
GORE is a Lovecraft-inspired horror experience set deep in the Rocky Mountains. Explore the wilderness and uncover the origins of the fleshy entity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
GORE is a found footage horror experience that immerses players in a mountain range designed to resemble the scenery of the Rocky Mountains. Drawing inspiration from the likes of Lovecraft, 2001: A Space Odyssey, and John Carpenter’s The Thing, this game pulls you deep into a decaying wilderness where something incomprehensible is rapidly spreading through the surrounding environment. You must discover where this fleshy entity came from, armed with only a flashlight and handheld camera.
This game is an environmental and psychological horror that will have the player on the edge of their seats. You can expect lots of twists and turns and maybe a couple of jump scares! You will also find a lore-rich and linear story with reliance on high tension and fear of the unknown. The game's story is told through the players' inner dialogue and through notes scattered around each level. Triggering dialogue events and notes via exploration will unlock new areas, allowing the player to progress through the game.
> Handheld/ VHS-like post-processing and realistic movements, creating a nostalgic, yet uncanny experience
> Two fully fleshed out (pun intended) levels which includes mountains, caves, labs, and...?
> An original soundtrack composed by myself
> A LOT of fleshy entities, huge eyeballs, and mutated remains
> Completely custom mountain Ranges and landscapes
> Toggleable flashlight for dark areas
> One insane twist that you don't want to miss out on!
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Небольшой хоррор, который проходится за 20-30 минут. Оказываемся на лесной поляне и идём на поиски друга, моментами замечаем какое-то непонятное месиво, со временем его становится всё больше и больше, а потом и вовсе охватывает огромные масштабы. Скримеры: присутствуют? [spoiler](Был один единственный полу-скример на всю игру, но признаюсь, напугал + заставил думать, что в любой момент могут быть и другие скримеры).[/spoiler] Монстры, бегающие за тобой и способные убить: отсутствуют. Страшная ли игра? - Ну, нет. Как вы поняли, [spoiler]здесь даже скримеров то нет[/spoiler], игра пытается быть именно атмосферной, нагнетать непонятными звуками и видами, в целом, неплохо, но не страшно. Игру я рекомендую, она стоит всего 80 рублей и за свою цену игра нормальная. Но если вы ищите хоррор чтобы прям попугаться или половить скримеров, то вы пришли не по адресу.
TLDR: A short, horror walking simulator with some creepy vibes. ---Positives--- The Feels; The vibes on this are really good. Even though it's not scary, the game has a way of leaving you feel real uneasy during the whole playthrough. Audio: The music in the background, even though minimal, added so much to the game. The [spoiler]humming sound[/spoiler] was a perfect choice for the game. Aesthetic: Even though it's not graphically the most beautiful game you will play, the aesthetic was on point. Great choice developer. Story: I did like the story (mostly), see below. It was a new angle, for me, in the gaming world. I was invested in reading the lore during the game. Performance: It was peak with no issues at all. I didn't have one stutter or frame drop for the whole playthrough, which is rare these days. Length: I actually like this game wasn't long. I beat it walking normal speed (and got all achievements) in less than 2 hours. This could be beat a lot faster though. I went slow because I wanted to immerse myself in the game and I'm glad I did. No sprinting is the way to go. ---Negatives--- The ending: Even though this was not a negative to me, I could see it for others. I wouldn't change the end or add to it. The ending ,does though, just [spoiler]abruptly stop[/spoiler]. This is a personal thing but I didn't like the [spoiler]backrooms angle[/spoiler]. Again, I'm not a huge [spoiler]backrooms[/spoiler] fan though. Overall, the developer did right by game with the narrative choice at the end. --_Recap--- All told, I really enjoyed this short game. If you like a creepy vibes and good aesthetic with not much happening, you will enjoy this. It gave me some good asmr feels. Thumbs up for sure.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought this was good little walking sim, I very much enjoyed the little story and liked the reveal at the end. Pretty good.
an dumbass game a 20 minute walking simulator with the ending is you walking into the backrooms and there's a random red fungus that does nothing but make noises and have eyes that stare at you 2.1/10 an dumpster fire of a game
Liked the first part of the game. The forest with all that strange bloody ♥♥♥♥ growing everywhere was really unnerving, but the game was a big letdown at the end, when it came down to classic "experiments on extradimensional crap" thing with all those explanation pages feeding unneded lore, and the last nail in the coffin was the final. A ♥♥♥♥♥♥ backrooms? Really? It's just so damn boring and unimaginative.
A found footage true walking simulator with the advertised alien (and some non-alien) gore. Sorry not enough meat on the bone - can't even wander off of the paths. Some of the journals are interesting, but the previous "Land of Pain" was much more interesting. Played fine on the steam machine. At this time "Profile Features Limited" is definitely warranted. Very short.
неплохая пародия на хоррор
W horror cósmico
san值狂掉
----------SPOILERS AHEAD----------- An okay, but really short game for $2.00. I wasn't really invested in the story or the game. Jumpscares didn't get me either. This was really just a mid experience for me. Also the Backrooms was tied in here at the end and in a picture frame near the end? Why? It didn't even fit the story at all. I feel like this developer placed the backrooms at the end because of their other game: "Poolscape." But then again, Backrooms and this game DO NOT mix. Conclusion/Buy?: This was a really short game, the graphics weren't so bad, and I actually really liked the design and models of the flesh moss or whatever you wanna call them. Story is poor and makes absolutely no sense at the ending. You should buy this if you're looking for a quick and very cheap priced game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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