
"GOODBYE WORLD" is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 846reviews | 85% | — | $155.2K |
| $11.99 | 34ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bittersweet story with beautiful pixel art that will likely resonate with all types of creatives.
phewww... etwas harte Storykost
Relatable af
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a pixel artist and game dev frustrated it was very nice story! needed to be longeer
기은이는 본 게임 개발자가 투영된 인물같고, 웅희는 자신이 게임 개발을 하면서 원했던 사람같다. 아님 실제로 만났던 친구라던가..스토리 내내 기은이는 오로지 자기 소신만을 내세우고 그렇기에 주위 인물들과는 항상 마찰을 빚고 단절된다. 하지만 웅희는 그럼에도 불구하고 기은이 곁에 남아있으며 세상 사람들의 잣대로 평가하지 않는다. 무려 4년동안 ㄷㄷㄷ 그 뒤에도 계속 연락 하는 사이니 착하다 못해 좀 비현실적인 것 같다. 결국 다시 게임을 만들게 되니 더더욱.. 워낙 스토리가 자기 반성적이라 개발자가 만들면서 속은 시원했을듯. 보면서 너무 리얼하지 않나? 생각도 들었지만 나쁘진 않았던 것 같다. 근데 챕터마다 나오는 겜은 너무 재미없는거 아닌교..ㅠㅠ 챕터마다 계속 반복해서 나오니 한 5번째 챕터부터 너무 지루했던것 같다. 차라리 막 챕터의 웅희가 사무실 조사하는 뷰로 게임이 전개됐으면 쯔꾸르 하는 느낌으로 재밌었을 것 같은데, 스토리의 핵심 주제로 사용되다보니 어쩔 수 없는 면도 있는 것 같다. 2.8 / 5
ゲーム開発者はつらいよ物語。 ドット絵の質はとても良く、細かい動作の表現は魅力的。 反面、ストーリーは終始鬱屈していて、小さなスケールの中での展開に留まっている。ラストのオチもありがち、かつ受け止め方に困るような内容で、う~んとなってしまった。 良質なドット絵を作るクマちゃんと、面白いゲームが作れないカニちゃんの二人が作ったゲームという意味ではメタフィクションになっているが、プレイヤーとしては面白いゲームがやりたくて購入しているので……。 ストーリーを追うノベルゲームやADVをプレイしたくて購入したけれど、本作の唯一のゲーム性は作中作である横スクロールアクションパズルゲームで、横スクロールが致命的に苦手なので1-2までしかクリアできなかった。 ストーリーを追うだけなら1~2時間程度でクリアできる短さで、フルプライス1,200円は高いと感じてしまった。
“GOODBYE WORLD” is a compact, emotionally charged narrative experience that approaches game development from a deeply personal angle rather than an industry-wide perspective. Instead of focusing on triumph, success, or the romantic notion of “following your dreams,” it narrows in on the quieter, harsher reality of two young creators—Kanii, a programmer, and Kumade, an artist—who are trying to survive while building something meaningful. Their story is not framed as a heroic rise, but as a slow, painful confrontation with burnout, financial strain, and the heavy doubt that comes with watching your passion turn from inspiration into obligation. The game weaves their journey through short, dialogue-driven chapters that steadily reveal how discouraging it can feel when effort does not translate into opportunity. One of its most unique storytelling devices is the recurring mini-game that appears between chapters. This retro-styled puzzle platformer functions almost like an allegory, echoing the pair’s creative challenges. As the player navigates simple environments, stacking and breaking blocks to reach the goal, the game mirrors the process of creating something—building up, testing, failing, starting over. These moments inject variety but also intentionally interrupt the flow, reflecting the disjointed rhythm of juggling part-time work with creative aspirations. While not technically demanding, these interludes help unify the themes: no matter how many times the characters rebuild their vision, life breaks pieces away just as quickly. The narrative gains its emotional weight from authenticity. Instead of dramatic confrontations, the struggles here are subtle but crushing: small arguments, dwindling motivation, rejections from publishers, and the growing imbalance between the two friends as their outlooks diverge. Kanii becomes increasingly disillusioned, questioning whether the sacrifices are worth it, while Kumade holds onto belief a little longer. Their relationship neither collapses suddenly nor explodes—it gradually erodes under stress, which feels true to how creative partnerships often end. This slow, grounded decline keeps the story relatable, especially for anyone who has attempted an artistic career in a world where passion rarely pays the bills. The presentation reinforces the game’s tone. Its understated pixel art conveys emotion through small gestures and quiet scenes rather than flashy animation. Every environment, from cramped apartments to dim studios, has a muted, melancholy charm. Music plays a subtle but important role as well, leaning on soft, reflective melodies that underline the characters’ internal struggles. The overall aesthetic gives the impression of something handcrafted, fragile, and human—fitting for a game about creators who are trying to hold onto their sense of purpose. Because of its brevity, the story unfolds quickly and ends before every theme can fully bloom. Some players may find this short length refreshing, as it allows the game to deliver its message without unnecessary padding. Others may wish the story had delved deeper, provided more closure, or expanded on its emotional crescendo. But the ending, while abrupt, maintains the game’s central honesty: life does not always give creators the tidy resolutions they hope for, and sometimes the greatest hardship is not failure itself but learning how to move on from it. Overall, “GOODBYE WORLD” stands out as a sincere and introspective work, less concerned with entertainment than with expressing a reality many creators quietly endure. It is a somber, reflective look at passion intersecting with pressure, and at how art made with love can still struggle to survive. Players who appreciate narrative-driven experiences, especially those with an interest in game development or creative careers, will likely find it resonant and heartfelt. Those looking for extensive gameplay or branching narratives may feel it ends too quickly, but for its intended audience it delivers a thoughtful and memorable experience. Rating: 8/10
ゲームを作る、創作が楽しい2人のショートストーリー。サウンドノベルだと思ってください。 劇中ゲームの BLOCKS の完成度がイマイチなところも含めて、本ではなくゲームでしか得られない体験をさせて貰いました。 終始話が重いですが、2時間もあれば読み終わり、清涼な読後感。 映画1本分の値段と考えれば大満足です。
よく作り込まれた泣ける良いゲーム つくる人々 操作パートを含む映画だと思う
GOAT LOVE KANI LOVE KUMA
Players by region
Where this game's players are, estimated from review languages.
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