
Golf for Workgroups is a competently designed golf course, ball, player and cart simulation with a swing component designed to be satisfying. Up to four players each navigate a biped around a height field texture mapped to look like a golf hole.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A really unique and take on golfing simulators. BUT Game is abandoned in an unfinished state by this point. Only buy on deep sale, for under 1 or 2 bucks.
This ♥♥♥♥ should have been delisted over 5 years ago.
good ♥♥♥♥
One of my go to games. Just simple fun. Great developers at Cryptic Sea. Best PC golf game I've played since 1996!
obnoxious game for awful people 👎👎👎👎👎👎👎
Near perfect in every way, the real next-gen experience.
Golf for Workgroups isn't just a golf game, it's a golf game inside a surrealistic Dali fever dream. Giant robots, gravity shifting and other weirdness set this golf game apart from others https://youtu.be/IcQVdghYZag
One time experience when drunk with friends. 10/10 well worth the money for some good laughs. NOTE THIS IS ONLY REALLY FUN ONCE, atleast for me.
the game itself could be pretty cool, but no content, no tool to develop any content. it s empty that s all.
Pretty jank, pretty glitchy. Fun to play with friends, we played four rounds with four friend and got about an hour and a half out of it. Probably won't start it again until there's a lot more content but it was easily worth the 1.24€ I got it for on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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