
An economic strategy game where you run the central bank. Built on the IS–PC–MR macroeconomic model. The policy rate, unemployment, inflation, the trade balance. Can you keep the economy clear of overheating and slumps?
Modeled estimate, not a reported figure. How we estimate →
About
Governor runs your economy on the Carlin–Soskice three-equation model — the one macroeconomics is taught from in upper-year university courses.
IS — Demand. The dearer money is, the less a country spends and invests — but with a lag. Add to that the exchange rate, the government's budget, and how freely banks are allowed to lend.
PC — Inflation and unemployment. An overheated economy pushes prices up faster than a slump pulls them back down. And down is the hard direction: wages are almost never cut.
MR — The monetary policy rule. The game derives the best rate not from a curve, but from what costs you more — missing the inflation target, or unemployment you didn't have to have.
You set the nominal rate. The real price of money is what's left once expected inflation is taken out — and what people and markets expect depends on how far they trust you. Hit the target and credibility accumulates; miss it several quarters running and it crumbles, and the very same rate starts working noticeably weaker. The rate has a floor. If the central bank answers to the government, inflation drifts upward on its own: markets price in the abuse before it happens. Unemployment is tied to output, and banks add their own markup on top of your rate — borrowers pay more than you announced.
Out of your decisions a long-run picture assembles itself: economic growth (Solow), equilibrium unemployment, inequality (Gini), public debt, the exchange rate and the trade balance — and financial bubbles that inflate and burst if nobody is watching them.
1931, the golden fetters — hold the gold standard, or let the currency go so the economy can breathe.
1971, Camp David — close the gold window, or defend Bretton Woods with reserves.
1979, Volcker — crush inflation with the rate, or take the road of price controls.
2008, the Lehman weekend — put a shoulder under the banking system, or let it fall.
2021, "is inflation transitory?" — wait the price spike out, or hit it early.
The 1929 crash, three waves of bank panics, a war in which the Fed holds rates wherever the Treasury needs them, Bretton Woods, the OPEC embargo, the Volcker disinflation, Black Monday, the Asian crisis, the dot-com bust, 2008, the pandemic and the inflation of 2021–2022 — all of it arrives on schedule. Only one question stays open: what will you do about it?
A full tutorial and a short one, to get the basic economic concepts and the links between them.
The state of the economy is drawn as a city on the world map. Buildings rise and multiply as the country grows richer; traffic in the streets shows how hard the economy is running; the city's colours warm up in an overheat and go cold in a slump; cranes work when money is cheap and the future looks good. You will see a crisis in the skyline before you open a chart.
Around it — a world map with historical borders by era and up to 24 rival countries, each with a central bank of its own. They trade with you the more willingly the closer and richer you are; tariffs and trade wars tear those ties apart. A separate mode, off by default, switches on spheres of influence: blocs, satellites, and debt dependency between countries.
If you would rather have numbers than pictures, there is the terminal: tables, charts, and a breakdown of every move in inflation — by cause, with figures. Plus the influence map: 106 variables of the model and 276 links between them, all on one screen.
Gather famous economists into an association of your own.
Once a year the Economic Association meets and takes your policy apart. You appoint the Chair — and with them a school of thought: it grants your economy one permanent bonus and one permanent penalty.
From two players — over Steam or a local network. Each has their own country and a full copy of the model; after every turn the worlds are reconciled, so your surplus is somebody else's deficit. Credit to a neighbour is a lever too, and debtors know it.
No toy models, no random numbers standing in for an economy, no "correct" playthrough, and no story that will pull you out of a stagflation you arranged yourself. There is a model, a hundred years of history, and the price of a mistake you set for yourself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
这是一个有趣且有理论深度的游戏,我能在很多地方发现游戏作者的创意,我敢说这一定会成为一个很有价值的作品。但是它的UI和地图不是很美观,尤其是地图上的树木飞机等物品真的画得很难看,还不如用普通地图使用的图示会更好。 This is an interesting game with theoretical depth. I can see the game author's creativity in many aspects, and I dare say it will definitely become a valuable work. However, its UI and map are not very aesthetically pleasing, especially the trees, planes, and other items on the map, which are really poorly drawn. It would be better to use the icons used in ordinary maps.
Ну, как бы интересная задумка и очень подробный ликбез по экономике, но онлайн не работает от слова совсем. Просто посмотрели с другом на карту
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian, Simplified Chinese
Hours played at review time, across 32 reviews with recorded playtime.
великолепная игра но не для всех. Экономическое образование почти обязательно. Фактория для тех кому интересна макроекономика
[h1]今天我说了算——《Governor》[/h1] 一进游戏,游戏分为沙盒模式和剧本模式。 在剧本模式中,你将体会到美国时期,从1925年大萧条时代到罗斯福新政,再到疫情通胀这一时期。 每个时期都具有不同的难度,当你熟悉后,可以直接选择宏大战役。体验1925-2025年的美国历史。 游戏汇总,可以说很是复杂,设计非常多的知识,但是你也可以将它看作是历史的学习。 在布雷顿森林体系中,你将清楚的看到当时的情景、对局、世界与贸易、金融与住房、结构等。 这部分介绍,可以说非常专业。 就拿劳动力市场买方垄断,无竞争市场,工会谈判,工资向下刚性等,都非常有代表性。 而进入游戏,一个使命展现在你面前,比如你的主要杠杆是政策利率。要求通胀回到2.0。 先不说别的怎么样,现在右下角换上一个好听的电台,来个美国管弦乐队。 伴随着舒缓的音乐,各项具体信息展现在面前。 财政、货币银行、市场等等,都呈现在你面前。 而在过程中,如美联储协议调整,主席任命等等。 过程中,还有各类事件,比如朝鲜战争,或者是岔路事件。 举个例子,大炮与黄油,你需要决定是否用税来买单。 不加税是历史验证,立即加征战争附加税则会带来不同后果。 而整个游戏,其实就在抉择以及实时调控中不断变化,最终随着时间的流逝,你将迎来最终结局,成功/失败。 可以说,《Governor》这款游戏,给玩家带来无限可能,如果你喜欢经济相关的游戏,可以一试! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
没坐过过山车的可以在这个宏观经济模拟器里体验一下,脚本数值堪比人类清除计划现世,僵尸毁灭工程转生
在相当程度上使用AI的作品中,这已经算是3A大作了
huge
Отличный симулятор как GearCity
Потенциал у игры есть. Это совершенно не парадоксовская стратегия, никаких домиков строить нигде не надо, и денег у вас тоже нет. По сути вы управляете только объёмом выданных в экономике кредитов. Сейчас в ней мало интуитивно понятного, легко свалиться в гиперинфляцию или ещё хуже дефляцию. Кампания не доработана, ну я честн не знаю как разраб её доделает, там столько нюансов, как он их все уместит в 100 годах не переписывая движок каждые 15 лет для меня вопрос. Сценарии в песочнице главная фича, там можно разные шоки в экономике пережить, я бы от них отталкивался. UI я бы тоже подтянул.
完全玩不明白啊
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