
A new game in the Granblue Fantasy universe, available on Steam! This fantasy game blends fighting game action and RPG-style adventure. Throw yourself into matches or enjoy powering up your characters!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能格斗,能看片,能玩RPG
Granblue Fantasy Versus successfully converts the beloved Granblue Fantasy universe into a visually stunning fighting game that combines accessibility with surprisingly deep combat mechanics. Developed by Arc System Works and published by Cygames, the game avoids becoming an overly complicated anime fighter and instead focuses on clean gameplay systems, strategic battles, and strong character identity. While many modern fighting games can intimidate newcomers with endless mechanics and punishing execution requirements, Granblue Fantasy Versus takes a more welcoming approach without sacrificing competitive depth. The result is a polished experience that appeals to casual players, anime fans, and serious fighting game enthusiasts alike. One of the game’s greatest strengths is its presentation. Arc System Works once again proves its mastery of anime-inspired visuals by delivering character models and animations that look almost indistinguishable from high-quality animated television scenes. Every attack flows smoothly into the next, and special moves explode across the screen with dramatic flair while still remaining visually readable. Character expressions, movement animations, and cinematic supers all help give the cast enormous personality. The fantasy-inspired arenas are equally impressive, featuring castles, forests, floating islands, and mystical landscapes that reinforce the adventurous atmosphere of the Granblue universe. The attention to visual detail constantly makes the game feel alive and energetic. The combat system is carefully designed to be approachable while still rewarding mastery. Unlike many anime fighters that prioritize nonstop air combos and overwhelming speed, Granblue Fantasy Versus slows things down slightly to emphasize spacing, timing, and tactical decision-making. Movement feels deliberate, attacks carry weight, and players are encouraged to think carefully about positioning and punish opportunities. This design philosophy creates battles where every mistake matters, making matches feel tense and rewarding. The pacing allows players to understand what is happening on screen rather than becoming lost in visual chaos. A particularly smart feature is the simplified input system. Players can execute special moves using easy directional shortcuts instead of traditional fighting game commands, allowing newcomers to perform flashy techniques immediately. However, the game also rewards players who use classic motion inputs by reducing cooldown times on abilities. This creates an elegant balance between accessibility and skill expression. Beginners can enjoy the game without frustration, while advanced players still benefit from mastering traditional mechanics. Few fighting games manage to bridge this gap as effectively as Granblue Fantasy Versus. Character variety also plays a huge role in keeping the experience engaging. Every fighter feels distinct both mechanically and thematically. Gran serves as the balanced all-around hero, while characters like Ferry specialize in long-range pressure and zoning. Lancelot focuses on speed and mobility, Percival delivers heavy offensive pressure, and Ladiva excels at punishing opponents with grappling attacks. Each character introduces unique strategies and playstyles, ensuring that players can experiment and discover fighters suited to their preferences. Even players unfamiliar with the Granblue Fantasy franchise can quickly appreciate the personality and individuality of the roster. The game also includes an RPG Mode that expands the experience beyond standard versus matches. This mode combines side-scrolling action, story progression, weapon upgrades, and cooperative gameplay elements. Players battle groups of enemies, unlock rewards, and encounter large-scale boss fights inspired by the original Granblue Fantasy universe. While the mode can become repetitive after long sessions, it still adds meaningful content for players who prefer single-player progression or want to learn the mechanics in a less competitive environment. The inclusion of story-driven content helps the game stand out from fighters that focus entirely on online competition. The soundtrack is another major highlight. Orchestral compositions and energetic battle themes perfectly complement the fantasy setting and intense duels. Music dynamically enhances emotional moments during combat, while sound effects give attacks satisfying impact. Voice acting also contributes significantly to the atmosphere, helping each character feel authentic and memorable. Together, the audio and visual design create an experience that constantly feels cinematic and immersive. Online multiplayer provides some of the game’s best moments. Ranked battles are exciting because success depends heavily on reading opponents, controlling space, and adapting strategies during matches. Victories feel earned rather than random, especially during tense final rounds where a single mistake can determine the outcome. The game’s slower, fundamentals-focused combat translates well into competitive play because matches revolve around smart decisions rather than pure execution speed. However, online performance was one of the game’s more controversial aspects during its early period due to the lack of rollback netcode. Certain connections could feel inconsistent, particularly against distant opponents, which occasionally hurt the overall online experience. Despite its many strengths, Granblue Fantasy Versus is not without flaws. The initial roster size feels smaller than some competing fighting games, and players expecting massive amounts of content may eventually desire more variety. DLC support expanded the roster over time, but some players criticized the amount of additional paid content required to access the full experience. The RPG Mode, while enjoyable initially, can also become repetitive because enemy encounters and mission structures start to feel formulaic after extended play. Even with these limitations, the game remains one of the most polished and approachable anime fighters available. Arc System Works succeeds in creating a game that respects experienced fighting game fans while remaining welcoming to newcomers. The simplified controls, thoughtful combat pacing, memorable cast, and exceptional presentation all combine into a highly enjoyable experience that captures the spirit of both competitive fighters and fantasy adventure storytelling. Granblue Fantasy Versus stands out because it understands that accessibility does not have to come at the cost of depth. Its battles are strategic, visually spectacular, and consistently satisfying, while its cast and world provide enough charm to keep players invested long after the initial experience. Whether someone is entering the fighting game genre for the first time or searching for a polished competitive title with strong fundamentals, this game delivers an experience that feels refined, stylish, and rewarding. Rating: 8/10
this game is full of love from the developer- i am not a fan of arc system works fighters but this game is very well made and is worth playing after falling in love with relink and is worth the thumbs up despite me not planning to play it anymore- i dont like pressing a button and making a 3 hit combo and then linking to a 10 hit combo after without even trying.
