
Have you ever wanted to be admiral of a huge, sprawling space battle-fleet of your own design? Ever wanted to design a fleet of battle-cruisers so powerful they can rip all who oppose them into space-dust? Ever wanted to build a battleship with purple rotating radars and 64 engines? Well we have good news for you...
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About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Swedish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not as good as first... e.g. it s@#t
Such a great idea for a game, I got this hoping to see a few things improved from the first version. Unfortunately, GSB2 has crashed multiple times in the first hour and has graphical problems. I was really hoping to see increase "zoom-out" distance, so you could see the whole battlefield. 3D would have been amazing, but not necessary. Also, the system for selecting modules doesnt let you sort, and I had to make an excel spreadsheet, manually entering all the data, just so that i could clearly see the differences between module. Once I had my spreadsheet i was able to clearly see that there are still 3 classes of ship (fighter and gunships are the same class), (frigates and destroyers are the same class), (dreadnoughts and cruisers are the same class). i still like the game, i just wish they focused more on gameplay and user experience more. it is what it is
Ich habe dieses spiele bereits vor mehreren jahren schon mal probiert und tasächlich war es damals schon eines meiner absoluten lieblings spiele. Ich kann es immer noch nicht fassen das die bewertungen für dieses spiel so schlecht sind denn du kannst wirklich verschiedenste raumschiffe bauen und neue taktiken ausprobieren. Ich kann dieses spiel wirklich jeden strategie spiel fan empfehlen und auch wenn man diese art on spiele nicht mag ist es finde ich trotdem ein tolles spiel
Pure unbridled fun.
Not enough modules or content to earn, and selecting modules to research and unlock is super tedious without being able to sort by the kind of ship you want to build.
DO NOT BUY! This is a definite downgrade from GSB1, if you really want to play, get that. GSB2 has an inferior art style, is buggy, online features don't seem to work, and is no longer supported. Everything else is essentially unchanged.
Gratuitous Space Battles 2 is a refreshing take on the science fiction strategy genre that deliberately moves away from the traditional real-time strategy formula. Developed and published by Positech Games, it challenges players to think like fleet architects rather than battlefield commanders. Instead of emphasizing rapid unit control and resource gathering, the game focuses on careful preparation, intelligent ship design, and tactical planning before combat even begins. Every battle becomes a test of engineering decisions and strategic foresight, rewarding players who can anticipate enemy behavior and construct fleets capable of carrying out their plans without constant intervention. This unique philosophy gives the game a distinctive identity that stands apart from more conventional space warfare titles. The most impressive aspect of the experience is its comprehensive fleet customization system. Players can construct warships from a wide selection of hulls and equip them with countless combinations of weapons, armor, engines, shields, sensors, and specialized support modules. Beyond mechanical upgrades, ships can also be visually customized, allowing every fleet to develop its own recognizable style while serving a specific tactical purpose. Whether assembling durable frontline vessels that absorb punishment, agile strike craft specializing in speed, or long-range missile platforms capable of overwhelming enemies from a distance, the game offers enough flexibility to encourage endless experimentation. Every design choice has meaningful consequences, making each successful fleet feel like the product of thoughtful planning rather than random chance. Combat unfolds in a way that may initially surprise players accustomed to issuing commands throughout every engagement. Once the battle begins, fleets execute the instructions established beforehand, with formations, target priorities, movement behavior, and ship roles determining the outcome. This hands-off approach shifts the excitement from fast reactions to strategic prediction. Watching carefully designed fleets perform exactly as intended is immensely satisfying, while failures encourage players to analyze weaknesses, adjust ship configurations, and refine their overall doctrine. The large-scale engagements themselves are visually spectacular, filled with streams of missiles, brilliant laser fire, massive explosions, and enormous capital ships exchanging devastating attacks across beautifully rendered space environments. The improved graphics engine enhances both the cinematic quality and clarity of these battles, making every conflict enjoyable to observe. Another major strength is the game's emphasis on long-term replayability through its asynchronous multiplayer features. Instead of requiring simultaneous online matches, players can upload their fleet designs for others to challenge and download fleets created by the community to test their own tactical ideas. This creates an ongoing cycle of innovation where victory comes from discovering more efficient ship builds and smarter tactical arrangements rather than superior reflexes. Steam Workshop integration further expands the game's lifespan by allowing players to share custom content, increasing the variety of opponents and creative possibilities well beyond the official campaign. The community-driven approach ensures there is almost always another strategic puzzle waiting to be solved. Despite its many strengths, Gratuitous Space Battles 2 is not designed for everyone. The learning curve can be intimidating because the game expects players to understand numerous interconnected systems involving ship roles, weapon effectiveness, armor layouts, targeting logic, and fleet composition. Those looking for direct battlefield control may also find the automated combat unusual, especially during the early hours when unsuccessful battles can feel difficult to interpret. The interface occasionally prioritizes technical information over accessibility, requiring patience before all of its mechanics become intuitive. However, players who enjoy optimization, experimentation, and solving complex strategic problems will likely appreciate the depth hidden beneath the game's unconventional presentation. Ultimately, Gratuitous Space Battles 2 succeeds because it confidently embraces a niche concept instead of following established trends. It transforms space combat into an elaborate exercise in planning, engineering, and tactical design, offering an experience where preparation matters far more than speed. The extensive customization, satisfying fleet-building mechanics, visually impressive battles, and strong replay value combine to create a strategy game that remains engaging long after its fundamentals have been learned. While its specialized approach limits its appeal to players seeking traditional RTS gameplay, those willing to invest the time to master its systems will discover one of the most distinctive fleet management experiences available in the genre. Rating: 6/10
This is how you do a proper STRATEGY! (game) While menu sucks, UI sucks, tutorial sucks completely(!), strategic part is a mastery!
崩溃
Lehetne jó, de mivel folyton összeomlik, így inkább nem az :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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