
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
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Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 853 reviews with recorded playtime.
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хороший ремейк, великолепная озвучка. Боевая система стала приятнее, хотя вначале нужно чуть привыкнуть. Это что касается ближнего боя, а вот магам бы ускорить скорость каста и силу заклинаний, а то по урону двуручное оружие выглядит намного эффективнее. Есть баги, в основном связанные с тем, что противник может частично или полностью провалиться сквозь землю (из-за испанского [strike]стыда[/strike] разработчика), также ловил пару раз баг, когда фоновые звуки пропадали, но всё лечится загрузкой сейва - даже если вы сохранитесь во время боя с противником, который провалился под текстуры, то при перезагрузке он снова будет на земле. Для многих покажется сложной система вскрытия замков, зато те, кто любит головоломки, будут довольны. Ну и многие вещи, что валяются на земле, практически незаметны. Есть моды, которые как раз могут улучшить практически все минусы, которые я описал, хотя я ко всему этому быстро привык и уже не обращал внимания. Игра сложная, наказывает за безрассудство, особенно вначале, но зато чем дальше, тем лучше ты чувствуешь прогресс по силе, но лютой имбой всё равно не станешь - напасть на 5+ орков для тебя всё равно, скорее всего, будет смертельно, если не абузить как-то окружение. Всем фанатам обязательна к покупке, те, кто хотел потрогать готику, но старая отталкивала графоном, тоже могут взять, ибо вся история была бережно перенесена в ремейк практически без изменений.
Znowu poczułem się jak za dzieciaka i znowu nie umiem oderwać się od kompa. Musze przyznać remake jest tak samo dobry jak oryginał zachował swoją toporność i wrażenia z gry. Kilka niedoróbek technicznych jest ale rzadko się zdarzają i da się przeżyć. Ogólnie polecam bardzo udany remake każdy fan Gotica będzie ponadprzeciętnie zadowolony. Czekam na kolejne części oby tylko utrzymali obecny poziom.
I'm a 37-year-old fart, and this game is a direct portal back to my childhood. The remake absolutely nailed it. It looks amazing, feels authentic, and still reminds you every five minutes that the Colony doesn't care about your feelings. Everything wants to kill you. Wolves, scavengers, shadowbeasts... and then there's Mud. I spent way too much time avoiding Mud. Not because he was dangerous—just because he wouldn't stop talking. Honestly, he might be the most terrifying NPC in the game. 10/10 remake. Now excuse me while I run away from Mud... again.
Moja opinia o Gothic Remake (91h na liczniku). Mam 35 lat i grałem w oryginał na premierę w 2001 roku. Ta gra towarzyszy mi przez całe życie. Nowy remake to dla mnie genialny powrót do domu i z czystym sumieniem daję łapkę w górę. Co na plus: Klimat i grafika: Gra zachowała swój unikalny, surowy klimat, a oprawa i cutsceny są świetne. Większy świat: Mapa urosła, ale kultowe miejsca są tam, gdzie były. Dodanie wspinaczki i nurkowania daje masę frajdy przy szukaniu skarbów. Crafting i mechanika: Alchemia, kowalstwo, pisanie zwojów i gotowanie to świetne nowości. System walki rozwinięto, szanując bazę pierwowzoru. Jedzenie w końcu przydaje się też w późniejszym etapie gry. Audio i fabuła: Polski dubbing i muzyka trzymają genialny poziom. Twórcy świetnie rozwinęli wątki, które w oryginale były niedokończone. Stabilność: Przez 95 godzin miałem tylko jeden crash. Drobne błędy były niezauważalne. Co na minus: Słaba, mało satysfakcjonująca finałowa walka ze Śniącym. Jazda na Ścierwojadzie kompletnie mi nie podeszła przez słabą fizykę i absurd tej umiejętności. Obóz Quentina to niestety największy niewypał scenariuszowy – wątek z ogromnym potencjałem został całkowicie porzucony i zapomniany przez twórców, pozostawiając jedynie ogromny niedosyt. Podsumowanie: Dla weteranów serii to pozycja absolutnie obowiązkowa. Twórcy unowocześnili grę, nie niszcząc jej starego ducha. Gorąco polecam!
Удивлен, что у них получилось. Отличный ремейк, к концу немного задушнился.
СОЙДЁТ
Non avevo mai giocato il primo Gothic. Lo devo ringraziare perché ora dopo una sessione di gaming posso finalmente rilassarmi andando a lavorare
Игра детства...побольше бы таких!
Однозначно ДА! Все плюсы и минусы уже написаны до меня. Не являюсь фанатом серии игр от пираний, но поиграл с удовольствием.
It's buggy AF but I'm having tons of fun nonetheless. Easily one of the best RPGs ever, and not just by virtue of its predecessor. This feels like a genuinely fresh game, not just a fresh coat of paint on some old IP. Make sure to enable DLSS. Other than bugs, I would say the main weakness of the game is the dialogue. Voice acting is very good, but the dialogue options don't always flow well and often don't make sense in context, which can be immersion breaking. For example, you can complete a whole quest with an NPC and then still have a dialogue option like "Hi, I'm new here" and he'll talk to you like you've never met before. Something else worth calling out, which is actually a good thing IMO, but may not be for everyone: combat is absolutely grueling and janky in the beginning. As you level up and unlock skills through various teachers in the world, you gain abilities that make combat much easier and more fluid, like combos and parrying and dodge-rolling. But it's important to know that combat requires finesse and practice. Button-mashing will not work. If you can tolerate the initial difficulty, combat progression in this game is extremely satisfying. Getting absolutely wrecked by molerats in the beginning and working your way up to taking down your first orc is a genuinely rewarding journey. In most games, encountering mobs in the world can be a tedious grind, but in this game I find myself venturing out into the wilderness just to practice fighting with new weapons and trying different combos. In other words, you get better not just by spending skill points and leveling up, but by developing actual physical skill through practice. Pro tip: you can get some free digger armor in the old mine early on, just by talking to a certain NPC. This will prevent you from getting one-shotted by everything. And there's a surprising abundance of decent weapons in the world if you explore, so it's possible to become fairly deadly before even reaching the second chapter. This will make a lot of the early quests a lot easier. Also, try your best to isolate enemies with arrows and managing aggro by understanding stealth mechanics. It's very hard to take on multiple enemies at once.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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