
Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game, and even accounting for it being "Early Access", but I keep finding myself irritated and wanting to play anything else. To begin with, the idea sounds awesome. Roll around, fire out your little gravity bender, get pulled to it. You can "resist" the pull, and use that to your advantage. However, where this whole mechanism falls apart is in both the control scheme and the implementation. Your projectile also has to follow the standard parabolic path any first year physics student would be familiar with. Trying to accurately aim this parabolic projectile with the mouse, while also controlling Gravi with your keyboard, seems to be entirely an exercise in frustration. If this is where the developers were getting the "puzzle" part of "Puzzle platformer", I think they should revisit what that means. There weren't times where I was trying to find my own path through a level, or trying to figure out which switch to pull when. They levels were incredibly linear, and the only puzzles I could find were the mechanics. For instance, there are areas near the end of chapter 1 that require you to "swing" from the ceiling, while avoiding the fire jets above, and the spikes below. This turned into pure frustration for me- minor changes to the angle of my projectile caused it to miss the ceiling pillars entirely, or catch the side instead of the bottom and pull me into the flames. When I could successfully hit the first pillar, transitioning to the next one seemed to be "how fast can you slightly adjust the mouse and fire again so that the projectile hits the pillar before you fall to the spikes below", not "can you make a good plan through this gauntlet". Super Meat Boy was fun because of the precision required and how exact the control felt. Gravi is not, because it requires similar levels of precision but has controls that feel much less exact. Perhaps it would be better with a controller, but I feel that the problem is not solely to blame on the control system, but instead lies in the combination of cramped quarters and need to exact responses with pixel-perfect precision. Control issues aside, the levels looked rather blah. Graphically they are detailed enough to have some character, but the limited palette leads to some visual confusion at times. It also felt at times like the detail of the background fights with the important information about dangers in the level itself. The audio wasn't bad, but wasn't great, either. I would consider the sound and music to be a wash, all told. Overall, I cannot recommend this. There are better platformers out there, and I didn't really find the "puzzle" aspect to this.
It's low quality indie title and really boring. I only played up to level 8; but I'd seen enough. There are much better puzzle platformers out there. This is one to skip.
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Side-splitting fun with spatial puzzles! Just wish the achievements weren't having an identity crisis.
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It's a really interesting puzzle mechanic, but it just looks awful. It's so gray that you can't judge safe spots from spikes, which is a cardinal sin in blob-based platforming.
Çerezlik oyunlardan. idare eder.
Puzzle designs aren't the best, the controls are wonky and there are a few glitches. Not a bad game but if you want a puzzle game just buy a better one.
Detto sinceramente l'idea mi aveva attirato molto, ma il gioco mi ha deluso un po' non è così divertente da giocare come pensavo, ma comunque è un gioco valido e ho giocato molto di peggio
无中可完,救济性好评。chinese? cloud save? 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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