
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
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About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 26.3Kreviews | 89% | — | $36.2M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Much better than I ever expected. I had never played the original Gothic games, so this remake was my first introduction to the universe, and I was completely captivated. The studio has done an incredible job. This might be one of the best examples of a true zero-to-hero story. The brutal difficulty during the first few hours where almost everything can one-shot you, and you actually have to change your route when you see a dangerous enemy feels incredibly rewarding once you start getting stronger, finding better items, and learning how the world works. The difficulty is challenging without feeling pointless, and overcoming it gives you a great sense of satisfaction. The game can be a little cryptic at times, but honestly, I preferred it this way. It doesn't hold your hand. It basically tells you to go out, explore, investigate, and enjoy the world. And if you really can't figure something out, you can always look it up online after you've spent some time trying yourself. I especially loved how the different camps interact with each other, and how even the most insignificant NPC seems to have some kind of purpose or meaning. As you progress, you gradually understand how the systems work and how all the different pieces fit together. This isn't an island that was randomly created just to give you a playground. Everything feels deliberately designed. The combat is incredibly difficult and frustrating at first, but once you start developing your skills, it really begins to click. I particularly enjoyed playing a mage build. Of course, since the foundations of the game come from a much older RPG, the combat can feel a little clunky and isn't as fluid as modern games. But it's still very satisfying. By the time I reached the last two chapters, I had become pretty OP because I had spent so much time exploring and finding important items. As a result, the final dungeon didn't give me too much trouble. And honestly, I liked that. You can actually feel how far you've come and see the payoff for the 45 hours you've put into the game. I also really liked the final boss fight. It wasn't generic, it fit the overall design and atmosphere of the game, and it was challenging enough. The characters, music, and environmental design were all excellent. There is probably another 10 hours or so of content that I could have played, but I feel like I completed around 85–90% of the game, and that was more than enough for me. Hopefully we get to see a Gothic 2 remake someday.
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Every market we collect.
Latest in each market: best PL #84, worst DE #96 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 586ratings | 86% | #190 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good remake that brought me back to the colony just like it was back then. The game runs smoothly after a few patches, though the magic system still feels underwhelming balance-wise. Most bugs have been fixed, and overall, I didn't experience a single bug or crash in my 150 hours of playtime. The lockpicking is doable once you skilled one level into it, but doing it over and over again with the insane amount of chests in the game is simply not worth the rewards. A mixed system would have been a better approach: using the current lockpicking system for the truly difficult and high-value chests, utilizing the classic left-and-right mechanic from the old games for mid-range ones, and maybe adding an easy tier where you just expend one lockpick to open it automatically. This would make low-reward chests quick to clear, and ensure you actually look forward to cracking a hard one because you know the loot is going to be amazing! It truly lays the groundwork to revitalize the Gothic franchise and shows that Alkimia Interactive really cares, even if they were a bit overwhelmed by the community's high expectations. After completing it to 100%, I felt satisfied and very happy with the time I spent back in the colony. Still, putting a permadeath mode for 100% into an RPG of this length is sickeningly evil. Even if you don't die in combat, one buggy slingshot over a cliff and you have to start all over again. I did not enjoy that part, multiple times. Hopefully be seeing u in Khorinis spending your last money on nadja in the red lantern.
This game is absolutely incredible, it's everything I've been wanting from an RPG. A true masterpiece, the modern graphics make it complete.