11小时通关。 《碧蓝幻想:对决》的美术我是真喜欢。 可惜我玩不来格斗游戏,好在RPG模式不算难。 RPG模式剧情不全,CY把剧情分为三部分,《碧蓝幻想:对决》只有第一、二部的剧情。 通关RPG模式后出片尾制作名单是第一部分,之后城塞都市亚尔比翁会刷新任务开始第二部分剧情。 最后的剧情在另一款游戏《碧蓝幻想对决:崛起(Granblue Fantasy Versus: Rising)》里。
(ATENÇÃO: é Impossivel obter o 100% das conquistas por causa dos servidores) Pontos Positivos: - Modo RPG (um modo que conta a história do jogo, possui builds, momentos beat 'em up e lutas contra chefes). - Modo Arcade (simples, mas funcional). - Personagens (agradáveis em aparência, personalidade e gameplay). - Modo Biblioteca (nesse modo dá para ver detalhes da história, personagens e armas). - Arte do jogo. - Trilha sonora. Pontos Negativos: - Pouca variação de combos. - Grande parte dos personagens são DLCs. - Servidores foram reduzidos. ( Se você gosta de conquistas não vai conseguir fazer o 100% ) Recomendo o Jogo se você não se importa com o Online.
I am ages late writing a review for this but even when the game had a playerbase it was a bad fighting game. The coding was just bad and the balancing between many characters was also bad. Then rather than fixing the game, Cygames decided to make a newer version with only a few improvements and left this one to rot, but even Rising isn't a good fighting game. Looks beautiful, but plays poorly. That's both Versus and Versus Rising. Best to not waste your money on either of them.
pretty cool kinda wish you coul upgrade to the new one or smth though
I played it a bit more when it came out on consoles, but I gave up early and decided to give it a second chance here. It's good, I guess. I paid almost nothing for the game, so I don't have much to complain about. Essentially, if you don't live in the US or Japan, the game is dead. I mean, even if you [i]are[/i] in those regions, you might not find anyone... Assuming you can connect to the server. But it's a great entry-level game, very casual-friendly, reducing the barrier on execution in favor of fundamentals and small, precise combos, while still maintaining the feeling of doing something flashy The presentation, as is typical of ArcSys games, is unmatched. They achieved the best translation of anime aesthetics to video games and remain at the top of their game. It doesn't get better than this. Except, of course, in other ArcSys games. But, also, as is typical, the single-player experience is highly limited. Which makes the game's appeal practically nonexistent. It's clear that these games, modern and old, barely have anything to offer someone with even a minimum of experience. The AI is consistently terrible, bordering on incapable of handling anything organically, or literally impossible to beat normally, with perfect input readings and punishments that basically condition the player to cheese the AI to have any chance. Simulating fun mid-level gameplay without another player still feels far from reality. And the alternative game modes do little to alleviate this situation. So that's it. It's worth a look and little else beyond that. It offers a few hours of fun.
Be aware that Granblue Fantasy Versus Rising exists, so whatever player base is probably in that game. Multiplayer is dead for this. But GBFV is a great fighting game for what it is. Characters are unique and fun to learn and play with. There are also enough modes, such as the story and the additional RPG mode that comes with equipment, drops and crowd clearing, kind of like a simplified 2D beat-them-up, that allows for coop play which is pretty fun to mess around in with a friend. Overall, fun game even if the online is dead, get it super cheap to play with friends and you will have fun.
I simply DESPISE how this stupid garbage was built, and judging the whole mechanics combo, it's likely this shameless on purpose. Not worth a single cent of your wallet. That's a mediocre fighting wannabe, specially on its negatively complicated RPG mode, where some "Gacha" mechanics also appear. Go for BlazBlue CP-EX or GG Strive if you want something from ArcSystemWorks properly made for fighting. Online is completely DEAD, so you have little to actually enjoy here, and in RPG you're stuck with a VERY dumb AI "partner" to complete "broken" missions. in a nutshell, ALL is against you.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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