
Join knight Goetz and his friends on a puzzle adventure across the kingdom. Create elaborate choreographies with the help of your units and bring your enemies to their knees. Indulge yourself in a picture book style medieval world and follow along the lovingly illustrated story.
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About
Goetz is a challenging game. But if you have a soft spot for planning ahead and making your units help each other to create a choreography that will bring the enemies to their knees, Goetz is for you.
Each solved mission is accompanied by a rewarding narrative piece, lovingly illustrated and fully voiced by a cast of over 12 voice-over artists. These not only seamlessly tie into the gameplay, but will draw you into a captivating story of friendship and intrigue that never takes itself too seriously.
A faithful rendering of a 15th century medieval Europe awaits you. Step by step uncover the detailed world map from clandestine woods to icy mountains, delve into the original music and unlock bonus missions off the beaten path.
Goetz is not a casual experience. It is designed to accompany you on long train rides or give you a good time on a rainy evening. Let yourself sink into the puzzles and you will be rewarded with beautiful solutions and round about 8 hours of unique content.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Reviews
I haven’t finished it yet, but it looks like it’s going to be a long one. Still, I’m genuinely impressed by the quality so far. It’s quite a challenging puzzle game where you plan routes for your units, and it gets harder and more complex as you progress. Thankfully, there are up to three hints per level with no penalties. The best part? Completing each level feels super satisfying, and you’re rewarded with a bit of the story. The artistic quality is top-notch, not just visually but also in how it’s narrated, with professional voice acting that makes it even more engaging. [strike] If I had to nitpick, I’d say the action execution is a bit slow. A 1.5x speed button would be great, though it also encourages you to think through solutions instead of relying on trial and error. [/strike] EDIT: They implemented it quickly, nothing else I can complain about. Honestly, it’s a great game, really high quality, and surprisingly cheap. It could easily be worth twice the base price.
[h2]The more I play the less I enjoy the puzzles...[/h2] Charming story, eye-candy artstyle, outstanding voice acting and audio design. So why can't I recommend Götz? First, the game just generally lacks polish and necessary QoL, also I have often ran into many smaller annoying bugs. Second, sadly the moment-to-moment puzzling gameplay is just not very enjoyable. Especially when a level has many moving parts and many turns, it is just impossible to properly keep in mind which turn one of your characters or enemy character goes where, fights what, and is in what state at that particular turn out of lets say 6 or 7. And honestly it just gets worse over time as new mechanics are introduced that often 'move' as well, which makes the game frankly overcomplicated and headache inducing. Yes, the game is hard as a result, but wont make it fun. I've reached chapter 4, and would have quit much earlier if it wasnt for the good story that kept me going. Let me elaborate on the lack of QoL. Starting a level has an unnecessary animation and a flash so bright that if I had epilepsy I'd be twitching on the floor with a foaming mouth. Make starting levels instant and remove the flash. Sometimes clicking on characters are a pain bc the hitbox is just not big enough. Placing and removing characters from the board is annoying. There is no quick way to exit the game. I had to resort to Alt+F4ing. There are numerous small things that would massively improve the gameplay. Clearly a lot of love went into this game. But I just didn't find the core puzzle gameplay fun.
Very challenging, yet addicting puzzle game. It invokes in you that itch of always wanting go on, even if you have just failed. The reward of getting through a challenge is then instantly replaced by the desire to continue with the next challenge.
Very challenging puzzle game. I think it's very well and lovingly made for this type of game. The design, the sound and the voices of the characters are great. The narrator's voice is especially great. The story is told in a very funny way. You always want to start the next challenge, even if it quickly becomes very difficult. You have to think ahead and try things out. I really enjoy playing the game.
Super nice puzzle game with a lovely design and story.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 4.5/10[/url]. Puzzle game where you traverse a map according to rules like "you can only traverse this path once" or "you can only attack an enemy at most every other turn". It's a great looking game but with fairly poor pacing - there's very little time spent on gameplay compared to re-watching the same dull animations like "round starting" or "walking" around the over-world (stage select) map. There's also a very ponderously told (but at least mildly entertaining) story between each level that could have used 1/3rd as many words and still communicated the interesting or fun bits. The game badly needs an option to skip all "flavor" animations, and single button to skip the story line, or even an option to turn off the storyline altogether. The dev is aware of this sentiment but seems uninterested in addressing it. Sadly the gameplay exhibits the same lack of polish, with clicks or taps often not producing the desired result. And 100% of the game's rules are hidden behind a hint/info button that I only found out 6 levels in was mandatory to click on for every level. I don't think they really did any proper playtesting on this. A shame, as I think the puzzle idea is decent, and I enjoyed at least some of the levels, especially when the UI didn't fail me. This is clearly a "meh" title neither deserving a thumbs up or down. I'm going to give it a thumbs up in hopes that the devs will at least improve the UI and cut back the needless UI animations, and in recognition that it's their first game and is far better than many first games are.
Great art style, voice acting, and packed with lots of charm! If you like puzzle games and a fun story then this is an easy buy! Highly recommend
First of all, this game looks far too good for the small price. Whoever is responsible for the art style, such a cohesive look with this much attention to detail is rarely found even in larger productions. The game itself is well-rounded, I have the feeling that I'm not getting a pre-release version but a finished game. The puzzles are tough, though, so for me as a puzzle fan they're just right, although I think it might be a bit too difficult for children. If this is the studio's first game, as it looks, I'm excited to see what comes next!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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