
A refreshing and highly re-playable bullet hell style shooter that WANTS you to play dangerously! Ride the razor's edge of life and death in this high-risk high-reward danger oriented arcade style shooting game.
Modeled estimate, not a reported figure. How we estimate →
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, German, Spanish - Spain, Spanish - Latin America, Thai, Simplified Chinese, Traditional Chinese, Korean, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredibly fun shmup for casual enthusiasts of the genre like myself. The OST is on point, the pixel art is gorgeous, and the graze mechanic is so satisfying. The only issue I have with the game was obtaining the 2 rarest achievements, both of which were difficult in contrast to the rest of them, and one of which places you into a Cave-like bullet hell experience.
wow.
Very fun shmup for beginners, though I say that as a beginner myself so take it as you will. The grazing mechanic is also really cool, it reminds me a lot of Deltarune. It's pretty short though, so maybe get it on sale.
Addicted to the graze, escape the karmic cycles by witnessing your near death a thousand times a thousand. Buddha spoke of this, trust me bro.
弾幕系で初心者から楽しめるシューティングです。
プレイフィールの良い作品
This is the best shmup ive ever played, and ive played A LOT! Great music, gameplay, difficulty, graphics, its all perfectly perfect. i LOVE this game!
簡単に言うと、初心者向け弾幕シューティング。 ・最大の特徴はコレ。 [h3]GRAZE=かする、かすめる[/h3] 自機の近くに敵の弾がかすることでゲージが貯まり、 強力なカウンター攻撃が可能。 ・バリアがあるので被弾しても大丈夫。(バリアない状態で被弾は当然アウト) しかも時間経過で再度バリアを張れる。 ・エクステンドが多い。サクサク残機が増える。 ・自機の当たり判定は小さい。 ・敵弾のかすり判定は大きい。 なんと言ってもこのゲームは上記のカウンター攻撃。 敵の弾にかすりに行って、ゲージを貯めて、強力なカウンター! 1発撃つとゲージは空になるけど、貯めれば何度でも発動可能。 敵の攻撃を大きく避けるのではなく、間一髪でかわす、という遊び方。 ゲーム動画で凄腕プレイヤーがやっているやつです。 弾幕シューティングで敵弾の間をすり抜けていくというやつ。 あんなプレイがこのゲームで体験できます。 しかも、かすり判定が大きいのでかなり快適。 そして、かすり音が気持ちいい。敵の弾見たら自然とかすりに行ってしまう。 バリアがあるのもありがたい。これで1回は防げるので大胆に行ける。 このゲームをやれば、自分もシューティング上手くなった気分になれます。
let me tell you about "machinery tomoko." when you 1cc this game for the fourth time, you unlock a character named "machinery tomoko." now, this is a ShooTingGame. one of the defining traits of a ShooTingGame is that you spend a lot of time shooting - that's why it's in the name. normally, graze counter gm works the same way. not when you're playing "machinery tomoko"! see, she doesn't have a gun. she has a DRILL. her drill does more damage than any gun in the game, mind you, but still: you have to point blank *everything* with "machinery tomoko." that is, until you fill your counter meter; then she gets an even higher damage laser. at first you think "oh, nice! i can still kill things from a distance!" - not quite! activating your counter makes you invulnerable, remember? and if you look closely, the drill is still out while the laser fires... no, you will not be killing things from a distance as "machinery tomoko." you will be charging your counter while point blanking, popping your counter, then climbing on top of fools to MELT them. things which take 15 seconds to kill as uzuki can be scrap before they manage to get a bullet out. bosses can fall after their first pattern. if you route this properly, hard mode has as much downtime as novice mode. it's bump combat via shmup mechanics. the ground upon which these devs walk is holy. "machinery tomoko." what a beautiful name for a girl
Très bon shmup avec une gimmick assez obnubilant. Rester à proximité de balles charge une jauge Counter Graze, une fois remplie on peut l'utiliser pour tirer un laser qui nous rend invincible et transforme les balles en items étoiles. Ces items étoiles rapportent des points et chargent une deuxième jauge qui permet de faire plus mal et d'obtenir encore plus d'items étoiles Le jeu réussi car on a envie d'utiliser ses mécaniques. De graze les balles ennemies pour augmenter son multiplicateur de score, essayer de se placer au milieu des power-up pour obtenir les 3, gratter quelques balles en plus avec son laser. D'ailleurs le graze est vraiment réussi, se frotter à une balle va la surligner, fait des étincelles et fait vibrer la manette. Les ennemis sont Graze Counter GM n'est pas particulièrement dur. Une fois qu'on a la prise en main de la mécanique, c'est assez facile d'être invincible pendant la moitié d'un niveau. Ca change des shmups punitifs mais ça n'atteint pas les mêmes hauteurs que Mushihimesama par exemple La traduction française est un peu bancale. Quelques définitions de succès ou de talents de personnages sont fausses ou incomplètes. Les dialogues sont bizarres mais je pense que la faute est partagée entre la traduction et la version originale étant un peu excentrique
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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