
"GOODBYE WORLD" is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ノベル調アドベンチャーゲーム☆ 蟹井ちゃんと熊手ちゃん、青くて苦い二人のクリエイター物語。 パズルアクションゲーム付き。 パズルゲームは一応ありますが、基本的にはドット絵とストーリーを楽しむ読み物作品です。 2周ほど読み、個人的には買って良かったと思います。 私は大好きな作品♪ 分岐や選択肢等がないくストーリーを追うのが好きな人や、短編青春映画のような話が好きな人にお勧めです☆彡
they had us in the first half not gonna lie but really such a good game depicting a struggle most if not all creatives go through.
写作热爱,读作羁绊,这是献给独立游戏开发团队的一封情书。
henhao,danshi,henlan
神秘复古GBA游戏附带幕后小故事
It's more of an experience than a game as a majority of the game is just cutscenes of 2 friends creating an indie game while struggling to make a successful game and this is where the game really shines for me. It captures the anxiety of failing, the pain of your passions being rejected, the emotional acceptance that your art will not sell and you have to face the fact that you need to work a menial job in order to make ends meet. It's a short experience but I thought it was done beautifully and definitely captures the indie vibe. The music was really well done to especially the title song and the credits theme. The graphics were very reminiscent to Eastward and Mother which to me is great but at times the color pallet made it feel very blurry. I think this was intentional as most of the game is told through memories. There is a game part and that is through a Game Boy-esque puzzle platformer that feels very janky to control but it's a good janky to me. You play as a rabbit and you collect blocks and a key to make it to the end of a level. It's not too difficult to pick up in the beginning but the levels do get more difficult as it goes on. I think the one thing I will knock the game on is that the Gameboy levels don't matter if you life out or beat them as they don't impact the story which feels like a missed opportunity to have a good ending if you beat every level. Overall though it's a unique "game" with a very relatable and beautiful story as well as having a twist ending. If you got about 2 hours to kill and 11 dollars burning a hole in your pocket, take the ride. Definitely if it goes on sale, get it.
ゲーム開発者はつらいよ物語。 ドット絵の質はとても良く、細かい動作の表現は魅力的。 反面、ストーリーは終始鬱屈していて、小さなスケールの中での展開に留まっている。ラストのオチもありがち、かつ受け止め方に困るような内容で、う~んとなってしまった。 良質なドット絵を作るクマちゃんと、面白いゲームが作れないカニちゃんの二人が作ったゲームという意味ではメタフィクションになっているが、プレイヤーとしては面白いゲームがやりたくて購入しているので……。 ストーリーを追うノベルゲームやADVをプレイしたくて購入したけれど、本作の唯一のゲーム性は作中作である横スクロールアクションパズルゲームで、横スクロールが致命的に苦手なので1-2までしかクリアできなかった。 ストーリーを追うだけなら1~2時間程度でクリアできる短さで、フルプライス1,200円は高いと感じてしまった。
short, but relatable story about making games independently. i personally liked it but also for the length i do think some might think it's a lot for so little and i understand that viewpoint honestly
Nice little narrative game, easy to play in one sitting, with a great twist
“GOODBYE WORLD” is a compact, emotionally charged narrative experience that approaches game development from a deeply personal angle rather than an industry-wide perspective. Instead of focusing on triumph, success, or the romantic notion of “following your dreams,” it narrows in on the quieter, harsher reality of two young creators—Kanii, a programmer, and Kumade, an artist—who are trying to survive while building something meaningful. Their story is not framed as a heroic rise, but as a slow, painful confrontation with burnout, financial strain, and the heavy doubt that comes with watching your passion turn from inspiration into obligation. The game weaves their journey through short, dialogue-driven chapters that steadily reveal how discouraging it can feel when effort does not translate into opportunity. One of its most unique storytelling devices is the recurring mini-game that appears between chapters. This retro-styled puzzle platformer functions almost like an allegory, echoing the pair’s creative challenges. As the player navigates simple environments, stacking and breaking blocks to reach the goal, the game mirrors the process of creating something—building up, testing, failing, starting over. These moments inject variety but also intentionally interrupt the flow, reflecting the disjointed rhythm of juggling part-time work with creative aspirations. While not technically demanding, these interludes help unify the themes: no matter how many times the characters rebuild their vision, life breaks pieces away just as quickly. The narrative gains its emotional weight from authenticity. Instead of dramatic confrontations, the struggles here are subtle but crushing: small arguments, dwindling motivation, rejections from publishers, and the growing imbalance between the two friends as their outlooks diverge. Kanii becomes increasingly disillusioned, questioning whether the sacrifices are worth it, while Kumade holds onto belief a little longer. Their relationship neither collapses suddenly nor explodes—it gradually erodes under stress, which feels true to how creative partnerships often end. This slow, grounded decline keeps the story relatable, especially for anyone who has attempted an artistic career in a world where passion rarely pays the bills. The presentation reinforces the game’s tone. Its understated pixel art conveys emotion through small gestures and quiet scenes rather than flashy animation. Every environment, from cramped apartments to dim studios, has a muted, melancholy charm. Music plays a subtle but important role as well, leaning on soft, reflective melodies that underline the characters’ internal struggles. The overall aesthetic gives the impression of something handcrafted, fragile, and human—fitting for a game about creators who are trying to hold onto their sense of purpose. Because of its brevity, the story unfolds quickly and ends before every theme can fully bloom. Some players may find this short length refreshing, as it allows the game to deliver its message without unnecessary padding. Others may wish the story had delved deeper, provided more closure, or expanded on its emotional crescendo. But the ending, while abrupt, maintains the game’s central honesty: life does not always give creators the tidy resolutions they hope for, and sometimes the greatest hardship is not failure itself but learning how to move on from it. Overall, “GOODBYE WORLD” stands out as a sincere and introspective work, less concerned with entertainment than with expressing a reality many creators quietly endure. It is a somber, reflective look at passion intersecting with pressure, and at how art made with love can still struggle to survive. Players who appreciate narrative-driven experiences, especially those with an interest in game development or creative careers, will likely find it resonant and heartfelt. Those looking for extensive gameplay or branching narratives may feel it ends too quickly, but for its intended audience it delivers a thoughtful and memorable experience. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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