
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.6Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is not accessible at all. Either you have a tutorial and the wiki open from the beginning or you can get hard stuck with a graveyard with a too low score, you can't fix any more, which hinders you from gaining access to the core mechanics of this game. I wasted 3.7 hours on this. or to be fair, half of that - in the beginning i was having fun exploring. that just dwindled when i realised more and more: this is not a game where you're supposed to have fun and explore and learn the mechanics along the way. you have to min max. i hate min-maxing. more than anything. for all the people comparing this to stardew valley: in stardew valley you have a choice: you can min max, but you don't have to. that's where the game is far superior. not sure yet, but i'm genuinely considering getting a refund, for which i'm apparently still eligible. this sucks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #108 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bir çivi çakmak için 4 farklı tezgah kurup 3 kişiyle takas yapman gerekiyor. Komünist eşeğin hatırına, kafa boşken saatleri yutacak tatlı bir amelelik simülasyonu. Beğendim.
Тебя сбил автобус - и ты Хранитель кладбища. Игра Stardew-like, но со своим лором и сюжетом, и она линейная. Нет такой реиграбельности как в Стардью. Но! Она все-таки лучше чем Стардью, нет такого лютого стресса, что нужно все за день успеть или в сезон :DDD, несмотря и на некоторые минусы. Пиксельный стиль, музыка - великолепно тут сочетается. И тут тебе и копание могил и бальзамирование тел, и ферма, и рыбалка, и квесты. Очень интересный лор в данной игре, что с каждый квестом все интереснее разобраться. Длс - не менее интересны, самое интересное длс про таверну и прошлое этого мира + Герри :) Прямое продолжение ждем очень скоро! Из нюансов - приходится все держать в голове и все рецепты, и некоторые механики не всегда сразу понятны. Но тем самым и интересно сидеть разбираться. Долгий, но несложный "подсолнух" на 100% 9 могил из 10!
4/10 I give up, i'ts so boring. The only reason i gave 4 is that the dry/dark humor was very good, i actually laughed out loud in some of the dialogues. But to be able to see those dialogues, you have to grind for hours, maybe days with nothing to speed you for a very long time. The game doesn't have any actual tutorials. Which is good and bad at the same time. It's good because you can start anywhere, do anything in any order, abandon and come back to certain quests. It's bad because there are certain things that are very complex. Like soul techs, zombies and maxxing out the cemetery. It's relatively old game so there are no good/ in depth tutorials on the internet and wiki is weak. I still don't know how to make more zombies than the first free one, and i did that with the help of a friend. I hate to leave it here, maybe I'll come back to it later. But almost 60 hrs of playtime left me more confused than the beginning.
Поминки поминки такие вечеринки
The pacing and guidance of this game is terrible. Every time you go to bed you have an AFK sequence wasting your time while you wait to recover.
The premise is good. The grind is not different from what you would expect from other titles like Stardew Valley, but unlike Stardew, this game is much more focused on the grind rather than character relations. Characters are mere vessels to give you quests. Crafting is unintuitive and the game should make more effort in teaching how it works, but once you're on the loop it is satisfying. The church, graveyard and morgue mechanics are interesting and honestly fresh, I enjoyed them. Unfortunately, this game is plagued with downtime: there is way, WAY too much walking. Maps are pointlessly large, and there is nothing going on in them for you to keep interest. Every trip is literally the same, with the same resources spawning in the same places, and lack of random events with NPCs. On top of that, the barebones quest journal and lack of indications make much of this walking feel aimless. After a few hours, you realise that, even if you are invested in the progression, you are not up to spending hours upon hours walking from point A to point B. The game desperatedly needed faster walk speed.
This game does not respect your time. Which is unfortunate, because the idea has great potential and was the reason I originally bought this game. It quickly devolved into the most ungodly grind I have ever experienced, pretty much right at the start as well! Right as I was done with the introductory gameplay and spent a few days doing things, there were several things I had to have in order to progress, and they were a few steps down the skill-tree, and/or just took a lot of time to obtain. That's no fun! Small steps with a pretty tight loop, that's fun. Your stamina is hilariously low. Eating food does replenish that, but it's faster to just go to bed and sleep it off. It's so little, you can maybe get a few steps in on a long-ass project you were tasked to do. I also feel that the stamina cost of actions was quite unbalanced, or just outrageously high (which is about the same as not enough stamina, just the reverse). I dearly missed obvious way to track your tasks while you're walking around and doing them -- the best shot was to look at your NPC connections in your inventory screen. Things I am personally used to from other RPGs, showing where to go / what to do next when tracking that one specific task. The game definitely does feel like care went into it -- but I also feel like a bit more game testing would have helped tightening the gameplay to not feel like a second job. Knowing me I'll probably finish this game in the far future just to see what else it has to offer, but these first few hours didn't look super promising.
Tedious. Doesn't respect your time.
A wiki game full of grind and backtracking. Bugged items left unfixed, also UI tooltips show off-screen for some techs. Nice graphics and some story and progression, good for one playthrough at most.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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