
A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.
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Strategic heavy-hitting combat: Skill, timing, and good positioning are key to your survival.
Double the fun in the co-op mode. Click the orb in your tent and play with your friend!
Robust stealth elements: Sneak, peek around corners, with the help of the dynamic field-of-view system and learn where enemies are patrolling to catch them off-guard. Or hack-and-slash your way through them all!
Procedurally generated dungeons: Randomly generated areas and a mix of hand-made scenarios makes each campaign unique and interesting.
Huge amounts of loot to find and equip: Mix and match gear, potions, and curses to find your preferred playstyle.
Risk/Reward management: Choose between retreating to rest or venturing onwards for extra rewards.
Extra challenges: Enable many different extra challenge modifiers for even more rewards, but don't get too greedy!
Prepare yourself for battle: Food, ingredients, and provisions help you stay in top shape during battles. Gather resources during combat, and manage how much to spend during preparations.
No permadeath: Progress is saved while advancing through the campaign. And just like real life, death can still be very costly.
Optional Ironman mode: In this game mode, if you die, everything is lost! Only for the toughest Knights!
Become the one and only - extremely honorable, brave and … a little bit sleepy Knight of the Holy Divers. The ancient evil has been banished, the princess rescued and the Knight retires - but something is wrong. You awake falling to your death - probably - from the top of the mysterious underworld spire. Regain your memories and save the world - most likely - again. Go forth Holy Diver it’s - definitely - all up to you.
Good Night, Knight is a humorous twist on stories you likely already know from fantasy books and games, set in a pixel medieval world. With a range of unique and peculiar knights, creatures and many different story events Good Night, Knight offers a truly unusual experience.
This charming 16-bit sneak-and-slash adventure is a mechanically-deep dungeon crawler featuring robust stealth, stamina management, a dynamic field-of-view system, versatile items, resource management, and much more to discover!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゼルダライクなグラフィックや騎士を題材にしてるのは良い。 クラフト要素が多く、キャラをガッツリ強化していくんだろう と予測できる拠点で楽しめそうだったのですが 全体的にもっさり感がすごくていまいち合いませんでした。 特に攻撃が振り切るまで動けないのは辛すぎないかな ぶん! じゃなくて ぶーん!って振り方してる。
Honestly. I just wasnt fun early. I put an hour into it and although it was fun and funny dialog it got boring really fast
Kinda old-fashioned in some ways but very well-done. You need some patience to play through but unlike some other rouge-like crap this game is decent. Still halfway through but I can say this is a good game. Damn, even though this game is in EA, given its size it perhaps offer more content than some already finished games which make many EA stage games out there laughable. And the soundtrack is great. Edit: Pretty much reached the current end-game stages. Depending on your playstyle it can be very repetitive but also very funny. Overall decent game, and I'm waiting updates.
Pretty cool little game with amazing potential. Can't wait for the 1.0 Version to release.
I've been following this game since it's early development I don't know how i had missed it release but from what it seems i think it's become one of those hidden gems hope it gets a boost of popularity in t he future <3
I first saw Good Night, Knight at the /v/gas, and was excited to grab it at launch. Cleared the first zone and started on the second. I love the spritework and the bouncy animation. It's clear a lot of thought went into the game systems, and I'm looking forward to exploring it more. There's obvious Link to the Past vibes, but the stealth and fog of war mechanics make it feel distinct from Zelda clones. My only issue is that it's not clear when/if the game has saved; I was very nervous the first time I quit. Other than that the UI is much better designed than a lot of indie games.
This is a really fun roguelite. I've played many of these games over the years, from the Binding of Isaac to Enter the Gungeon to Hades, Deadcells, Risk of Rains 2, etc. I've sunken hundreds and thousands of hours into some of those games, and this game is well on the way to becoming a game that can stand up with those giants. The reasons are threefold: The gameplay, the charm, and the progression. I'll start with the gameplay, because I think it's the game's strongest point. On a scale of cardbuilder roguelites to deadcells, this experience's gameplay leans to the latter. You need quick reaction times, tactics, and a lot of ingenuity to win the later stages of dungeons. In fact, that's the game's biggest appeal for me. If I had to compare the formula this game's concocted, it's similar to Streets of Rogue, another banger of a game. That same chaotic, temporary feel to everything is what's present here, and it gives each encounter weight because of that. The second element is the charm. I think that overall, the writing is good. It's witty with a lot of charm, and it's evident the developers are putting effort into this game. That being said, there's some issues that could be ground out to streamline the initial experience. A. You shouldn't be able to kill the dog. I reset my save profile when that happened, and it felt like a slap to the face. I get the tree of dog life was right there, but I didn't know about this until creating a new save file. It wasn't a fun introduction, especially after having the game mention it just saved. B. This game suffers from the same symptom that a lot of games suffer from - the story makes you feel bad like you're nothing. That's fine if you can fight through a shaky initial reputation, but at the same time, that isn't present here. Getting past several floors and becoming a badass isn't really in the equation as a shift in people's perceptions of the MC just hasn't been written in yet. Please, make it so that by the endgame, we feel cool for having mastered the game. Those are my only qualms with the story, and overall, the writing still adds to the game. As for the progression, it's a very natural accrual of resources that's steadily integrated over the runs. Small perks amount to massive differences over the long run, and despite the small looking health bar, there's quite a bit of forgiveness for mistakes compared to some games. I appreciate that, it helps the game from feeling as punishing. Overall, I'd give the current iteration a 7.5/10. That's INCREDIBLE considering the game is in alpha, and even just a few adjustments would immediately make this game very fun. Either way, I hope that this studio holds faith in this gem they've crafted. It's really fun, and it can absolutely go places with time.
A roguelite that you can't hack and slash your way through. Items changes how you play and you level them up to essentially buff your character over time. So far I've met some wacky characters and it can be pretty funny.
this is brutally hard, but i love it.
Good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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