
Grave Deceiver is a rogue-like where a corpse swaps places with you in the grave, casting you into hell while it takes your place in the world of the living. Now, you must fight to escape and return home.
Modeled estimate, not a reported figure. How we estimate →
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About
Grave Deceiver is a rogue-like where a corpse swaps places with you in the grave, casting you into hell while it takes your place in the world of the living. Now, you must fight to escape and return home.
This category focuses on enhancing your offensive capabilities, increasing damage, speed, and the effectiveness of your attacks, while adding special effects to cause even more destruction to enemies.
Attack Speed
Damage
Piercing
Critical Hit Chance
Improve your agility and ability to move across the battlefield. These upgrades increase your capacity to jump, run, and attack with greater precision.
Extra Jumps
Jump Height
Movement Speed
Bullet Speed
Bullet Count
Bullet Size
These upgrades focus on improving your survivability. They help restore your health, boost your resistance, and ensure you’re strong enough to face the toughest challenges.
Healing
Life Steal
Max Health
Current Health Healing
Take advantage of the special effects that make your character unique and powerful. These upgrades offer extra perks to face hordes of enemies and wreak havoc on a massive scale.
Bleeding
Fragmentation
Bat Swarm
Throwing Blades
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, Japanese, German
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
It's pretty fun !!! HhaHAHaha HILARIOUS
Gameplay muito boa e fluída. Os inimigos e a temática do jogo são incríveis!!!
OK. Sinto que esse jogo será minha ruína. Gostosin demais, espero que venha muitas atts :D
Eu estou apaixonado por "Grave Deceiver"! A jogabilidade é tão divertida que eu comecei a jogar e, quando percebi, já tinham passado horas. Os gráficos em pixel art são um show à parte: tudo muito bem feito, dá pra ver o capricho em cada detalhe. O melhor de tudo? O jogo é super leve! Rodou tranquilo no meu notebook básico, o que é raro hoje em dia. Quero dar os parabéns aos desenvolvedores, porque dá pra sentir o carinho e o esforço que continuam dedicando ao jogo mesmo depois do lançamento. As melhorias deixam a experiência cada vez melhor, e é muito legal ver esse compromisso. Se você curte pixel art e uma jogabilidade viciante, pode ir sem medo!
-começo matando anjos demoniacos -upo personagem -chego no boss e tomo só uma -recomeço -fico no ciclo infinito jogaço da poha
Jogo feito com carinho é outro nível, você tem que criar as builds perfeitas, pq a cada nivel vai aumentando a dificuldade. Recomendo demais!!!
Viciante d+++
Jogasso
Velho muito viciante!!! cheguei a mais de 20mil pontos nivel 101 só parei de jogar porque tenho que ir trabalhar !!!
Edit #2: Played again since there was an update. TLDR: Still recommend the game. It's fun and cheap. Update: Pros: -Rerolls are a great new option. -The new limiting stacks of certain perks makes seeing other perks that you want later easier to get due to the perk pool being slimmed down over time. Dope. -When I first got to the last boss, it felt like the game went from really easy to getting 2 shot by the last boss. I just got to the last boss again and was able to defeat them. I'm not sure whether it was the last boss difficulty being tuned down or if it was the fact that towards the end of the game I was just spamming max HP and Damage due to having all other perks unlocked. Maybe a combination of both. Either way, the boss went from impossible to doable so that's cool. Cons: -While the perk limit system made it easier to see other perks that you want eventually; it seems that now perks have rarity which makes some perks almost impossible to see before the first boss. It still feels like volley is almost necessary to survive past a certain point and it feels very rare to see. I failed about 6 runs in a row because it still feels necessary to survival in this game that you gain the ability to obliterate incoming projectiles indiscriminately since (at least for me) the movement doesn't feel like it gives me the ability to dodge a decent amount of projectiles. Other perks that make survival via obliteration include spirit bullets, piercing, and of course life steal. All of which I feel like were made a lot more rare, resulting in making the early game rough. Maybe that's intended because it is a rogue-like after all and dying a lot is part of the game. I feel like movement would be more significant over projectile elimination if you could dodge through obstacles/ bullets instead of jumping which still feels pretty useless. -Volley got limited to a 3 shot spread which makes the projectile elimination strategy harder. I get why it got nerfed but I like when bullets go brrr in every direction. boooo. lol -Summons blocking bullets was a cool addition, but the bats still kind of felt more like a "win more" perk instead of a perk I'd want to pick first in order to survive. Maybe if there was other summons to occupy the field and obliterate bullets? Like maybe Frogs or something that hops/ arcs across the field. Suggestions: -Personally I don't think the rarity is needed or at least the most rare stuff shouldn't feel as rare as it is. Especially since volley still feels semi necessary as well as life steal and both are hard to find. -Probably in the works, but I'm still looking forward to more enemy variety. Especially with the bosses before the last boss. -Maybe more location variety as well? And maybe each location could have different enemies eventually. -Potential new upgrades: homing projectiles, Black hole (suck enemies up together every once in a while like how lightning spawns every once in a while), new summons (frog, guard dog, turrets?), bubble shield (a regenerating shield that can absorb 1 hit every X seconds and upgrades make it regenerate quicker), More damage at low health (risk being at low HP, maybe even not taking heals in order to deal a ton of extra damage), reflection of some sort? an ability/ shield that bounces enemy projectiles back. or maybe when you take damage, you automatically shoot a bonus projectile back., Fireworks (occasional random explosions of a couple bullets in random locations like how lightning spawns) -Potential new enemies/ obstacles: A giant, slow moving wall that you can't jump over that has a ton of HP. Probably a boss but could be scaled down for a regular ground enemy. It's just a flat DPS check or you get pushed off the stage; giving the player a chance to just sit there and go BRRRRRRRRRR. idk could be fun or boring depending on your opinion. maybe it (or another boss) could implement a stomp where the player has to jump over a shock wave. It would make jump feel more necessary. Honestly you could just reskin the basic enemies and not even change their attack patterns and it would spice up the gameplay a little imo. Enemy spawning units: give them a bunch of HP but they don't shoot bullets, they just poop out more enemies that do shoot until they die. Random fires or ground hazards that the player has to jump over. Seems appropriate for hell. lol. If you made it this far, you're probably the dev or you have a lot of free time. Just wanted to give props to the dev. I made a review with suggestions and it definitely got read. Looking forward to new updates.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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