
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They revoked the keys like 3 years ago and i never got the Game back. Sent Mails, but no answer at all, sad cause its a solid game.
Pretty cool tbh
You can't play the Campaign solo, with only 1 party member. EDIT: The game forces you to recruit party members that you can't de-select. Playing with only 1 hero is impossible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总的来说品质中上的一款欧美奇幻中世纪风格的有战棋要素的牌组构建RPG(或者肉鸽,如果你只玩随机的国度/爬塔模式),RPG主线实在是冗长,我在高难度下采取打死我能看到的每一场遭遇战的策略稳步推进发育,结果就是顶上这个超绝时长才打完全所有篇章,(如果省时间高速推进,在打得过最高难度的情况下应该只需2/3-1/2的遭遇战数量)主线故事本身不复杂,甚至内容不多,大部分时候就是各种节点战斗和小副本战斗,如果你渴望杀戮尖塔式的快速卡牌构筑体验,推荐你去玩那几个随机模式,主线故事需要非常高的耐心
Game seems interesting but I can NOT get past the horrible controls. B just automatically takes you out of an exploration, no warning? I have to navigate to a specific hero portrait and press Y to get to the skill tree? Game feels like it has potential but navigating menus sucks SO MUCH I have to not recommend.
糟糕的UI和糟糕的教學
长时间未更新,游戏内BUG太多
재밌긴한데 뭔가 첫 스테이지 깨고 나니 더 하고 싶은 생각은 안들었음
不錯
재미는 있는데.. 액트 하나간 호흡이너무김 그리고 덱을 바꾸기 쉽지않고 각종 버튼이 무슨역할을 하는지 안내가제대로안돼있음 특정 직 업 제외한 다른직업들은 운용하기가 까다로움 그리고 이상한버그들이많음 전설템주는유물 무한정 사용하면 전설아이템 무한복사가능 덱이 유연하지않으니 전투가 질려서.. 중간에그만둠 아쉬움
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $906 | 8 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $769K | 1.3K | 63% | $19.99 | |
| $768.6K | 2.2K | 68% | $19.99 | |
| $768.5K | 954 | 68% | $29.99 | |
| $768.3K | 3.7K | 92% | $12.99 | |
| $770.1K | 9.5K | 95% | $5.94 | |
| $770.4K | 2.4K | 81% | $16.99 |