
A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.
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Strategic heavy-hitting combat: Skill, timing, and good positioning are key to your survival.
Double the fun in the co-op mode. Click the orb in your tent and play with your friend!
Robust stealth elements: Sneak, peek around corners, with the help of the dynamic field-of-view system and learn where enemies are patrolling to catch them off-guard. Or hack-and-slash your way through them all!
Procedurally generated dungeons: Randomly generated areas and a mix of hand-made scenarios makes each campaign unique and interesting.
Huge amounts of loot to find and equip: Mix and match gear, potions, and curses to find your preferred playstyle.
Risk/Reward management: Choose between retreating to rest or venturing onwards for extra rewards.
Extra challenges: Enable many different extra challenge modifiers for even more rewards, but don't get too greedy!
Prepare yourself for battle: Food, ingredients, and provisions help you stay in top shape during battles. Gather resources during combat, and manage how much to spend during preparations.
No permadeath: Progress is saved while advancing through the campaign. And just like real life, death can still be very costly.
Optional Ironman mode: In this game mode, if you die, everything is lost! Only for the toughest Knights!
Become the one and only - extremely honorable, brave and … a little bit sleepy Knight of the Holy Divers. The ancient evil has been banished, the princess rescued and the Knight retires - but something is wrong. You awake falling to your death - probably - from the top of the mysterious underworld spire. Regain your memories and save the world - most likely - again. Go forth Holy Diver it’s - definitely - all up to you.
Good Night, Knight is a humorous twist on stories you likely already know from fantasy books and games, set in a pixel medieval world. With a range of unique and peculiar knights, creatures and many different story events Good Night, Knight offers a truly unusual experience.
This charming 16-bit sneak-and-slash adventure is a mechanically-deep dungeon crawler featuring robust stealth, stamina management, a dynamic field-of-view system, versatile items, resource management, and much more to discover!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tradução para português de Good Night, Knight em meu github (https://github.com/Roveri-21/Good-Night-Knight-Pt-br-) caso encontre alguma problema pode me informar, estrei a disposição para ajudar
It's very good as it is now. The item system lets you adjust to your preferred style of play, while making sure to encourage use of the primary mechanics. You're going to have to engage in both stealth and combat, but your choice of items can change how you approach each challenge. Enemies have unique behaviors that make sneaking around them and fighting them head-on interesting, but are rewarding to learn as you conquer each area. Difficult, yet not unfair by any means. There's a lot of talk about the game being abandoned, but I'm going to believe the devs when they say that they intend to complete it. Gamedev's hard work, especially for a small team who isn't seeing a lot of commercial success. Even if they never finish it--which I highly doubt is the case--I'm still the one who bought the game in Early Access, and I don't regret a single one of those fifteen smackaroos I paid. I would cry, though.
It's just not fun to play. Movement is slippery, like sliding on ice whenever you move. Enemies are invisible unless you're directly facing them. Every time you attack you lunge forward (possibly into other enemies or traps). Environments are boring, audio is uninspired, and the characters are unmemorable. Controller support is terrible; D-pad doesn't work in menus (must use the analog stick to move the cursor around the screen), and analog triggers are used by default for basic binary actions like swing sword or use shield. I think the only aspect of the game I liked was the dialog. Characters joke around a lot, which is refreshing since most games take themselves too seriously, but it wasn't enough to save the experience.
game seems a bit dead, not sure if the devs are still working on it, no updates for months
My nomination for game of the year. Easy to pick up, yet hard to master battles and an adorable, easy-going goofy, yet fun story. A lovingly crafted masterpiece. 10/10
Hay que seguirlo de cerca, si le meten contenido tras el lanzamiento de SWITCH, tiene potencial. Muchas ideas bien llevadas, un combate mas que suficiente y mecánicas interesantes. La gente que le esta dando DISLIKE deben ser unos buenos piperos, porque el juego tiene bastante contenido para lo que cuesta.
I just hope you are cooking the best release ever....
