
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 692 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
joguin de enterra veia e comer defunto. recomendo
cgbnc
et damgasını alana kadar oyun bitti anasını sikeyim
Graveyard Keeper is what happens when someone takes the addictive progression of Stardew Valley, mixes it with dark humor, throws in a healthy dose of medieval absurdity, and somehow makes managing a cemetery one of the most entertaining things you'll ever do. From the moment you wake up in a strange medieval world after an unfortunate accident, the game wastes no time pulling you into its bizarre and surprisingly deep gameplay loop. One minute you're repairing gravestones and maintaining your cemetery, and the next you're conducting autopsies, running a church, crafting hundreds of items, and questioning how you became so invested in the quality of virtual corpses. What makes Graveyard Keeper truly special is its progression system. There is always something to do, another project to complete, or a new technology waiting to unlock. Every task feeds into another, creating an incredibly satisfying cycle of exploration, crafting, and resource management. Hours disappear effortlessly as you tell yourself, "I'll just finish one more thing," only to realize it's suddenly 2 AM. The world itself is packed with personality. The cast of characters ranges from eccentric to completely unhinged, each bringing their own humor and memorable questlines. The writing strikes a perfect balance between comedy and mystery, constantly reminding you that this isn't your typical farming simulator. It's a game where conversations about theology can quickly transition into discussions about zombie labor and questionable ethical decisions. Visually, the pixel art is fantastic. The environments are colorful and detailed, creating a charming contrast to the game's darker themes. Combined with its relaxing soundtrack, Graveyard Keeper manages to feel both cozy and slightly unsettling at the same time—a surprisingly effective combination. Perhaps the game's greatest achievement is how it embraces its identity. It doesn't try to imitate other life simulators; instead, it confidently carves out its own niche. Managing your graveyard, improving the church, expanding your workshop, and uncovering the secrets of the world all feel interconnected, giving the experience a remarkable sense of progression. That said, Graveyard Keeper isn't without its flaws. The game can occasionally feel overwhelming, especially during the early hours when systems begin piling on top of one another. Some questlines require considerable patience, and there are moments where you'll find yourself wondering where exactly a particular item is supposed to come from. Fortunately, overcoming that initial learning curve is part of the journey. Once everything clicks, however, the game becomes incredibly difficult to put down. It's one of those rare titles that constantly rewards curiosity and experimentation, making even mundane tasks feel meaningful. Few games can make collecting resources, decorating graves, and automating corpse disposal feel this satisfying. By the end of my adventure, I realized Graveyard Keeper had accomplished something remarkable: it made me care deeply about a medieval cemetery and the strange little world surrounding it. In a genre filled with farms, islands, and villages, Graveyard Keeper stands out by asking a simple question: "What if the dead needed management too?" The answer, it turns out, is absolutely brilliant. **Verdict:** Graveyard Keeper is a darkly charming, endlessly addictive management simulator with fantastic writing, rewarding progression, and enough content to keep you busy for dozens of hours. If you're looking for something unique, this is a game that's well worth digging into. ⭐⭐⭐⭐⭐ 9.5/10 – *"Life ends, but the work never does."* I hope this review has been helpful.
i loved this game my first play thru took my 80 something hours but i had so much fun
Wow the writing is bad. Our protagonist (you can't customize him) is in a dead-end job, then gets isekai'd as he's on his way home to see his wife!! Oh no, how tragic. "Where am I? I need to get home to my wife!" he repeats multiple times. "How do I get home?" ad nauseum. There's an unfunny talking skull who will tell you over and over again he's just a talking skull. The game also does a piss poor job of introducing any of its systems to you. The quest log is hidden inside the NPC documentation screen. For some reason the days don't have names, only tiny picture symbols which were near impossible for me to tell apart while sitting a few feet away from my 50 inch tv. (Tiny text is a problem all around with this one.) Glad I got the game during a freebie event, although this would have been an instant refund anyway.
O jogo é bem legal e gostosinho de jogar, minha única implicância com o jogo é que muitas coisas podiam ser um pouco mais fáceis (não sei se eu tive azar com algum bug ou coisa do tipo). Mas é um jogo super legal, que da pra gastar algum tempo se quiser extrair 100%
This game was in my library for a long time before I tried it. I was surprised by the fun progression system. Gladly hunted for every achievement
Nice and cozy. Haven't tried dlc's yet, but definetely waiting for the part 2.
Impossible to play, game is filled with bugs and im frozen after the first cutscene even after uninstalling the game. Its crazy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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