
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is finally living up to the loads of untapped potential it had when it first came out. I expect great things from both this game and possibly future ones from these developers, overall a great experience for the historian and strategist.
Als abgebrochener Historiker mit großem Interesse am amerikanischen Bürgerkrieg sowie eingefleischtem Strategiespielnerd kann ich nur eine klare Empfehlung geben! Fantastisches Spiel!
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| $3.6M | 59.3K | 87% | $2.49 | |
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| $3.6M | 10.6K | 89% | $9.74 | |
| $3.6M | 4K | 92% | $29.99 | |
| $3.6M | 3.8K | 92% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 13.8K | 77% | $29.99 | |
| $7.7M | 8.6K | 89% | $29.99 | |
| $1.1M | 622 | 84% | $59.99 | |
| $552.7K | 2.1K | 67% | $16.99 | |
| $524.6K | 3.3K | 66% | $6.99 | |
| $206.1K | 372 | 85% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PONGAN PUTA WORKSHOP YAA!!!! Aparte de eso es un buen juego (en esta cuenta tengo pocas horas pero lo habia jugado pirata) al principio es muy frustrante y el tutorial es muy denso y aburrido pero cuando le agarras como va es muy entretenido y te propone varios desafios, bueno eso hasta el late mid o late game ahi el juego simplemente es un masacre simulator, me encantaria que añadieran un dlc de la guerra de mexico y usa, o que puedas tener espias o provocar levantamientos. Es un muy buen juego pero que cae un poco en la monotonia despues de un par de campañas, comprenlo si de verdad les gusta y quieren aprender a jugarlo.
A really ambitious game which manages to implement the grand strategy formula. Although i had some bugs which messed with my experience a little, the dev team were quick at responding and helping me with my issues. Recommending to anyone who wants a sometimes painfully complex and realistic civil war strategy game.
This is just about everything someone could ask for in an ACW game. Or that's what I thought, until the more you play, the more you realize that there are glaring problems that the devs need to address. For starters, the AI is just absolutely wacky, on the campaign map, and in the tactical map. How the CSA manages to field ~80,000+ men by mid-May 1861 is beyond me, while I'm stuck with 40,000-50,000 men by May-June. It just turns into stack-spam. Then, you get to the tactical battles. The AI's inability to form a coherent battle line is where this game falls apart at a tactical level. More often than not, the AI clumps up, and is unable to space out their forces, not only giving me, the player, many chances, every battle to surround and destroy them, but it just creates performance issues. Hoooh-boy, the performance issues . . . Performance is pretty abysmal. Battles with 10,000 or less soldiers, fantastic. But anytime you get into a large-scale engagement (basically all of the historical scenarios, and the vast majority of engagements on the main front in campaign), the game nearly grinds to a complete stop, and this is regardless of changing graphics settings or unit model sizes. This is the most important thing that the devs need to address before doing anything else. That being said, this game does have upsides. The Order-of-Battle and army builder is where this game truly shines. Choosing your units, dressing them in custom and dynamic uniforms, and outfitting them with weapons from your available arsenal, it adds a sense of truly building forces for a large war. And recruiting units is not instantaneous, it's predicated on picking the state or region, and recruiting a unit, and said unit being mustered to the main corps (if only the AI followed this, I feel like they don't with how rapid their armies grow). This game is SOLID. It isn't a bad game, it just needs a lot of QoL updates, especially with performance. If you are thinking of getting this game, just understand what you're buying before you get it!
Un jeu de stratégie qui reconstitue bien l'ambiance de la guerre de sécession
best civil war strategy game to date
So ♥♥♥♥♥♥♥ buggy it's almost unbelievable, even with AOE mod, that is already fixing some things, but bugs are still persistent, and some of them can ruin your battle easily... Could be very good game, but sadly, bugs are killing it.
Inutilement compliqué sur certains aspects périphériques, mais ce n'est pas catastrophique. Par contre l'IA détruit complètement le jeu. Elle ne subit aucun brouillard de guerre, du coup lorqu'elle attaque la situation est vite compliquée, la défense en infériorité numérique est rapidement la norme. Les pertes sont délirantes : bien trop faibles, certains sièges sont compliqués 30 000 contre 300 ça durer plusieurs mois !. le jeu se limite a contrer le comportement de l'IA ! le concept d'objectif est superflu.
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