
Welcome to the futuristic anti-gravity arcade racer with a twist. Gravity Chase racing competition takes place on tunnel tracks for super-fast 360 degree Zero G racing.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Delayed for 3 years and this is what we get... this is certainly no F-Zero successor, it has zero graphics or display options, zero explanation of any of the game mechanics, zero campaign, zero gameplay or fun, and that unfortunately means its a big fat zero out of 10 from me.
Futuristic racing + 10 ships + music = Adrenaline rush 360 degrees pipe racing. Boost, shoot, shield your way to victory. 3 types of races with 16 tracks. Upgrade ships and unlock tracks with $/points. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
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Unfortunately it's not the FZero hero we wanted but that's to be half expected by the advertisements; the pipe-tracks are its core feature and while the vehicle handling is quite smooth, the game feels somewhat shallow in its main features. PROs * controller vibration/feedback is a nice touch * vehicle handling is smooth * Main GFX (for the pricerange) are completely fine CONs * From what I can tell, there is only one weapon in the game and the SFX make it feel like it has no real impact * While there are variations on the pipe-style tracks, this also corners the game into a bit of a limited experience in racing variety - you won't have jumps/stunts, choke-points, or anything else apart from what you see. * Menu seems rushed; I'm not normally concerned with a menu options if it miraculously runs the exact way I want it :P - however it can imply that the developers are not particularly concerned with the user's overall experience. Overall, the biggest issue this game suffers from is variety; yeah there's a lot of tracks and vehicles, but cookie-cutter has been somewhat applied to a majority of it. If it were in early access and/or showed some evidence that the game is still being worked on/improved, etc , then I would hold off on a review. but I think this might be it. If you want a race with simple controls, dance music and a dazzle for your eyes down a tunnel, then this will fit the bill; but anyone looking for a wipeout/f-zero sort of homage, then I'm afraid this isn't it.
"I’ve enjoyed my time with Gravity Chase. It’s a pretty solid indie racing game that doesn’t break the bank. The game may not have a very wide array of gameplay modes to play but what is available is fun and it offers a few hours of entertainment for a cheap price." Full Review: https://dailygamebytes.wordpress.com/2022/10/29/gravity-chase-review/
Fast racing game with great music and tracks where your driving skills don't really matter. Grabbing the first place involves hitting blue speed pads while avoiding red brake pads. You gain access to a boost ability after finishing the first lap, which you may replenish by grabbing floating icons. Although driving is simple and you can't fall off, damage is still possible and can cause your ship to explode. There are three speed classes with ships that don't look that much different. All ships are available right away and can be upgraded several times to boost the chances of victory. The game doesn't have any career or championship, only single races. New tracks are unlocked by earning money. The faster class you pick, the faster you earn it. The objective of the game is to earn first place with all classes on all tracks. The interesting part is that you can select what type of race you want. There is a race with weapons, an elimination round, and the classic race. The bad part is that tracks look too similar. All take place inside or outside a tube, the only difference is the environment that passes by so fast you don’t even have time to notice the details. Gravity Chase doesn't offer much originality overall. It resembles older arcade games where you simply choose a track and compete without any final reward in sight.
https://www.youtube.com/watch?v=3QCwC6TxSRU Gravity Chase - футуристическая гонка. Есть небольшой набор трасс и гоночных болидов. Трассы почти не отличаются, их 3 типа: внутри трубы, снаружи трубы и открытая труба (выпасть все равно нельзя). Болиды отличаются характеристиками, их можно прокачивать. Есть 3 режима гонки: обычная, боевая и на выбывание. С боевой гонкой я разобраться не смог - не понятно, как стрелять. Выглядит и звучит игра хорошо, управление удобное (играл на геймпаде). Простенькая игра для любителей антуража.