Good Night, Knight is a roguelite action-adventure game developed by RedEmber and published by No Gravity Games that combines dungeon exploration, crafting, survival systems, and procedural gameplay into a charming but surprisingly tense fantasy experience. While its colorful low-poly visuals initially create the impression of a lighthearted adventure, the game quickly reveals itself to be a carefully balanced mix of danger, exploration, and resource management where every trip into the underground world carries meaningful risk. The result is an engaging indie adventure that rewards patience, curiosity, and preparation as much as combat skill. The game places players in the role of a wandering knight who arrives in a kingdom corrupted by darkness and mysterious forces lurking beneath the surface. Hidden underneath the peaceful exterior of the land lies a dangerous underground labyrinth filled with monsters, hidden treasures, abandoned ruins, and valuable resources waiting to be discovered. Instead of delivering the story through lengthy cinematic sequences, the game slowly builds its world through environmental details, exploration, and gradual discovery, allowing players to uncover the secrets of the kingdom naturally as they progress deeper into the caverns. One of the strongest aspects of Good Night, Knight is its procedural dungeon system. Every expedition underground feels unpredictable because layouts, enemy placements, and available resources constantly change between runs. This randomness keeps exploration fresh and creates constant tension because players can never fully predict what dangers or rewards may be waiting ahead. The roguelite structure also gives the game strong replay value since no two journeys through the underground feel exactly the same. Combat follows a relatively simple but satisfying action format where survival depends heavily on movement, positioning, and preparation. Attacking enemies directly may seem straightforward at first, but careless aggression often leads to disaster once stronger creatures and more dangerous environments begin appearing deeper underground. Players must learn enemy behavior, manage healing supplies carefully, and decide when it is safer to retreat rather than continue risking valuable resources. The survival mechanics add another important layer to the gameplay. Gathering food, crafting supplies, and useful materials becomes essential for surviving longer expeditions into the dangerous underground areas. Hunger management, limited inventory space, and equipment maintenance force players to think strategically about what resources to collect and which items are worth carrying back to safety. These systems help exploration feel meaningful because every successful expedition provides materials that improve future runs. Crafting and progression systems are integrated smoothly into the experience. Players can create better tools, improve weapons, prepare food, and develop stronger equipment using resources gathered throughout the world. This constant sense of progression makes even failed runs feel productive because collected materials gradually strengthen the player’s chances during future expeditions. Visually, the game stands out because of its charming low-poly art style. Bright colors and simple character designs create an inviting fantasy atmosphere that contrasts effectively against the darker underground environments. The surface world feels peaceful and comforting, while caves and ruins become increasingly threatening as players travel deeper into corrupted territory. This contrast helps maintain a strong sense of adventure and discovery throughout the game. The sound design also contributes heavily to the atmosphere. Relaxing exploration music creates calm moments during travel and resource gathering, while darker ambient sounds and combat themes increase tension during dangerous encounters. Environmental audio inside caves and ruins helps reinforce the feeling of isolation during underground exploration, making players feel vulnerable despite the game’s charming presentation. Another major strength is how naturally the game balances multiple systems without becoming overwhelming. Dungeon crawling, survival mechanics, crafting, and roguelite progression all support one another effectively. Exploration never feels disconnected from survival because every resource gathered and every enemy defeated directly influences future expeditions and progression opportunities. The pacing also works remarkably well for most of the experience. Quiet exploration sections transition naturally into dangerous encounters and resource management decisions, preventing the gameplay loop from becoming too repetitive too quickly. Discovering hidden areas, rare materials, and new dangers consistently rewards players willing to explore carefully. However, the game is not without weaknesses. The procedural generation occasionally creates uneven runs where certain expeditions feel far more rewarding or engaging than others. Some dungeon sections may begin feeling repetitive after extended play sessions once players become familiar with the core structure and enemy types. Combat, while enjoyable, can also feel somewhat limited compared to more mechanically complex roguelites. Enemy variety and combat depth occasionally lack the complexity needed to maintain long-term strategic variety, which may cause experienced players to rely on similar tactics repeatedly during later stages. The survival mechanics may also feel grind-heavy for some players. Constant resource gathering and inventory management are essential parts of the gameplay loop, but players looking for a more action-focused experience may eventually find these systems somewhat repetitive over longer sessions. Technical roughness appears occasionally as well. Certain animations, interface systems, and interactions feel slightly unpolished, reflecting the game’s smaller indie scale. While these issues rarely damage the experience significantly, they can sometimes interrupt immersion during exploration or combat. Despite these flaws, Good Night, Knight succeeds because of its rewarding exploration, charming atmosphere, and satisfying combination of survival and roguelite mechanics. The game creates a fantasy world that feels welcoming on the surface yet constantly dangerous beneath, encouraging players to keep exploring deeper despite the risks involved. Its balance of adventure, crafting, and procedural progression gives it a strong identity among indie roguelites. For players who enjoy exploration-driven dungeon crawlers with survival elements, crafting systems, and gradual progression, Good Night, Knight offers a memorable indie adventure filled with mystery and rewarding discovery. Its repetitive moments and occasional mechanical simplicity prevent it from becoming a genre masterpiece, but fans of atmospheric roguelites and survival-focused exploration games will likely find an addictive and enjoyable experience hidden beneath its colorful fantasy world. Rating: 7/10
1/10 Coop 2p Очередной унылый рогалик с примитивной боевкой и слабым пиксель-артом.
It is like link to the past but like 10 fold better... if you like old school Zelda you will love this
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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