
Golden Rush is a rather unusual fantasy MOBA for four teams. Here you can become one of the legendary heroes fighting against monsters, dragons, and other adventurers for the treasures of the Golden Lands.
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Languages: English*, Russian**languages with full audio support
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The very second i saw you could buy items with money that give ingame bonuses (aka pay to win) was the second i left and uninstalled the game.
IF you want to kill some time, looking for something new, something with RPG styled gearing+character progress, bored out of the regular 5v5, where the outcome is decided by the current METa, teammates, you might wanna give it a try Pros: - every gear/character can be obtained for free. - easy to learn, causal gameplay (not Dota styled, you get reported/deported if you dont have 4000 hours played already) - 3v3v3v3, fighting to earn 30k gold first. reminds me dead island:epidemic, even a premade fullgeared team can loose if the 3 other team harrass them - RPG styled gearing, feels like you actually have a purpose for playing cons: - only 6 character (early access blablabla) - set items you find expire in 24 hour. you need to transmute them for back gem, you can get by playing, but do not earn enough tokeep all the greens you found - early on the gear gap is huge (bad MM, lack of payers) - until you hit lvl 10 the black gem income is slow - many leave the match after a few min, they get replaced by a useless bot who gets farmed by other teams - at early access release you were able to buy full legendary set for 40$ - endgame meta is quite unbalanced (90% of the ranked leaderboard is either archer or mage) As you can see from the cons the new player experience is bad due to gear gap, but after 20 hours of my paladin im almost full geared without paying a cent: http://steamcommunity.com/id/Talwados/screenshot/396672236073951774 But currently 6 champions is just not enough and matched agaist top10 ranked guys early on, loosing your green items cause you cant transmute them due to lack of black gems, just pure torment. promo code for a helm: LA-GenRev31-pa
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Hours played at review time, across 50 reviews with recorded playtime.
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Pay to win from my understanding, you have to buy abilities. mediocre graphics with some particularly cliche fan servicing and heroes. Recall stripped straight from League. This game has new ideas, but the way it was implimented was unfortunately sloppy. I'd only really recommend trying this game if you have a few free hours and no free change to spare. I read the positive reviews for this. One guy's pro input was "It has a cute frog" So I guess ringing shiny silver keys in his face is just as effective. One positive was right about one of the many things, stating "the announcer is annoying" This is very true, the voice is so annoying that you will inherently cringe to the point of losing respect to who ever they hired to become the announcer for this game. From what I experienced at first, the objective went from something like: Capture towers that give gold per second, and they deal higher damage than your abilities per hit on enemies that pass by, defeating the purpose of wondering around the map for extra objectives. All you have to do to be a consistent threat in the game is get items and capture at least 1 tower. As long as you play the strongest heroes and your opponents are as competent or more incompetant than you - you will win every time. This is technically the worst Moba I've played so far, there is not much hope for this game at all. As it is early release, the potential can still be raised from the developers reading constructive feedback, even though the unedited version of this review was a bit harsher until Arbash (one of the developers) pleaded that I give this game another whirl
This could literally be the worst MOBA ever ♥♥♥♥♥♥♥ released. No joke or exaggeration. Now before I explain why please let me say I played this game for two straight hours and read the forums and the wikia information about all the heroes as I'm a competitive player. I even purchased the $5 (on sale now for $4) DLC artifact pack. What a surprise, it didn't work. Nothing was added to my account not after relogging, restarting the game and doing the same things again AFTER playing another game. I played 6 matches, now there is no real "progression" for your character outside of finding random items from killing monster camps during the actual match. Which doubles also as being the main objective, yes there is PvP but participating in this severely slows your ability to score "gold" for your team AKA points and hinders your ability to win. As far as the item system goes its completely randomized, but its ♥♥♥♥♥♥♥ terrible after 6 matches I finally found ONE item that was not your typical "blue" magic property item it was an ARTIFACT yellow colored and was a weapon with over 3 times the power of my current blue weapon. The catch was that the artifact found has a 24 hour timer, which after it expires will disappear. Forever. That's right when you finally get loot it goes away on its own magically. Of course UNLESS you spent $5 to buy "black pearls" the games premium currency and "transmute" the artifact to remove the 24 hour cooldown timer on your "found" loot. So in essence, this is literally the worst ♥♥♥♥♥♥♥ cash-grab pay to win game I've ever experienced in over 20 years of gaming. Its quite sad becasue the idea of a PvEvP MOBA really sounds unique and appealing. I would've loved to see this game work, sadly its being run by some trashy foreign greedy company with no real insight or clue how to run a successful free to play game. /end rant review or whatever you wanna call this
Crappy pay2win game with close to non-existant matchmaking and unrewarding gameplay. Literally the worst ARTS I've played. 1) You 'dress' your heroes in items and you can purchase items for real money, making your hero twice as powerful as non-paying players. 2) You buy consumables (health, mana & haste potions) for gold, and if you place 3-4 you don't get enough gold for consumables, making your chances to win next match close to zero, eventually making PAYing real money for them the only answer. 3) You always get matched vs a stack of pay2win players who wreck your team with no cahnce of winning. 4) To unlock ONE hero you need to place 1-2 50 (FIFTY) TIMES with a friend unless you want to cash out $10 for a hero that you'll need to dress in powerful artefacts so you don't lose. It's a moneygrab and developers are russian. Don't try this game save some time and money.
