
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game because it is very detailed, has a good story and can be played without DLC. I really like the background music because it is very relaxing. Of course, in the beginning you have to do everything, but if you just want to relax, this game is for you.
Boring isekai walking simulator
massa
是我喜欢的种田游戏,就是游戏内引导比较弱,需要找攻略或者自己慢慢探索
I love everything about this game very addicting
на 2 часа пойдет
Muy divertido, lo empece a jugar debido a que lo regaaron pero cuando lo jugue fue un juegazo, compre todos sus dlc y no me arrepiento muy divertido
juegazo
Даже у монашки под юбкой так чисто не было, как у меня на кладбище
之前免費領的,夏特補完三個DLC後感覺終於像個完整的遊戲了。 缺點相當明顯,地圖無意義的大,音樂單調,任務繁雜又多,煉金系統毫無說明,一個任務需要找三個NPC是誰想的?而且主線NPC還限定某日出現,只能推薦喜歡寫攻略或是不介意按照攻略玩的人。 從主角開局就死一次,就知道大概率回不去了,結局也證明了這點,原因大概就是酒館DLC,然而我個人不太喜歡,讓我一直幻視特洛伊戰爭。個人比較難民營DLC,畢竟我是跟著難民營一起成長的,分享物資看著他們逐漸在此安居樂業,比蓋自己的菜園還有成就感,還有那無敵的水井,我的啤酒都是靠自動水井做的,雖然自家也能蓋一個,那時候就沒用了,還是我沒注意到什麼時候能蓋的?但分成三個結局這點很不滿,我是有存檔,說起來為什麼沒有另存新檔?最後還是選擇拿完兩個BUFF結束,即便故事有點支離破碎,但這樣就好了。 拯救靈魂DLC,有沒有拯救靈魂我不知道,然而至少拯救了我,整天製造漢堡跟人皮書,感覺分分秒秒都要召喚黃衣之主,當靈魂引渡到彼岸後,我尋思這身體你也不要了,就不用客氣了。這個DLC最重要的就是製作肥料,跟遠控控制,但最有趣的是,我不看攻略根本不知道那三台機器要怎麼用,這真是太荒謬了。 原本的標題想寫:穿越到傳說中的罪惡之城當守墓人!天火將燒盡一切罪惡化做鹽與灰。然而看完故事後,嗯,穿越跟異世界可能用不上了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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