
Iron Online is an MMO designed around player vs player world events.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Iron Online is an open-world PvP game built around classic tab-target combat inspired by classic MMORPGs. Choose from 3 classes — Warrior, Mage, or Priest — each with 3 unique specs, and spend your first minutes leveling up and completing quests to learn your abilities.
Once you're ready, head out into the open world, where combat is structured as a 5-person free-for-all. Group up with friends before you head out, or find other players in the world and ask to join their group via whisper or join request. Working together with a group of 5 is key to surviving and thriving in the wilds.
Explore the map to find temples that grant temporary buffs, and open chests scattered across the world for gear and bonus effects. Combat carries real risk but stays casual and low-stakes: if you die, you keep all your gear, but you'll be sent back to the starting zone, losing your position in the world.
Iron Online is designed to be a fun, casual PvP experience first — with Rated Arena and Battlegrounds modes, plus new classes like Paladin and Druid, coming in future updates.
Currently in Alpha, with active development and regular updates.
Genres
Stats
Languages: English
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 20 | 60% | Free | |
| — | 3.2K | 69% | — | |
| $0 | 214 | 84% | Free | |
| $0 | 23.8K | 55% | Free | |
| — | 5.4K | 56% | — | |
| $12.5K | 97 | 95% | $6.99 |