
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is short but engaging. You return home from being away for awhile and find the house deserted. From there you put together details of your past, the house, and your family. Very suspenseful.
Un très bon moment passé à jouer à Gone home dont j'avais vu le gameplay en vidéo il y a une dizaine d'année, ce qui n'a pas gâché l'expérience de jeu. L'histoire nous conduit dans l'exploration d'une maison familiale vide et les secrets de sa famille, au travers de la voix d'une ado des années 90. L'ambiance y est travaillée et enveloppe cette enquête en l'émaillant de petits détails, s"hommages culturels, de mixtapes perdues... Un grand merci pour ce jeu qui résonne tout spécialement avec ma propre adolescence (et sûrement celle d'autres joueurs/joueuses) et apporte tout à la fois la nostalgie et son réconfort.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An emotional walking simulator. Explore your family's home and piece together your sisters story. Godspeed Sam.
Such a wonderfull and heartbreaking story. The ambience is a bit too scary though. It seems that this game is meant be rather spooky then sad and wonderful. But still very nice and wonderfully made. I can totally recommend it
A nice lil walking sim mystery. I like the story though I predicted a lot of it ^^ house is hella huge tho I'm jealous. awesome music
I played this when it came out and finished it waiting for "something to happen" and 13 years later I wanted to go through it again not as a stupid kid just trying to finish his backlog. The story is so well told and progresses so smoothly as you put the pieces of this family's life together and uncover the multiple stories that run through the halls of this house. If I could give any advice to new players is: know what a walking Sim is and what kind of game those are.
I cried. You should play.
Dieses Spiel habe ich nun vom Pile of Shame gerettet, weil ich noch gutes von früher im Kopf hatte. Ich habe mir aber nichts mehr durchgelesen und war daher auf ein Mystery-/Horrorspiel aus. Das ist dann wohl auch der einzige Punkt, der mich bei Laune gehalten hat, da es wirklich nur eine lineare Tagebucherzählung ist, dessen Schnipsel man sich durch das gesamte Haus zusammensuchen muss. Jemand, der nicht so blöd ist wie ich und einen wichtigen Hinweis nicht anklickt, wird das Spiel in 90 Minuten schaffen, bei mir waren es dann fast 2,5h. Allerdings war ich auch gemächlich unterwegs und hab mir alles durchgelesen - naja fast halt. Am Ende ist es eigentlich nur eine normale Teeniestory. Für die aktuellen 2,21€ kann man das gern kaufen. Den Vollpreis ist das Spiel aber bei weitem nicht wert.
The gameplay is very easy, I often felt guided by the game which I enjoyed since I'm mostly interested in the narration. The different pop culture references were really fun and I liked the layers of the story. I'll probably play again cause I feel I didn't uncover everything!
[h1]Gone Home – 100% Completion Review[/h1] [i]All achievements earned, every note read, every hidden area found, all commentary explored[/i] [b]Gone Home is a quiet game that asks you to pay attention.[/b] There are no enemies, puzzles, or objectives. Just a house, a storm, and the traces of a family caught between silence and change. You play as Kaitlin, returning from overseas to find your family home empty. What follows is an hour or two of pure environmental storytelling. You learn by looking. Diaries, receipts, crumpled notes — the story is not told to you. It is uncovered, piece by piece. [b]The writing is grounded and sincere.[/b] The central narrative, focused on your sister Sam, is honest and emotional without being manipulative. It avoids melodrama, trusting the player to connect the dots and care. Completing everything means uncovering optional story threads — your parents’ relationship, personal struggles, hidden regrets — all of which deepen the context without overwhelming the core arc. [b]Exploration is intuitive and intimate.[/b] The house is realistically designed, small enough to explore thoroughly, but dense enough to reward curiosity. Secret panels, audio logs, and hidden easter eggs are all there for the patient. Developer commentary adds valuable insight on a second run. Gone Home will not be for everyone. It is not trying to be a traditional game. It is trying to be a moment. [hr] [b]Gone Home is personal, specific, and quietly powerful.[/b] Completing it fully is not about mechanics. It is about empathy. And if you let it in, it stays with you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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