时代了 如果非要做这种游戏 那最好确保你的反馈也和苦难一样巧妙且精心设计 来支持这冗长的游戏时长
全网找不到流程攻略。。。卡关了 ---2026/1/4--- 古魔坊有bug,那个升级传说装备的取色器,加载之后上面水滴不开了。。。。。
还可以
This game was a blast - the combat takes getting used to, rpg fighty mixed with like, fruit ninja or something? It's fresh and fun!
Muy bueno y difícil, pero sin llegar a frustrar. Recomendado!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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