
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 674 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I finished Graveyard Keeper together with the DLCs and overall I see the game in a positive way, but it is definitely a very slow and grind-heavy experience. One of the most painful parts of the game is waiting for specific days to talk to certain NPCs. Sometimes you already have everything needed to finish a task, but you still have to wait for the right character to appear. This stretches the game out a lot. The character’s movement speed also makes the game feel longer than it probably needs to be. Using the teleport stone or speed potions all the time does not feel like a real solution, especially when the game often makes you walk left, right, left and right again. Before I developed the zombie farm, the combination of NPC quests and material gathering felt like quite a heavy grind. The game also does not help much with its tutorial. It explains only the very basics, and even when looking things up online, I often felt that many systems were not explained clearly. Maybe this is part of the charm of games like this, and this was my first game of this type, but it still made the beginning more confusing than it needed to be. The storyline is engaging and has its charm, but it is also heavily stretched out by the pacing. I also expected this to be a game where achievements could not really be missed, but I was wrong. A few simple achievements are easy to miss, and getting everything may require either starting again or knowing when and how to back up your save. Personally, I only had problems with two base game achievements and one DLC achievement, but as someone who likes completing games 100%, having to do extra playthroughs in a game this grindy feels like too much. I also agree that some crafting and progression elements could be better balanced. Sometimes an early upgrade requires surprisingly advanced materials, and some parts of the church progression feel awkward. For example, the cathedral window gives only a small amount of points, but still requires development. In general, I did not feel a strong reason to keep improving the church and graveyard after reaching the final church upgrade, because the benefits did not feel meaningful enough. On the positive side, I personally did not encounter the bugs that some other players mention. The atmosphere, story, humor and long-term progression can be enjoyable if you are in the right mood for this kind of game. Overall, I liked Graveyard Keeper, but I would describe it as a game for slow sessions, possibly while watching something on a second monitor. I recommend it mainly to players who enjoy slow progression, grinding and figuring things out gradually.
das spiel is cool und ich habe mich sehr in das Spiel verliebt
FOR CHILL IS GUT... That’s just what I thought. It’s better than I thought.
Great game! Simple, amateur-friendly, but the gameplay is really nice. The story is consistent, interesting, everything makes sense here from beginning till the end :) I also really liked the skill tree. Overall very fun to play
공략 안보니까 좀비 어케만드는지 몰르겠엉
Eins meiner Lieblingsspiele. Humorvoll und liebevoll gemacht. Auch die Zusatzinhalte kann ich nur empfehlen.
very fun amazing gameplay and i love how indie or older it feels due to the pixels but its new with god graphics and features
buenisimo
ОЧень веселая 1 часть , ждем наконец то продолжение
sarıyo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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