
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 634 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
чисто когда ты человек и ты дышишь🤣🤣🤣🤣🤣
игра в целом норм но 800 с лихом ана не стоит
Not supporting ultra widescreen resolutions.
Норм игра
Excelente Juego
трупчики
+ Хороший визуал + Большое количество предметов + Интересные диалоги (возможно) Но какая же она душная, больше 10 часов сложно в ней провести если вы не задрот, который залезет в каждую дырку на карте. Что-то вроде "принеси-подай" а это значит скучные квесты и долгое развитие из за капец каких душных крафтов, надо рвать жопу, что бы хоть как то двигаться и получать прогресс. Если выбирать во что поиграть, я бы выбрал Стардью, она хоть немного интереснее..
好玩 爱玩 通关
Stardew valley, porém você é um coveiro com um ótimo senso de humor...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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