
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 13.6Kreviews | 77% | — | $2M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito chato. Se soubesse que o mistério era ler diário dos outros numa casa vazia, teria respeitado o aviso dos meus pais e ficado do lado de fora.
Zwar leider nur einmal "richtig" durchzuspielen, aber dafür mega gut!!
I was looking for something similar to Firewatch and found this gem. Definitely worth playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
노잼 스토리. 온갖 물건이랑 상호작용 되는건 신기하긴함. 돈아까우니 사지마세요
I was trying to remember how did I end up buying this game. The trailer seems very disconnected from the real game experience, and I started it with very different expectations. Overall, this is a positive recommendation, but I don't think this game is [i]that[/i] good. It's an okay game, that appeals to certain types of public. At least it is a very short game. What's interesting is the level of details to implement the entire house. Almost everything can be interacted with. There are many details to explore and learn about the family as the player progresses. At the beginning the house is a bit spooky, but that goes away as you learn about the protagonist's sister: she is the center of the story. That does not change during the course of the game, and it makes the plot a bit less compelling. You don't even need to collect all pieces of information around the house to finish the game: just a certain amount to open the last room is enough. The ending was a bit disappointing to me: nothing really interesting. I can see this game pleasing people that lived the 90s, and find the nostalgic elements while playing, plus people that identify with the family and their members. That's cool for a very specific audience, running the risk of becoming dated. I would not get this game at full price. From a sale I think it's fine.
Se nota que es uno de los predecesores de los Walking Simulator actuales. Se puede ver la inspiración de muchos de ellos en este juego. Personalmente la historia me gusto mucho y me conmovió. Me gusta el diseño de niveles, me gusta la ambientación. Me parece que tiene algunos controles nefastos: el personaje se mueve lento y no se puede correr, se agacha lento, si tocas dos telas de dirección al mismo tiempo camina lento, la aceleración del mouse, o que se frene al pasar sobre un objetivo, son cosas bastante nefastas (las del mouse se pueden cambiar en configuraciones), pero se entienden al ser uno de los primeros walking sims y por tener ya, 13 años encima. En general lo super recomiendo, sobre todo por el ritmo, la historia, y la duración.
GREAT environmental storytelling! I related soooo much to Sam that it's kind of sad. Wish I'd seen this game 13 yrs ago, would've made coming out of the closet easier.
This feels a little quaint now after all of the games which it inspired; the stories it tells are pretty familiar and the mechanics are on the pixel-hunt side. But the way it tells its story, which you can only uncover in full by squinting at every corner of the house and shoving aside nearly every object, is what really stood out at the time. Telling the story this way, where you actively need to discover and assemble it, could only be done in an interactive medium. Without this game, you don't have Edith Finch, Outer Wilds, or Blue Prince. Elements of this approach existed in some RPGs like The Elder Scrolls, but few had taken it this far. And the story is still nice; the teen romance story is sweet, and other hidden stories work together in interesting and complex ways. The setting is filled with so many small intimate details that this world feels really lived-in and realistic. My enjoyment only really fell apart when I went back to scour for things I missed, which turned into a long slog of staring at dark corners to figure out what I overlooked. Otherwise this is no longer revalatory but still has a lot of its charm intact.
Alright, so after finishing the game, I have both good and bad parts to say about it, so let me start with the good parts (this is just my opinion) (Also,sorry for my bad english.It's not my first language). The Good: >The Visuals (Drawing parts and object details) are alright,liked them. >The Stuff that you can pick up and that create the worldbuilding and tell you the story of the family is ight.I personally like when developers do stuff like that. >The lightbulb jumpscare got me.I got scared The Not-Good-Not-Bad: >The story was alright.It was not a "Wow,this story changed my life",which is good,it does not have to be like that.But in the same time,the story is also a bit generic.Not gonna spoil it,but it can be clisheic. >The soundtrack is ok.Did not have problems with it. In a weird way,it fits the jurnals,but also,can get tiering and/or repetative fast.But the songs themselves are nice.Helps to calm the nerves when you think you are about to get jumpscared. The Bad: >You move very slowly.VERY slowly.No offence,but a snail could probably move faster than you.And if you go from place to place,back and forth,then it can get annoying fast >It gets boring preety fast from one point.Not as "I'm going to fall asleep" way,but more of a "Wish this game would finish faster".At least,this was the case for me. Depends on the personal preference: >The game has a very horror ambience.It's not a bad thing.It depends if you like horror games/horror type ambience.Got scared because of it a couple of times. So basically, the game is ok. I give it a 6/10. If you are a fan of walking simulators, then it would be an alright game for you. Combine that with the story of a family in which [Spoilers] (it can be seen as a bit tragic but relatable a bit in a way), then I recommend this game. But at the same time, the price of 14.79 euros is indeed a bit too high (I saw some reviews that were complaining about the price, and frankly, they are right). It's a bit clear that the devs made this game with passion, and I really like that. And as a first project by Fulbright, it's good. It's alright. Now, I also played Tacoma, another game made by them, and I can tell you, that game is way better than this one. It's a clear evolution. So keep it going, Fulbright. Overall, as I said, I give this game a 6/10.
There's a baby and no one believes me
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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