Tahle hra mě vrátila zpět do dětství. Ačkoliv jsem hrál pouze Gothic 3, tak přesto ve mě vyvolala nostalgii, ale zároveň jsem vůbec neznal příběh, teď ovšem s nádhernou grafikou, na kterou se dá pouze koukat a jíst u toho brambůrky. Překvapilo mě jak moc jsou zde propracovaný detaily, at už jde o činnosti npc postav, či jiné prvky světa, který to dělají živější. Musíte běhat z lokace do lokace, jako tomu bylo u her ze starších časů, což já osobně také hodnotím pozitivně. První run jsem hrál za klasického bojovníka, ale ke konci jsem si uvědomil o kolik věcí jsem přišel tím, že jsem nehrál za mága, tak to teď napravuji. Dá se zde opravdu krásně vyblbnout. Je to RPG staršího kouzla, ale s novými prvky, který hru osvěží pouze v dobrém slova smyslu. V questech na začátku jsem se příliš nevyznal a nevěděl jak je plnit a často tápal, ale o tom to také je. Hra je graficky náročná a na starší m zařízení by neměla šanci, ale takto tomu bylo vždy, když vycházeli hry na novém enginu, ale tentokrát si už můžu pc koupit sám, což je také jedna z těch lepších změn od dětství :D . Za mě hra 10/10.
Remake jest w pytę!
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so hard to recommend this game. sometimes the controller randomly wont work in dialog, or pressing "up" will actually go down. the short of it is that there's lots of bugs in a short amount of time (mud got "stuck", npcs permanently got stuck on ladders, guards killing you completely randomly). after 6 hours, ive run into a few game breaking bugs already (critical npc got stuck on ladder, kill all enemies in a certain range mission never finished, all autosaves did not fix it). difficulty settings are trash. lowest and highest difficulty are negligable. i would almost rather play the original. it DOES look nicer. its not exactly a "fun" game by modern standards. you either get one shot or one shot the enemy most of the time. alot of tedious running around. i hate to say it but ive had more fun using wemod to get a superspeed movement mod to get quickly to the next location, i just dont have time anymore to spend an extra 20 minutes running between locations as a father of 5, or when theres 20 other games im trying to finish at the same time. times have changed.
It honestly took me by surprise how much I love this game 9/10
Am Anfang ist das spiel sehr frustrierend und extrem holprig, an Erz kommt man quasi gar nicht, weil man auch nichts verkaufen kann, da kein Händler genügend Währung hat um dir deinen Sh*t abzukaufen. Später im Spiel ists dann quasi im Überfluss vorhanden, da hats Balancing nicht ganz funktioniert. Die Mechanik des Schlösser knackens ist absolut pain und generell looten extrem umbefriedigend und lohnt sich null. Das stärkste Amulett kann man sich einfach kaufen und das stärkste Schwert gibt dir ein NPC... schade da war mehr drin. Auch sind viele Zauber wirklich unfassbar nutzlos. Manche Bugs (nicht auffindbare NPC oder das nicht laden einer Cutscene) laden leider zum verzweifeln ein. An sich aber trotzdem ein interessantes Game, das auch mal was neues bietet, und auch sehr herausfordernd sein kann. Auch wenn die letzten "Boss-"Kämpfe nicht so gelungen sind.
Was soll man zum Gothic 1 Remake sagen. Kommst in die Welt, oh da liegt ne Spitzhacke mit der ich mich wehren kann, oh da kommt ein komisches Maulwurfsratten ähnliches Vieh, oh guck mal, der Bildschirm der mir mitteilt das ich tod bin. Hey ich bin am alten Lager angekommen, die Wache am Eingang wird frech, ich gebe eine spaßige Antwort um zu zeigen, das ich der neue Scherzkeks im Lande bin, oh guck mal, da ist schon wieder der "du bist tod" Bildschirm, wir haben uns ja lange nicht gesehen. Grinde durch den Wald um die Bewegunsmuster hässlicher Blutfliegen zu lernen um sie spielend kaputt zu kloppen, oh guck mal was bist du denn für ein niedlicher Geier? Oh der "du bist tod" Bildschirm. Schlösserknacken? Frustrierend, Fähigkeiten lernen? Klar, teuer, findest die Lehrer nie weil keine Kartenmarkierungen und die irgendwo in den Lagern rumdumpeln, Hier ein kleiner Bug, da ein nerviger Gegner. Ich war lange nicht bei einem Spiel so frustriert in den letzten Jahren wie beim Gothic 1 Remake... Kurz gesagt, absolut super Remake gibt 1 zu 1 das originale Gothic Feeling zurück 10/10
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