Uma boa alternativa para F-Zero em um jogo de corrida futurista bom para jogar contra os amigos, super recomendado em uma boa promoção. https://youtu.be/rmaGcEGEDdY
Whether it's meant to be or not this is actually a successor to the Gamecube game Tube Slider, a mostly forgotten anti-gravity racing game that only a few people have actually played, including me. What's really interesting is the inherit flaws with Tube Slider also apply to Gravity Chase; the tunnel track design prevents variation in track design, most tracks suffer from monotony because there's no jumps, alternative paths, shortcuts, or in-world obstacles besides some red panels that can be obscured by the track's RGB Epic Gamer Lighting. Think of a combat or kart racing game's items acting like a tool set for the player: each one can be used for unique situations and strategies. In Gravity Chase there is only one weapon and only one shield. When it comes to offensive and defensive play it is exactly like this: fire your oddly-sounding yellow pellets at the enemy and hope they don't have their shield on. Pick up a shield to prevent getting hit. Rinse and repeat. If you get ahead, nobody can stop you: No rockets, shocks like from Blur or even blue shells like from Mario Kart can balance the race whatsover. There no other weapons like trap items or really anything else you can work with, it's very limited and feels incomplete. This game's physics are a bit too simplistic, Tube Racer was more slippery but it did at least allow for some gameplay situations where you have to balance handling with using your boosts. It's not spectacular but it works a bit. I think with some tinkering it would work; it's not terrible here for sure, it's just not "I'm showing the boys this one tonight" levels of polished and fun. Gravity Chase visually and aesthetically doesn't feel focused, it doesn't have a unique visual style nor can the graphics carry the game. I don't need realism, I want something interesting. There's no style beyond "hello fellow fans of futurism, I have made Modern Video Game in 3D.". I can't even really describe the graphics or the ship designs, they're just kinda there. The ships flew, the world existed, and Gravity was being Chased. The music fits and doesn't fit at the same time. It doesn't particularly ignite the imagination, nor does it try something different. Hell, they could've thrown in upbeat jazz, that would've been a totally left field choice, but that would give it a bit of character. Weird choices can totally work, it's just how you implement and compliment it. So what about the music in Gravity Chase? I dunno, I forgot, but I did skip songs a lot. The menus are a bit odd, the camera-spin around each ship is almost double the speed it should be (at least for me, I was hitting like 200FPS, maybe it's tied to framerate I'm not sure), but you can't manually rotate. There's no sort of graphic or display settings, not even just a simple slider that let's you adjust the graphic settings at the minimum. The main menu's Quit button looks like it wasn't applied the same styling at the Race button and just awkwardly sits there alone with offset. Also, there's a button to remap controls but it only shows what key to hit on Keyboard even if you're currently using a controller. I like the idea of being able to easily have friends hop in for split screen but I don't think it needs to be on a timer but rather just controlled by having each player that's in the lobby press start to confirm they want to play. Blur is a good example of this, it got lots of good examples, actually. if we were to ever get one, I think that Gravity Chase's successor may have to be a bit more like a traditional racing game with only a few tunnel sections here and there rather than entire tracks in the style as the game's main gimmick, with focus on a few features that make it unique or interesting. Don't worry about reinventing the entire genre, but don't shy away from mixing it up a bit. And with that, Chase your own, uh, Gravity, life lesson yes.
Gravity Chase é um entusiasmante jogo de corridas arcade com naves espaciais, que flutuam em gravidade zero, quer dentro de túneis como por fora. O número de pistas, naves e modos ajudam a trazer diversidade ao jogo, já que podemos ser muito bons em certa pista quando não existem armas e ser o pior piloto quando estas existem. São modelos relativamente simples, no entanto sem muita magia. Há zonas de power-ups dentro da corrida e o dinheiro de cada partida serve para fazer melhorias às nossas naves. Os gráficos não são maus, mas não existe forma de os adaptarem ao vosso gosto e infelizmente alguns efeitos VFX parecem pobres (como as explosões quando são atingidos). A música é ritmada e coloca-nos dentro do espírito de corrida com muita facilidade. Se jogarem com um comando, o sistema de vibração irá acompanhar magicamente o jogo. Temos pena de não ser possível jogar em multiplayer, além de sentirmos que somos abandonados no jogo desde o 1º momento 1, quer pelos menus confusos, que parecem um trabalho inacabado como por zero explicação do jogo. PRÓS Conceito arcade simples Opção de splitscreen Modos de jogo CONTRAS Menus pouco desenvolvidos Sem explicação do jogo Sem multiplayer
first impressions I love this game
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