
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 10.57/day in the week after.
About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't recommend because there is a known issue about creating a dungeon quest in the tutorial. It's a bad first impression for players who want to understand your UI and design choices. Either don't have a separate tutorial and just create a help doc, or a pointer tutorial that can be turned off on playthrough, but don't have a buggy tutorial that ends up confusing people. I've started playing primarily Indy games as I want smaller studios to outgrow the big publishers. That's why I ended up buying this despite a bunch of mixed reviews. Game looks great, great asthetic, and it looks like my kind of management game fun with whimsical design. I'm not going to go for a refund because the art style and care of this game seems a genuine loveletter and modernization of Magesty and Black & White. Not to mention I got it for the price of a fast food lunch (Given the quality of effort in fast food these days, at least I know that even though the devs served me low quality food, it was because they're just starting out and not trying to squeeze every ounce of profit out of me!) Can't recommend in this state. Even on sale, they're asking a bit to much considering there are free to play games with more polish. I'll champion your game when you pay a bit more attention to detail.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely love it. Rough on the edges and needs some updates here and there, but has heart and very enjoyable. Also 10/10 music
Creo que la mayoria de criticas negativas son de gente que esperan un rimworld o algo asi. Es cierto tiene bugs y el control no es completo, por que realmente es un city builder. Una buena comparativa seria con against the storm. Estay guay sin una curva de aprendizaje abrumadora, arte muy unico y que tiene pontencial si dirigen bien el contenido y actualizaciones.
Simply can't recommend this game as it is. I love the concept, it reminds me of Majesty, which was a game I love. However, the poor implementation of almost everything really holds this back. Here's my feedback: 1. The AI of monsters and heroes need TREMENDOUS WORK. Other than bugs where characters simply get stuck in a building and refuse to ever leave, the complete disregard and priortization makes this game unplayable. Hereos will pick fights when they are on the verge of death for no reason. They will enver buy new equipment no matter how much money they made or what level they are. They will rarely if ever use special skills appropriately. Every single part of the AI of every character and monster needs work. A lot of work, this game will never be good otherwise. They are not even random, they will sit in an inn with full health while it is being attacked. They will take a quest and completely ignore it, but prevent other characters from taking it. I can go on for hours about this, this is broken and needs to be fixed immediately. It makes the game not fun. 2. Scenario length - The scenarios are too short, too constrained and do not allow for proper exploration or building up of resources. It's more stressful than good. I don't like it. I've gone through a full conquest mode and never got to finish a single dungeon. This is very frustrating and is simply baffling to me. Why make it like this? 3. Perks \ buildings \ spells - The way it is now, there's literally no point in having spells. They are useless, too expensive and rarely ever help any situation. There are no perks that allow you to properly harness the spells and even if they are you don't get them nearly soon enough for them to matter. Most perks are worthless, I don't understand why the selection is so poor and so ill fitting to the gameplay. They need a rework and a much wider pool to choose form. Buildings are never clear on what they actually do or what their benefits are. I had a library and none of my mage tower characters ever went into it. The only character who did was a yandere, and even then it was just once for 2 seconds and she didn't learn anything. Unit balance - Why would anyone ever get Gobbos? They are worthless, die quickly and even in higher levels are the worst characters to have. I was really hoping there'd be some interactions between angels and angel gobbos but if there is I couldn't find it. Which brings me to a point about how units have 0 interactions or any sort of interesting combinations to play around with. I wish there were combos that made units work well together, like for example maybe a mooladin \ angel combo, or maybe a gobbo druid combo? No? Why? 3. Tutorial is severely lacking. I felt completely unprepared to play the game after finishing it. There are no useful tooltips and half the time I had no idea what was expected of me in terms of actually playing, rather than having subgoals. 4. Dungeons definitely need more stuff to them. There need to be more low level grinding to do other than farming. Expanding territory in coqnuest mode is just a bad move because you just run into tough monsters that kill you or draw you far away from the castle. Also, when waht you're targeting is far, no one even wants to go there anyway no matter how much gold you offer, so what's the point? Why have this broken mechanic that only serves to make things harder on the player without any real benefits? 5. Maybe instead of having an encyclopedia for perks, which are probably the only self explanatory and well descrbed thing in the game, you have one for heroes? For buildings? For monsters? Skills? Who cares about reading about perks? I wanna love this game. I adore the art style, I think teh gameplay has immense potential and I have not requested a refund for a reason. I have a lot of faith in this game and that it can be made much better. I am looking forwards to it. Despite not being able to recommend it RIGHT NOW, I am going to keep following and will change my review if I feel the game has improved naturally. Best of luck!
Going AFK and coming back to the cat is one of my peak gaming moments
This game feels very good to play and it looks fantastic. I hope there are more things to come, in the form of title updates and future DLC with more classes. It has a solid base, the devs have a rough diamond in their hands, and I strongly believe they will keep refining it overtime.
Do you like Gold? Do you like Adventure? Well you're getting neither of those... instead you will bleed out gold like you have just been stabbed in a back alley and your adventurers are looking at you for more. **I know the quest reward is too low for you Elizabeef, but if you don't defend the castle. WE ARE ALL GOING TO DIE!!!**
Mobile Game
It feels too complicated. When I opened the game and I heard the music it was nice but even after the tutorial the game didnt make sense. It needs more info over each thing you hover over or needs to explain them more.
Surprisingly addictive game with gorgeous art. And while I agree that some things should be explained better in game and certain things still need to be polished. I would say this is a very promising game so far. As I can tell this game certainly has a Soul. Janky, but Soul none the less.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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