
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
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About
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
Failed businesses no longer just cease to exist--they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets--so that your boss can afford a new car, or something.
Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire!
In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
And you thought your boss was a monster. At the bottom of the dungeons lurk the founders of the cursed startups, getting rich off of investments while their employees fight amongst themselves. Defeat them and return to the surface with their enchanted relics to empower the company you work for.
As you explore, you’ll encounter powerful Skills that change the way you play. Learn them at the Cafe and they’ll show up in future runs. Use a Skill often enough, and you’ll get it “endorsed” and available to start your expeditions with. Combine multiple Skills for crazy synergies, and you’ll be cleaning house in no time.
Complete Tasks for your co-workers to gain Clout with them and unlock their unique bonuses. Learn more about Neo-Cascadia, the origins of Fizzle, and how the drone shipping empire known as Cubicle came to dominate the city. Can you save your company and yourself from going under for good?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's decent at best, since the game it's just spinning a coin. Props for the artstyle, Corporate Memphis is such a bizarre and unique pick of design a videogame would use at best glance, BUT, besides that, the game tears appart when you get inside it more. The story is decent at the first half, you meet the employees, kill ppl at the dungeon so you can pick a funny looking thing to your manager, learn that y'all are going under (THEY SAID THE TITLE HOW FUNNY!!!!) , and then everyone becomes fish-people for some reason and you can't change it back. but after that half is done, the rest is just "Oh! the big company is EVIL! AI is BAD! everyone is JOBLESS and SAD!!" and then it becomes a strange mix of a forgettable shonen-anime and big evil company as a ambience and now focusing of making fun of the game itself rather than a proper end of a story, "What the heck is happening" I remember telling myself after the second half of the game started. The combat, eh, it's fine, it works like a dark souls type, you attack, you throw things, you roll, and you punch when disarmed, the only real complain i have is that the game is just A GAMBLING MACHINE ITSELF. The items, weapons and upgrades for your runs are literally behind rng, weapons break so you are constantly changing weapon after another, so the game can fill you with trashy weapons it can screw you over even if you are playing well, some upgrades have really vague descriptions so you don't know what do they actually do, and you really can't do much besides imploring a good floor after you beated one The dungeons are decent, Jobling is fun and simple, Winkydink doesn't spice things up besides fire, ice and charming, And styxcoin is the worst, without questioning. you have a 2nd money that can lose or gain value and with that you sell it to gain real money, and how does it work? RANDOM GENERATED NUMBERS, So you can have runs that the money is devaluated ALL THE TIME, and you can't do something about it besides buying things with the 2nd money but THAT is also screwed up since you can only buy 3 THINGS per each shop and money, along side with the MOST ANNOYING ENEMIES OF THE WHOLE GAME, styxcoin is hell and you can't do nothing about it. Imposter mode only shows more problems the core of the game has, a marathon of the 3 dungeons of the game along with their bosses makes the game longer, making runs practically 50/50s, either is a cakewalk, or you get sabotaged at the 2nd half and lose for some random trash the game gave you. Overall, the game is unfair with you, and not in a fun way.
Honestly such a chill and fun game, pretty witty storyline too.
A wonderfully charming little roguelike! First, the positives. The art is so creative, it really evokes that "we're a corporation but we are also your friends!" type vibe. The character, monster, and world designs are likewise very well done. The writing is FANTASTIC. It is funny and extremely relevant without making one feel like they are being moralized to. The combat wasn't exactly deep, but I had a fun enough time with it. I enjoyed playing around with the additional skills and mentors in order to customize each run. Now, that's where a negative come in. I think the entire final boss sequence really made me grumpy. The entire game you have had opportunities to try out different build combinations between skills and mentors, and it really helped me feel like my play-style was viable. But for the final sequence of boss(es), you don't have the ability to do that. Furthermore, a good chunk of the skills you have used up to that point are completely useless in those specific arenas. It was extremely aggravating. It annoyed me so much that I decided to turn on assistive features (despite not needing them for the rest of the game), because the RNG heavy nature of each of these boss runs just felt like a waste of time. It didn't feel like a skill thing, it felt like a luck thing. And ya know, they helped. I still died a couple times (which further irritated me lol), but we got through it. Generally speaking, I don't think changing what kinds of builds are "allowed" in the final section of the game is a good idea, but that's just me. That said, it speaks to the absolute charm of the rest of it that I am still convinced that it is at least a 4 star game. It's fun, if a little mindless, and a nice thing to commiserate the fall of our artistic world to the sheer greed of corporations and generative AI to.
Pretty good game you can play this for hours.
很欢乐,也是闲暇之余来玩玩看,初玩“上头”各种砸也好玩。后期有点繁琐。将就玩吧。
Love it! I recommend it to anyone who likes rouge-like games. In every new dungeon, I try to find the most absurd object I can use as weapon. The difficulty level is just right, I wouldn't call myself a pro and clearing the dungeons is quite doable.
Gameplay-wise it isn't revolutionary, it kinda reminds me of Zelda: Breath of the Wild with the lock-on combat and weapon durability, so it can feel a bit clunky sometimes but overall I found it satisfying. The art direction and writing is incredibly charming though and I doubt it'll lose it's relevancy (for millennials anyway) anytime soon. I wanted to finish it just to to give Jaquaylyn a W. It's about 15 hours playing casually and trying to get all the mentorships.
Simple gameplay but fun, it's a short game and it does not overstay its welcome. The graphic design and writing are pretty good, it gives the game a very distinct personality and the parody of the startup world works pretty well. I wish the rest of the soundtrack was as good as the first level.
I have a good time with this one. It's short, plenty of stuff to do and improve, and it gives you the IRL experience of working for a start-up. You will have to do something you did not want the to do. The only question is, will real life work give you a perk that will have you beat up the competition in order to get a chance to deal extra damage with a folding chair? I think not. Highly recommend this as an off the job training program simulator.
一开始只是因为名字好玩买的,不过实际上玩起来感觉还挺有趣的。战斗系统不习惯的话可能感觉手感很迷,像是王国之泪一样武器很容易坏,不过实际上翻滚会自动捡起来武器,而且有很多小巧思,比如火把不攻击也能点燃东西和怪物,债务之类的也可以当武器(甚至不会坏并且还能强化,债务好强)。整体上挺有趣的。 小瑕疵是剧情里有不少bug,比如珍珠的一些剧情把珍珠和小洁的话弄反了。不过整体剧情还挺有趣的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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