
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 41.2Kreviews | 89% | — | $36.1M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zagotowałem się!!!! Prawie ostatni etap gry, klejnoty z orków szamanów i...? Z pierwszego bosa umarłego orka szamana nie wypadł klejnot "niosący światło" i cała przygoda leży i kwiczy!! beż tego przedmiotu fabularnego nie ruszy się dalej i brak zapisu gry do wczytania. Gra świetna ale za tak krytyczny błąd łapka w dół!
Настолько преисполнился в взломе замков, что научился открывать отмычками пояс верности
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 44.3K | 91% | $29.99 | |
| $36M | 24.1K | 88% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $36.3M | 57.2K | 94% | $24.99 | |
| $36.4M | 33.4K | 64% | $69.99 | |
| $35.8M | 21.1K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 66% | $19.49 | |
| — | 0 | — | — | |
| $1.9K | 3 | 100% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.1M | 12.4K | 82% | $19.99 |
Every market we collect.
Latest in each market: best RU #77, worst DE #96 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 586ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I just finished my play through. And here's my quick review on if you're on the fence etc. First of all, if you are just looking for a new RPG and want a fun experience that is challenging then already id say you're probably in the right place and dont need a review to confirm that. However here's what i'll say if youre just wanting a new game to try. 1) Interest: You have to want to play a game like this where you're thrown in with little information and need to focus to keep track of all the clues to get to your next objective. Admittedly there are times where i'd spent over an hour trying to figure out the path and sometimes the pay off was good and other times I just wished i looked it up because it was not obvious at all. 2) AI and story: Its not like baldur's gate completely i.e you can veer off storyline and do other things but the npcs aren't always up to date on what you did. Though, this can sometimes be okay because I beat an endgame boss/camp earlier than intended and was incredibly strong for the end parts of it, which honestly was super helpful considering the combat system is...not as polished as id like. 3) Combat: Combat is not polished in such a way where parrying etc is intuitive. Parrying felt like a 50/50 sometimes based on the opponents swing timers. Sometimes it worked, sometimes you got hit, and had to reload if you wanted to just not deal with bad input lag or w/e the case was. Blocking if you have good enough stats is like 90% damage mitigation or higher. So the payoff for parrying is almost not worth it because the riposte isnt even that much more damage than a regular hit. You can't ever engage the fight because if you start and get hit its a big toll to heal it back up towards the end as food/potions start to become cumbersome to make/gather. That being said endgame i was sitting on a lot of money i could have definitely been more free with rather than hoping for an insane spell buy or w/e. 4) Skill Points (learning points): This system is really kind of tough because once you spend points you cant reset them. So admittedly since i wasn't going to playthrough more than once given my history of how i play games. I had AI help me build my path based on the playstyle i wanted so I didn't "waste" any points and that was super helpful going forward with my playthrough. Some things are mandatory that you dont really find out till its required later and you have to go learn it but most things can be just combat oriented. (even AI didnt warn me about this so I had to go back and learn it mid quest) 5) Bugs: Theres a bunch of funny bugs you'll encounter that are both annoying but also somewhat useful. For example, in a quest you could have an escort helping you, but you cast a spell that hits both the big target and your escort. Now the escort is mad at you also and wants to fight you. The only way out of this situation is to beat his ass and then he gets up and everything is cool. Downside, you have to deal with him, upside you get his loot and a random amount of xp for having knocked him down first time. TLDR; I have more thoughts but I think the main draw here is, it was a fresh adventure for me because it gave me a sense of theres no single way to go about my story and my build and my playstyle and that is what makes gothic remake fun and enjoyable. The whole faction story system also had a very fun "progression" feel where you were going up in the ranks etc. 8/10 Buy it.
Some games just need to stay in the past. This one is merely unplayable: night is coming too fast, darkness doesn't allow to see anything even with fire... Every mob one-shots, while hitting them once is a challenge per se. Most will require 3-4-5+ hits even with a non-basic weapon and a level in one-handed weapon technique, dodging doesn't work 99% of the time, so every single fight is just an endless "load last save" loop, which is not fun at all. The story and the memories are attractive, but playing this "game" today is pretty much impossible.
определенно понравилось, но бэктрекингу я руки целовал объективно
«Готика — это система, безымянный. Эта система — наш враг. Когда ты внутри, ты осматриваешься, что ты видишь? Рудокопы, призраки, разбойники, сектанты. Люди, которых мы пытаемся спасти, но пока они в колонии, они все еще часть системы, а значит — наши враги. Ты должен понять, что большинство этих людей не готовы к спасению из барьера. И множество из них очень привязаны к системе, поэтому они будут бороться за нее… Ты слушаешь меня, новичок, или любуешься на связанную женщину рядом с ящиками руды? Оглянись.» Ремейк позволил вернуться на 20 лет назад. В то время, когда после школы вместо уроков ты изучаешь карту колонии, пытаешься вступить в лагерь, ищешь юниторы... Разработчикам спасибо за старания и попытку воссоздать атмосферу оригинала. В целом - отлично! P.S. Взлом замков не для пусек =)
Un jeu incroyable ! J’ai pris énormément de plaisir à le parcourir. La difficulté est bien présente, et le jeu ne nous prend jamais par la main, ce qui est vraiment appréciable. Même après l’avoir terminé, je sais que j’y retournerai : j’ai manqué pas mal de choses, et le mode « hardcore » donne aussi très envie… même s’il fait un peu peur ! Pour les amateurs de RPG à l’ancienne, c’est clairement un incontournable !
remake pieknie wykonany gra trzyma ducha klasycznego gothika ciesze sie kazda chwila spedzona w tym swiecie
Le jeu est excellent. Il propose un monde cohérent et organique qui existe sans nous. Les choix du joueur influent sur l'histoire, et le jeu est très roleplay dans son approche. L'expérience est punitive mais juste. On apprend de ses erreurs et on progresse. En fait on s'adapte surtout au fonctionnement de ce monde qu'on fini par comprendre afin d'en tirer le meilleur parti. Le jeu est beau, et les animations sont très correctes. Les dialogues sont bien écrits et les cutscenes parfaitement exécutées. J'ai adoré.
Вміли ж раніше робити ігри. У рімейку прямо відчувається олдскул рпг в хорошому сенсі. Ніяких тобі стрілочок, сиди вникай в сюжет, перечитуй щоденник, догадуйся по карті. Приємна бойова система, важкість ударів відчувається, орієнтована більше на скіл гравця а не на тупе танкування з обмінюванням дамагу. Магів треба доробляти звісно, каст надто повільний і відчувається вона не вартує тих обміняних очок досвіду. у 5 акті також треба допрацювати тріггери, гра починає відчуватись поломаною, і деякі квести приходилось запускати різними костилями і приходиться думати "як розробник хотів щоб я пройшов цей квест не зламавши його" трохи дратує. Але загалом не розчарувався у грі нітрохи. Однозначно рекомендую поціновувачам рпг особливо основаних на олдскульних механіках.
Active players
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