
Break the laws of physics, dash and shoot your way through levels full of hazards and machines gone rogue. In this retro game, you control Project Gravity Storm, an advanced machine able to control gravity itself; however, the mother computer will not make things easy for you.
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Break the laws of physics, dash and shoot your way through levels full of hazards and machines gone rogue. In this retro game, you control Project Gravity Storm, an advanced machine able to control gravity itself; however, the mother computer will not make things easy for you.
In Gravity Storm, you start with all the abilities. Mastering all of them gives you a lot of options to demolish your way through the game, but using them all is not required.
Your most powerful weapons are the super abilities, which are enhanced versions of your regular abilities, and are limited to your power bar. They aren't necessary to beat the game, they are thought as optimization tools. However, they make your life easier, and they look cool.
The Super Laser deals lots of damage, and destroy enemy projectiles, you move slower when using it, and It lowers your power bar slowly.
The Super Flip allows you to flip gravity and transforms you into a fire ball at the same time. Deals a good amount of damage to your enemies and also destroy their projectiles. It takes a third of your power bar.
The Super Dash allows you to dash in the air, goes further and faster than the regular dash and also you are inmune to damage. It also has the effect of stunning any enemy if they happen to touch you. It takes a third of your powerbar.
Gamepad and keyboard support (Xbox and ps4/5).
10 levels and 5 bosses.
Extra modes: level select, illustrations viewer (with fanart included), boss rush, custom mode where you can get infinate healh, randomize enemies and levels, add permanet death etc.
Remappable buttons/ key bindings.
Score system and time attack integrated in the main campaign.
Options to toggle vibration, screen-shake, and tutorial.
Audio options: master volume, sfx volume, music volume.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, Dutch, Spanish - Spain
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
finally got to play the release of this game! Its a fun little platformer with good combat and a nostalgic feel. The art and music are good, and it definitley brings back some of that retro difficulty. I could see it being an interesting game to speed run!
Gravity Storm is an indie spin on NES Metal Storm, with various more modern mechanics and ideas injected. You start out with a full moveset, which can take some time to get a feel for, especially with regard to energy consumption for super moves. The game progresses by adding a new level design mechanic to the mix in each set of stages (2 stages + boss, in classic 90s fashion). A first playthrough will be fairly short, but if you enjoy the mechanics and like modifiers or score-attacking / speedrunning, there's plenty of replayability. Clean play is incentivized via time bonus rather than finite lives, enabling more players to complete it while still providing the optional challenge of minimizing deaths. This is definitely a far more forgiving game than Metal Storm, but there are still a few challenging spots.
Fun game, works well on Steam Deck - reminds me a lot of a mix of Warp Tank from UFO 50 and Megaman. Some of the bosses are hard!
Takes a bit to get going, but the second half of the game picks up and was pretty fun. It's a little rough around the edges, but it's not bad. Adjust your volumes to 100 master, 100 music 30 sound. The sfx are way too loud by default, and the music gets pretty wild as the game goes on. The first phase of the final boss is questionable though, i hope those laser cannons get like 1/4 the hp in a patch. Also the fact that you maintain super meter between lives means that your best bet with some bosses is to grind the early parts for ammo.
This was a short and sweet game reminiscent of Metal Storm. The sprite work, level design, and soundtrack all shine, and it doesn't overstay its welcome. It's also tough but fair, and avoids ever getting rage inducing like retro-inspired indies tend to be sometimes. Definitely worth checking out.
I've been following this game for quite some time now. Gravity Storm has grown into a fully realized and developed game that I can't help but show the upmost respect for the Dev and the project. The gameplay wants you to play as quickly and as efficiently as possible. This game has tons of potential for speedrunning. Can't wait to see what comes of that! The Super charged abilities are fantastic and give the game a nice feel of resource management. Dashing around and flipping gravity feel pretty solid and fair, shooting and destroying enemies is satisfying, some of the later stage music is BANGING. Boss fights were pretty damn solid, but generally weren't telegraphed as well as I would hope. Perhaps some sound queues would help with the anticipation, but maybe It was just designed to be more difficult in that sense. Some stages get experimental with their gimmicks and make good use of them. Later stages get REALLY challenging and offer tons of fun ways to interact wit the enemies. While the game is relatively short, being about an hour, what is where is great stuff. Gravity Storm also has plenty of stuff after the main game that gives the game plenty of replay value and extra play time. Some of this does lead to the game being quite challenging. I was surprised to find myself getting mixed up and beaten down hard in some areas of the game. While I loved the additional Super abilities, they did feel a bit underutilized and often I forgot I had them. Maybe its because they drained my energy super quickly so I began hording it as opposed to experimenting as much. Also, the checkpoints give you HP, but when you're full on HP, they don't seem to give you anything. I think it would be worth while to make them give you energy if you're full on HP. Those are all the critiques I can really give it. Overall, a really solid small Indie title made by one dev who clearly has a vision. I can feel the passion in this game and I recommend anyone try to pick it up for its affordable pricing.
Joguinho mais retro, em pixel art, inspirado em Metal Storm e Mega Man, onde tu pode alterar a gravidade, atirar e dar dash. Falo melhor aqui: https://youtu.be/n3ISj7PnA4Q?si=q_dx4YP-FCyiDkGZ
It's fine in all aspects. Nothing outstanding and nothing terrible, just a short, competent game.
Short fun game. Very easy to spaghetti the controls. The levels were fair, even though I died at the last bit every time. The second boss fight I didn't care for but the rest were good.
Fun little action platformer game. The metal storm inspiration is pretty obvious in a good way while making a pretty enjoyable but not super easy game. Generally a nice little game to pickup if one is in the mood for it.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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