
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普通难度很简单,实际战斗毫无策略性,要么秒对手,要么被秒
интересно ,можно залипнуть надолго
Edit : it seems it's more a design error, dev can help you to solve this problem, so ... no excuse to try this Deck building game /!\ the game can be softlocked in act 2 /!\ https://steamcommunity.com/app/981430/discussions/0/2949250308642262516/ https://steamcommunity.com/app/981430/discussions/1/4204741842672454453/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然确实是很枯燥,但是因为完美适配deck伴我度过了很多出差的日子,缺点就是战斗流程长,技能之间缺少搭配,角色成长要是想构筑的话就需要用心刷,刷的话就开始枯燥了反正很矛盾。
[h3] 장점 [/h3] @ 덱 빌딩 게임에서 좋은 덱을 설계하려면 게임 시스템 전반에 대한 이해와 숙련이 필요하다. 다시 말해 고이기 쉬운 장르라는 것인데, 고디안 퀘스트는 CRPG적 요소를 도입해 이 문제를 완화하고 있다. @ 최대 3개의 덱을 동시에 사용할 수 있는 점이 좋다. [h3] 단점 [/h3] @ 아무 페널티 없이 무제한 파밍과 성장이 가능한데, 어느 정도 성장해 버린 후에는 게임이 너무 단조로워진다. 서사라도 탄탄했다면 좋았을 텐데. @ 적의 예상 행동이 표시될 뿐만 아니라, 스펙도 낮아 전투가 쉽게 느껴졌다. 덱 빌딩 장르를 잘하는 편이 아닌데도 첫 시도부터 악몽 난이도로 플레이했다. @ 전투 맵이 작아 최대 3명까지 출전할 수 있다는 점이 아쉽다. @ 번역에 상당히 문제가 많았다. 일부 카드가 설명과 완전히 다르게 작동했기 때문에 한글 텍스트를 어디까지 믿어야 하는지 계속 의심할 수밖에 없었다. @ UI 디자인이 전반적으로 아쉽다.
有点《火焰审判》+《伊兰诺斯》+《流浪先知》的感觉,内容挺多,但还是可惜没创意工坊 ------------------------------------ 第二天没忍住又原价20刀买了一份NS版,移植还可以,加载速度也快,还特别加入了大字体模式。目前两个平台玩了20多小时,还是那句话,未来出个创意工坊吧,虽然你们已经回复说暂时没计划,这游戏都打磨了几年了,能再圆满一点就好了(莫非你们是把精力都投在手游版上了???) ------------------------------------ 目前NS通了两次5层爬塔模式,第二次用的陷阱弓+陷阱贼+地系法师,各种陷阱拉扯和叠易伤,打得头大又刺激。另外,看到有人差评说普通难度敌人比我方高十几级打不过,但网上有大佬单人过最高难度视频,结合我个人通了两次普通难度,等级确实有打压,但本来战斗就是需要尽量减小战损,因为资源是有限的,怪游戏就有点……
played for a year or 2 and was at perfect difficulty, now I could barely finish a run
o jogo é lindo... mas faltou a classe que eu mais amo, o necromante...
플레이 진행이 다소 아쉽다. 귀찮은 전투를 회피하기 어려워 지루해질수 있다. 게임성은 좋은편
buen juego, una pena que acortaran 2 capitulos de los 5 originales que eran
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $768.6K | 2.2K | 68% | $19.99 | |
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