
Jump, Swing and Zip your way through colourful worlds and exciting challenges in this unique 2D action-platformer! Master the power of the Grapple on your adventure to save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grapple Dog is a fantastic precision platformer with very enjoyable movement that feels smooth and responsive throughout most of the game. The grappling hook is the star of the game. Building momentum and flying through levels feels incredibly rewarding. However, the general movement can occasionally make precise platforming a bit awkward in certain situations, which is separate from the momentum gained through the grappling hook itself. The level design is excellent throughout. Every chapter introduces new themes and mechanics at a steady pace, so the game always feels fresh. There's also plenty of optional content, including collectibles, time trials, races, gem and combat challenges, giving completionists a lot to do. The difficulty is fair. Finishing the main game isn't overly demanding, while 100% completion offers a satisfying challenge. The checkpoint system works well in the main levels, but in time trials checkpoints are replaced with health pickups. In some levels, you're forced past these pickups without the ability to backtrack, leaving you stuck with low health, which can be a bit frustrating. The colorful pixel art looks great, animations are smooth, and the soundtrack is catchy, upbeat, and perfectly fits the game's atmosphere. The game is well paced, never feels too long, and I didn't experience any technical issues during my playthrough. Overall, Grapple Dog is a polished, creative, and consistently fun platformer that I would happily recommend to anyone who enjoys fast-paced 2D platformers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 55/day in the week to Jul 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если вкратце, то просто плохая игра. Если чуть длиннее, то: - для основной механики с зацеплением за объекты крюк слишком часто не берёт в фокус эти самые объекты, при этом я вижу, как крюк хитбоксом касается этих объектов, но так как фокуса не было - иди на хер; - отвратительное передвижение в воздухе, которое имеет другую скорость и инерцию, нежели чем на земле, и в худшую, менее контролируемую сторону; - безумно несбалансированные уровни в плане времени на получение золотых медалей в забеге на время. На некоторых уровнях, даже ближе к концу, у меня в запасе оставалась ещё минута (!!!), а на некоторых, что случалось чаще, нужно бороться за каждую секунду; - безумно несбалансированные уровни в соотношении сложность/точки для отката после падения. Чем ближе к концу, тем чаще ситуация, когда огромные участки надо преодолевать за один раз, иначе откатит очень далеко назад; - непонятно зачем добавленная механика бега, которая замедляет при получении урона или при стоянии на месте больше секунды при том, что есть места, которые обязательно пробегать, и в которых же надо стоять и ждать окна; - критический баг с коллешками на уровне, которые сбрасываются при смерти из собранных, но на уровне снова не появляющиеся, что требует переигрывать уровень без смертей вообще; - критический баг, когда объекты, за которые нужно цепляться или которые наносят урон при касании, не прорисовываются сразу при попадании в поле видимости, а только спустя доли секунды, чего хватает для того, чтобы сбить столку и прервать состояние потока. Авторы попытались сделать сложный платформер с обманчиво милым визуалом, но слишком много чего получилось плохо. Я гораздо больше удовольствия от одного Пути Боли получил, полагаю, потому что он хотя бы консистентный в своей сложности. Здесь же я чем дольше играл, тем меньше радовался и тем больше фрустрировался.
Recommending this one but with caveats, worth it only on deep discount (70% or higher). Grapple Dog belongs to the 'scour the level for all the things' school of platformers, similar to the Donkey Kong Country series or something like Yooka Laylee and the Impossible Lair. It's not as good as the best DKC titles. Just like those games, it plays more like a precision-platformer than a cozy collectathon. While it contains very challenging content and 100%-ing it would be quite a hardcore task, most genre fans could complete it (you need 190/300 gems to access the final boss). When Grapple Dog is good, it's exceptionally good. It's also filled with little facepalm record-scratch fumbling as it goes along. Sometimes it is misguided, sometimes it is unpolished, sometimes it is extraneous, and within all that, it's a pretty solid 'find the secrets' precision platformer that just wasn't honed into what it could be. Lastly: this is one of those dreaded games that, for whatever reason, wants to convince you that videogame plots are dumb (whoa). Be prepared to mash that cutscene skip button.
Really cute artstyle and snappy gameplay. Really refined for a small indie game. Would recommend!
Kinda cringe platformer with bad slippery controls
yah
我覺得這款以勾爪作為主要遊戲機制的橫向卷軸平台遊戲還蠻有趣的,雖然勾爪有一些極近距離施放抓鉤會出現卡頓跟奇怪位移,或者是有些狀況會穿透目標抓取失敗,在整體關卡配置上屬於可以忽視的小瑕疵 關卡設計上面 Boss 戰難度相對偏低,反而中間有幾關有不死鐵龍空中追擊反而讓人感覺有些討厭,對於技術有自信的玩家也提供了計時挑戰來挑戰對於勾爪解除的速度提升掌握程度 角色設計上各有特色,最後也給出了續作的伏筆跟灑了一把狗糧 對了,關卡結算時可以按 i 摸頭
Colorfull little 2D-Platformer that has a more unique twist to it with the grappling-hook mechanic. The music is really catchy, each world has its own theme and it just looks really nice! It also got suprisingly challanging in later levels
手感像上了润滑油,太难受了
+1 有中文 有成就
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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