
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 23.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.6Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much grinding. If you are jobless or have the entire time in the world at your hands, this game might be for you
Becomes a huge grind very quickly, with little payoff.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #110 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
é um jogo muito divertido e a historia te prende, mas é uma pena que o layout das construções sejam só uum quadrado e é isso
Far too grindy, far too slow. And you have to wait for specific days to speak to certain quest givers. Very annoying.
Интересная игра, часов на 100 если не торопиться. Диалоги смешные, графика красивя, тематика игры тоже хорошая
Luego de 40 horas uno despierta una mañana y con suficiente cafeína en las venas comprende que ha perdido el tiempo en un juego con la malicia del grindeo que deja en competencia al maligno oriente y la llegada del anticristo del tetris. No puedo llegar a explicar con palabras mi descontento con la incapacidad de mantener organizado un juego de gestion una vez alcanzada cierta cadena de soporte con los zombies. Cuando comprendi que el tiempo dedicado a caminar en este juego es superior al que realizo semanalmente quizas debi cambiar de rumbo antes pero quizas no sea demasiado tarde para otros. Pdts: Solo hay UN HORNO donde pueden cocinar y recuperar energias o bufss. Que clase de cementerio es este.
trash
I never would have guessed dying was such a chore; the only spooky thing in this cemetery after sunset is the slog. I kept playing thinking I just needed to get through an early game grind, but the tedium just never ends and it never really feels like the game rewards you for any of it. I don't feel like I need a refund but I do wish I had my time back.
Maybe I just expected something different, or it isn't my type of game. A lot of the things in the game seem to be unnecessarily dragging and boring. Movement across the map is slow and even the "shortcut" only reduces it to something like a minute of walking just to talk to some NPC and realize that they want something that you will only get access to in a few more hours of playing. Every single "quest" is just a process of: craft item 1 -> look into crafting item 2 -> realize you need item 3 for that -> realize you need item 4 for item 3 -> find out that item 4 is not unlocked unless you to parts A to Z of some other unrelated thing -> rinse and repeat for every "quest". And quest is purposefully in brackets, because the story and content of quests is so minimal, its basically just a glorified checklist. Most NPC's and events only happen once an in-game week. Which means that you have to spend your time doing some other grindy stuff just to wait until you can progress your actual goals. Now, some parts of the game are fun and the little bits of dialogue that exist are very humorous, but it really does not make up for lack of everything else. I am sure that with about 50 Quality of Life improvements, the game could be great, but as it is now I really cannot recommend it.
我操太傻逼了,去沼泽找女巫前一定要走一个根本看不清楚路能不能走的大圆环迷宫,出去也得绕这么一大圈,捷径还只能自己记下材料之后,再绕这么一大圈进去才能开,这么设计怎么想的。 这里写一个差评真的觉得这个设计很傻逼,以及提醒xdm进沼泽找女巫之前身上记得带10钉子,3木板,6粗板。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M | 1.8K | 70% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 10.2K | 86% | $14.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 35.1K | 75% | $7.99 |