The concept of the game is nice. The microtransactions at early access, for this game, are just plain robbery. Play for a few hours with your friends but don't expect to stick around for a long time, doubt the game or its community will.
The only thing this game has going for it is the permanent loot you can equip. Other than that it's boring and uninspired. The permanent loot is just ridiculously priced in the shop and forces you to pay money to keep certain items. Games need to make money but this is just disgusting. If the game was better it might warrant paying for some of this stuff, but as it stands it is cliche and just feels like a chore to play. Don't take my word for it, go try it yourself and laugh your ass off when you see what you need to pay to be even slightly competitive. Or save your money and play one of the dozens of other free games that are available because this piece of garbage will be shut down before too long. Look at how many other games EA has pulled.
Golden Rush is a newly developed MOBA made by Gravvit, the same people that made My Lands: Black Gem Hunting. Although there is a lot of potential for this MOBA, I think there are a lot of things that Golden Rush does wrong, including a very substantial cash grab and microtransaction store. You will need money to play this game and you get steep advantages if you shell out the money. Since Golden Rush has beautiful graphics, menus, and characters, I decided that I would make an entire review based on my experience with the game. Hopefully the developers will realize that microtransactions are horrible for games like this, especially when it requires the purchasing of your own characters abilities. Maybe they'll fix their game, which I think has wonderful potential without the cash grab and sluggish gameplay. [b]Pros:[/b] - Artwork is gorgeous, very well done. - Game offers a unique experience, just needs more fine tuning. - Character abilities seem fun. - Menus are very well put-together. [b]Cons:[/b] - Microtransactions - seriously, a lot of them. - Premium membership and cash grab. - Sluggish gameplay, games are too long. - No standard MOBA gametype. - Lots of Russians. For the pros, a lot of it is subjective. I think the artwork on the menus are simply astounding and it actually made my jaw drop from looking at it. If you don't believe me, go ahead and look at the art they posted on their store page and you tell me. I think the attention to detail and high resolution of the pictures make them look very well put-together and incredibly professional. Again, subjectivity. As for the unique experience, this is really a personal preference. Some people enjoy the MOBA games that are more about killing your enemies, taking towers, and crushing the Nexus/Ancient/Titan. For this game, it seems more about farming minions, setting the enemy team back by stealing their gold and killing them before they can farm, and taking down major objectives. Unfortunately, with this type of game mode, comes the inherently sluggish process of roaming around the map, killing creeps, and shoving the gold into teams wallet. Since there are four teams of three on a large-scale map, sometimes you don't even meet enemy players and are instead met with the same routine: farm, farm, farm. While this is poor design, with a bit of tinkering with the pace of the game, it could actually be really fun. The character abilities aren't all that dull, in my opinion. They're pretty standard for a game of this genre, but it's not as if they have very many characters, so there is much room for improvement. Giving developers the potential to make their game great is what we should doing, which is why I don't mind the characters being a bit more default than other games in the genre that have spent a good decade in existence. Now, for the cons, which is undoubtedly one of the biggest reasons why you'll want to quit this game. Microtransactions are an absolute ♥♥♥♥♥. The elixirs in the game alone cost 6 black gems each. To put that in perspective, 5 dollars worth of gems gives you around 500 and if you're playing consistently, that isn't much at all. Players should never have to buy parts of a game, especially if it's a pivotal part of the game and gives players a huge advantage. Just looking at the store front on the main menu, they're charging up to $400 to purchase some of their gems, which is a completely outrageous price. Developers, if you read this, Golden Rush will die so quickly because of what you've done to the microtransactions - right your wrong, fix this immediately. No players should spend their own money to get a leg up on the competition, ever, period. Another con, which is pretty substantial, is that there isn't any standard MOBA gametype. You know, the one where you lane for awhile, take down enemies, and push their towers to win? I'm all for new and unique gamemodes, but I think players would benefit from a standard gamemode. There is such a huge difference between the gold farming gamemode and the standard MOBA gamemode because both of them appeal to different crowds. To get more people behind this game, Golden Rush would need to have a more standard mode. Lastly, lots of Russians. This game was made by a developer that is Russian and, therefore, you're going to see a lot of that coming through the chat. If you feel like dealing with that and you don't mind playing a couple games before the cash grab waves its beckoning finger, go ahead and give this game a whirl. However, I refuse to give it a thumbs up because of the microtransactions and, until they take that out, I will not be recommending this game.
play this game if you enjoy losing 90% of every match until you get lucky drops, play enough games getting to 3rd place or higher to gain enough premium curency to make a magic weapon, then never finish the set cause it wont drop anymore. or you could cough up a bunch of money to basically get buffs every game and still lose cause you get teamed up with players who didnt pay.
I tried to give this game a chance, I really tried. I knew when they said it was pay-to-win, I was coming to something horrible. I didn't know what I was getting into.. The game literally pushes you to buy ingame currency aka the black gems. Let me tell you how, you are going to sleep, but decide to play one more round. Oh! I got an legendary drop? Awesome! WRONG! Too bad there is a 24h timer on that ♥♥♥♥♥♥♥ item, yes its not yours yet until you remove the timer with gems. So, now you are thinking, do I play like 50 rounds constantly hoping that the cykas you are always against and play with dont have awesome-hyper-legendary-gear to faceroll you? or do I give into the brainwashing money whoring devs who laugh at idiots who pay for this dumb game? The answer is: Uninstall this game, forget about it, live your life happily ever after.
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