
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buen juego, recomendable.
👍
This is a shockingly girthy game. There's always something to do.
Good game, definitely recommend. Somewhat hard to learn at first since there isn't much of a tutorial but its pretty fun nonetheless.
这引导做的 稀碎啊 错过俩成就 重来了两遍 这不总时长直冲200 今天可算全成就了 可算摆脱这玩意了
es muy entretenido
Man kann ewig spielen, ohne dass es langweilig wird.
making zombos
오랜만에 중독성 강한 게임 하게 되었습니다. 여러 퀘스트 들이 연계가 되어있어서 다른 퀘스트를 깨지 않으면 진행이 안되는 경우도 있고, 대화 기록 다시보기 같은 기능이 없는 등 다소 친절하지 않은 게임이라 따로 검색해서 공부해가면서 게임을 했네요 분명 재밌는 게임이지만 후반으로 갈수록 허무해지는 감이 없잖아 있습니다. 돈을 빨리 벌고싶어서 여관DLC를 샀는데, 술은 비교적 빨리 팔리는데 요리는 팔리는 게 정해져있는 느낌이라 아예 안팔리는 것도 있고 그 부분에서 재미가 반감됐습니다. 모든 요리, 모든 술이 다 팔릴수있었음 재밌었을 것 같아요.................... 그래도 후속작 나오면 해볼것 같긴 합니다. 할인 많이 해주세요!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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